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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 21:22 UTC
$4.99
$4.99
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Branches
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Description
Updated
Password
public
1212771
2016-07-08 23:11 UTC
Depots
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Name
OS
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Notes
397321
3.53 GB
1.40 GB
5193431929238138187
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
1212771
public
2016-07-08 23:11 UTC
4 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:22 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2016-06-22 08:20 UTC · Community Announcements · dupligh0st
CTU v1.0.26 Level Editor v0.3.1 A small patch has gone live today with a couple of fixes and introduces an invert mouse option found in Options > Key Binding. New New invert mouse option in main menu requested by players Fixes Fixed pistol fire mode when shield is equipped Fixed some objects in level editor that were not able to be deleted
2016-06-22 08:20 UTC · Community Announcements · Skull Kid
CTU v1.0.26 Level Editor v0.3.1 A small patch has gone live today with a couple of fixes and introduces an invert mouse option found in Options > Key Binding. New New invert mouse option in main menu requested by players Fixes Fixed pistol fire mode when shield is equipped Fixed some objects in level editor that were not able to be deleted
2016-06-06 14:59 UTC · Community Announcements · dupligh0st
CTU v1.0.25 Level editor v0.3 A small update has gone live today containing a few fixes. FIXES - Fixed help messages showing when dead - Fixed open door help messages - Fixed fire mode when using shield - Small fixes in multiplayer (lag and optimization)
2016-06-06 14:59 UTC · Community Announcements · Skull Kid
CTU v1.0.25 Level editor v0.3 A small update has gone live today containing a few fixes. FIXES - Fixed help messages showing when dead - Fixed open door help messages - Fixed fire mode when using shield - Small fixes in multiplayer (lag and optimization)
2016-05-16 08:20 UTC · Community Announcements · dupligh0st
CTU v1.0.24 Level Editor v0.2 Hi everyone, there is a small patch going live today that includes the fixes below. Fixes Improvement on Level Editor speed Fixed snake cam and shield pistol not syncing with remote players Fixed base soldier names for custom missions Fixed wrong help message on other players' guns Small fixes on pathfinding
2016-05-16 08:20 UTC · Community Announcements · Skull Kid
CTU v1.0.24 Level Editor v0.2 Hi everyone, there is a small patch going live today that includes the fixes below. Fixes Improvement on Level Editor speed Fixed snake cam and shield pistol not syncing with remote players Fixed base soldier names for custom missions Fixed wrong help message on other players' guns Small fixes on pathfinding
2016-05-04 13:51 UTC · Community Announcements · dupligh0st
CTU v1.0.23.1 Level editor v0.1.9 Hey everyone, a new update has just gone live. The full details are listed below. **NEW** - New fire mode (full auto, burst and single) - Press 'V' by default to change mode - New game options keybinding (fire mode) - New custom mission - You can now delete/reset your profiles if you want to - Civilians can now start surrendered on missions - More than 30 new props for level editor - Help interaction message on screen while on mission (only English for now) **FIXES** - Fixed dead officers count in online match - Fixed team leader selection for online custom ma
2016-05-04 13:51 UTC · Community Announcements · Skull Kid
CTU v1.0.23.1 Level editor v0.1.9 Hey everyone, a new update has just gone live. The full details are listed below. **NEW** - New fire mode (full auto, burst and single) - Press 'V' by default to change mode - New game options keybinding (fire mode) - New custom mission - You can now delete/reset your profiles if you want to - Civilians can now start surrendered on missions - More than 30 new props for level editor - Help interaction message on screen while on mission (only English for now) **FIXES** - Fixed dead officers count in online match - Fixed team leader selection for online custom ma
2016-04-27 11:42 UTC · Community Announcements · dupligh0st
CTU v1.0.22 Level editor v0.1.8 Hey everyone, a new update has just gone live today. Details are listed below. **CHANGES** - Gameplay: improved pathfinding for small passages - Gameplay: new dead camera system (player, team mates and online) - Gameplay: improved AI reaction timer and animations differences - Gameplay: improved AI aim and decision maker timer - Gameplay: improved AI shooting **FIXES** - Fixed level editor not been able to delete objects sometimes - Fixed players not been able to throw grenades or use snakecam while using shield - Fixed shield recharge bar effect
2016-04-27 11:42 UTC · Community Announcements · Skull Kid
CTU v1.0.22 Level editor v0.1.8 Hey everyone, a new update has just gone live today. Details are listed below. **CHANGES** - Gameplay: improved pathfinding for small passages - Gameplay: new dead camera system (player, team mates and online) - Gameplay: improved AI reaction timer and animations differences - Gameplay: improved AI aim and decision maker timer - Gameplay: improved AI shooting **FIXES** - Fixed level editor not been able to delete objects sometimes - Fixed players not been able to throw grenades or use snakecam while using shield - Fixed shield recharge bar effect
2016-04-23 18:23 UTC · Community Announcements · dupligh0st
CTU v1.0.21 Level editor v0.1.7 Hello everyone, Thank you for your feedback since the launch of the game. We improved parts of the gameplay, as some players requested. This week we will bring more props to level editor and improve AI gameplay with your feedback. **CHANGES** - Gameplay: tutorial missions are now unlock from start. You can play them or start the first mission - Gameplay: increased "compliance" command distances - Gameplay: increased accuracy and skills of team mates AI - Gameplay: AI enemies sometimes could not open the door, now they have a bigger trigger for this - Gameplay: I
2016-04-23 18:23 UTC · Community Announcements · Skull Kid
CTU v1.0.21 Level editor v0.1.7 Hello everyone, Thank you for your feedback since the launch of the game. We improved parts of the gameplay, as some players requested. This week we will bring more props to level editor and improve AI gameplay with your feedback. **CHANGES** - Gameplay: tutorial missions are now unlock from start. You can play them or start the first mission - Gameplay: increased "compliance" command distances - Gameplay: increased accuracy and skills of team mates AI - Gameplay: AI enemies sometimes could not open the door, now they have a bigger trigger for this - Gameplay: I
2016-04-22 13:39 UTC · Community Announcements · RapheePlays
Hello everyone, While we were expecting to go live within the next hour, we had unfortunately come across a rather nasty bug that had progress stopping issues. I am working with the team to eliminate this issue, but unfortunately it has delayed the build by about seven hours. The game will still release later today and will include a feature that we have yet to talk about. A map editor will launch with the game later tonight and will be considered a beta. http://i.imgur.com/4PRk9Ed.jpg We apologize for the delay!
2016-04-22 13:39 UTC · Community Announcements · Reel Big Kris
Hello everyone, While we were expecting to go live within the next hour, we had unfortunately come across a rather nasty bug that had progress stopping issues. I am working with the team to eliminate this issue, but unfortunately it has delayed the build by about seven hours. The game will still release later today and will include a feature that we have yet to talk about. A map editor will launch with the game later tonight and will be considered a beta. http://i.imgur.com/4PRk9Ed.jpg We apologize for the delay!
2016-04-05 13:09 UTC · Community Announcements · Reel Big Kris
Hi everyone, We are approaching the release of CTU and would like to begin work on testing the servers ahead of launch. If you would like to enter and help us with online testing, please fill out the form in the link below: https://form.jotform.com/60883628464971 We will be contacting players soon! All the best, Chris
Full appinfo as delivered by Steam PICS, changenumber 38118135. Also at /api/app/397320/raw.