Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:10 UTC.
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2026-01-22 19:36 UTC · Community Announcements · DopplerFrog
Gridworld v1.33 is live! v1.33 is out! This update is mostly about cleaning things up under the hood. No big new simulation mechanics this time, but the game should run faster, be more stable, and be easier for me to build on in the future. Important: because of internal code changes, old worlds won’t load anymore. Performance I replaced the old VBO-based buffering with shader-based rendering. This gives a nice FPS boost, especially when lots of symbols are on screen. I also did some smaller optimizations in the update logic, which adds a bit more performance overall. Stability Fixed a bunch o
2025-09-21 10:07 UTC · Community Announcements · DopplerFrog
Gridworld v1.30 is live!I’m proud to announce version 1.30, the biggest update yet.This release brings stability and UI improvements, along with major new or improved simulation mechanics: digestion, toxins, multicellularity, webs, and more. Core Changes Introduction of digestion.Creatures now digest food instead of instantly converting it to energy. Digestion is specialized per food type, making it harder to switch between herbivore and carnivore diets. This adds ecosystem complexity, punishes omnivores, and greatly increases the chance of predator–prey splits, which in turn leads to co-evolu
2017-09-01 21:59 UTC · Community Announcements · DopplerFrog
Hi Guys, It has been quite a while, but the patch v1.27 is finally here. Besides all the new additions and fixes, I have been refactoring (rewriting/improving) some of the code base. Its not something you can notice as a player, but it is important for future development. For the moment I am satisfied with the core mechanics of the simulation, so my main goals for the next patch are: Multihreading UI improvements / refactoring Neural network inspection Creature editor Until then, here is patch v1.27. Unfortunatelly old saves are no longer compatible with the new build. If you have any feature
2017-09-01 21:59 UTC · Community Announcements · DopplerFrog
Hi Guys, It has been quite a while, but the patch v1.27 is finally here. Besides all the new additions and fixes, I have been refactoring (rewriting/improving) some of the code base. Its not something you can notice as a player, but it is important for future development. For the moment I am satisfied with the core mechanics of the simulation, so my main goals for the next patch are: Multihreading UI improvements / refactoring Neural network inspection Creature editor Until then, here is patch v1.27. Unfortunatelly old saves are no longer compatible with the new build. If you have any feature
2016-06-15 11:00 UTC · Community Announcements · DopplerFrog
Hi Guys, I just updated Gridworld to v1.26 which contains a lot of changes, additions, optimizations and tweaks. Unfortunatelly, old saved files will no longer work. If you would like to continue a simulation in v1.25, please contact me. patch notes: version: v1.26 release date: 15-6-16 Additions/changes: - Made some changes to the workings of the stinger neuron in order to encourage the preference for creature to evolve armor neurons as they where barely used before. See the updated manual for more information. - The camera no longer switches to a new creature after the creature the camera is
2016-06-15 11:00 UTC · Community Announcements · DopplerFrog
Hi Guys, I just updated Gridworld to v1.26 which contains a lot of changes, additions, optimizations and tweaks. Unfortunatelly, old saved files will no longer work. If you would like to continue a simulation in v1.25, please contact me. patch notes: version: v1.26 release date: 15-6-16 Additions/changes: - Made some changes to the workings of the stinger neuron in order to encourage the preference for creature to evolve armor neurons as they where barely used before. See the updated manual for more information. - The camera no longer switches to a new creature after the creature the camera is
2016-04-16 11:10 UTC · Community Announcements · DopplerFrog
Hi Guys, I just updated Gridworld to version 1.23. Unfortunatelly, older saved worlds, creatures, and simulations settings no longer work. If you have any older simulations you would like to finish, please contact me. patchnotes: changes: - Linux support - Slight (UI) performance improvement - Improved physics for multicellular creatures that are connected in a chain. (connector) - Introduced new neuron "chain end". chain end neuron is used for movement of chained creatures (creatures connected in a chain) - Added a new font with upper and lower case chars - Font can be selected in the options
2016-04-16 11:10 UTC · Community Announcements · DopplerFrog
Hi Guys, I just updated Gridworld to version 1.23. Unfortunatelly, older saved worlds, creatures, and simulations settings no longer work. If you have any older simulations you would like to finish, please contact me. patchnotes: changes: - Linux support - Slight (UI) performance improvement - Improved physics for multicellular creatures that are connected in a chain. (connector) - Introduced new neuron "chain end". chain end neuron is used for movement of chained creatures (creatures connected in a chain) - Added a new font with upper and lower case chars - Font can be selected in the options
2016-03-20 17:04 UTC · Community Announcements · DopplerFrog
Hi everyone, Patch v1.21 is a big patch with lots of bugfixes, polishing and new things. Unfortunately, old saved files will no longer work. If you have been running a simulation and want an older version of gridworld to finish your simulation, please contact me and I will provide you with a link. Trading cards have also been added. They have been for a while now, but I did not make a seperate announcement for them earlyer. Here are the patch notes: - Simulation settings can now be saved and loaded seperately. New worlds can also be started with previously saved settings. Saving a world will s
2016-03-20 17:04 UTC · Community Announcements · DopplerFrog
Hi everyone, Patch v1.21 is a big patch with lots of bugfixes, polishing and new things. Unfortunately, old saved files will no longer work. If you have been running a simulation and want an older version of gridworld to finish your simulation, please contact me and I will provide you with a link. Trading cards have also been added. They have been for a while now, but I did not make a seperate announcement for them earlyer. Here are the patch notes: - Simulation settings can now be saved and loaded seperately. New worlds can also be started with previously saved settings. Saving a world will s
2016-03-20 17:04 UTC · Community Announcements · DopplerFrog
Hi everyone, Patch v1.21 is a big patch with lots of bugfixes, polishing and new things. Unfortunately, old saved files will no longer work. If you have been running a simulation and want an older version of gridworld, please contact me and I will provide you with a link. Trading cards have also been added. They have been for a while now, but I did not make a seperate announcement for them earlyer. Here are the patch notes: - Simulation settings can now be saved and loaded seperately. New worlds can also be started with previously saved settings. Saving a world will still automatically save th
2016-02-14 21:41 UTC · Community Announcements · DopplerFrog
Hello Everyone. It has been a while, but I finally updated Gridworld to version 1.15. V1.15 contains the following content: - Fullscreen support. Gridworld can now be run in both windowed mode and fullscreen. The default is still set to windowed. - Changed JRE to version 8.51 in order to fix the "Pixelmode not accelerated" error for Intel Graphic users. - Added Vsync support. - Fixed weird screen flickering that happened when closing UI or saving and loading worlds. - Added dna list overlay. The dna list shows all different types of dna currently in the simulation. DNA is represented as a 6 ch
2016-02-14 21:41 UTC · Community Announcements · DopplerFrog
Hello Everyone. It has been a while, but I finally updated Gridworld to version 1.15. V1.15 contains the following content: - Fullscreen support. Gridworld can now be run in both windowed mode and fullscreen. The default is still set to windowed. - Changed JRE to version 8.51 in order to fix the "Pixelmode not accelerated" error for Intel Graphic users. - Added Vsync support. - Fixed weird screen flickering that happened when closing UI or saving and loading worlds. - Added dna list overlay. The dna list shows all different types of dna currently in the simulation. DNA is represented as a 6 ch
2016-01-24 22:17 UTC · Community Announcements · DopplerFrog
I am please to announce Gridworld v1.13. It contains all fixes of v1.12 which I had to recall, plus a few extra fixes and additions. Unfortunately, saved world and creatures from older versions will no longer work, but exported creatures still work fine. - Memory has been optimized for lower use of memory and smaller file sizes. This should also reduce the chance of crashes or eliminate them for users who have experienced random crashes. - Crashes on saving or loading should be fixed. - Slider values can now be changed manually by typing. Just click on the value and then type the value. - Adde
2016-01-24 22:17 UTC · Community Announcements · DopplerFrog
I am please to announce Gridworld v1.13. It contains all fixes of v1.12 which I had to recall, plus a few extra fixes and additions. Unfortunately, saved world and creatures from older versions will no longer work, but exported creatures still work fine. - Memory has been optimized for lower use of memory and smaller file sizes. This should also reduce the chance of crashes or eliminate them for users who have experienced random crashes. - Crashes on saving or loading should be fixed. - Slider values can now be changed manually by typing. Just click on the value and then type the value. - Adde
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