Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:26 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-02 20:09 UTC · Community Announcements · SFSW
Version 2.0888 includes the following improvements:- Added ability to add VR controller angle axis inputs to flight controls (see vrsetup-bak.txt).- Added 'Controller=3' mode option to VR system to support mapping all three flight axis inputs (yaw, pitch, and roll) to one controller.- Added ability to set custom rotation, position, and scaling values to in-station hangar structure (see customizing kit).- Added ability to change main menu hangar floor and cockpit placement elevation values (see customizing kit).- Added custom hangar cargo storage container mesh structure and texture options (se
2026-05-28 16:28 UTC · Community Announcements · SFSW
Version 2.0878 includes the following improvements:- VR system updated to OpenVR/SteamVR API version 2.15.6 and to help streamline potential compatibility with Proton.- Added ability to bind two buttons across two different game controllers to individual control functions (see notes).- Automatic device ID realignment system disabled by default to prevent potential unwanted mapping changes.- Fixed issue that could cause some HUD elements to not restore after swapping from a ship with a custom cockpit.- Minor improvements and fixes. Notes:Two Button Control Bindings Across Two Game Control Devic
2026-04-20 15:23 UTC · Community Announcements · SFSW
Version 2.0848 includes the following improvements:- Added ability to refuel and reload countermeasures to sandbox mode.- Added ability to mute background music when playing a sound in a custom quest.- Training stages 194-195 now reload countermeasures in addition to fuel for optionally repeating combat drone practice.- Lighting parameters in shaders adjusted for enhanced contrast and light response.- Console menu elements made brighter for improved clarity and frame distinction.- Added ability to specify custom target object scaling factor (target MFD).- Added ability to specify custom detail
2026-02-10 00:20 UTC · Community Announcements · SFSW
Version 2.0838 includes the following improvements:- Added option to set custom missile lock indicator roll rate (added to 'gauges.txt').- Added ability to apply individual custom in-game text lines without altering other original lines.- Custom blast shield texture index is now not tiled/scaled and now applies any custom glass mesh UV for unique scaling.- If VR controllers are detected on a first start of the game, Flight Control Type is set to Joystick/Controller.- Minor improvements and fixes. Notes:Applying Custom Text Lines - To apply individual custom text lines, use the filename 'text-c
2026-01-05 16:48 UTC · Community Announcements · SFSW
Version 2.0828 includes the following improvements:- Improvements to cockpit reloading/rebuilding when activating workshop items.- Names of any files that conflict are now displayed during the workshop item installation process.- Added ability to change baseline values for certain commodity/material prices, weapon damage levels, ship specifications, and more in sandbox mode.- Added options for alternate shield and hull weapon impact sounds for player hitting hostile ships.- Added ability to enable TrackIR while in-game without requiring exit and relaunch from main menu.- Added verification ste
2025-12-01 15:50 UTC · Community Announcements · SFSW
Version 2.0818 includes the following improvements:- By request, added ability to lock a quest object to the camera (see notes). - Added ability to prompt user with options to advance to selected stages in a quest (see notes). - Added ability to apply movement, rotation, and scaling actions on a quest object (main and substructures). - Added Steam Workshop integration to support the game's custom media file options (\\environment, \\hud, \\ships, \\sounds, \\music, etc, see notes). - Ships stored in hangars now retain their last duplex cargo configuration to eliminate the need to reapply after
2025-08-18 15:54 UTC · Community Announcements · SFSW
Version 2.0808 includes the following improvements:- Duplex cargo bay option added allowing 50 unit commodity capacity per bay (see notes).- Cargo bay unit capacity now displayed on main inventory console menu to accommodate duplex option.- Build console updated to utilize a two step construction process so module types can be locked/previewed while placing (see notes).- Added green arrows to open space build/deploy location indicator once locked to allow 3D trim adjustments in 50 coordinate unit steps.- Added zoom capability to build console (uses the same zoom keys/buttons for other external
2025-07-11 20:41 UTC · Community Announcements · SFSW
Version 2.0788 includes the following improvements:- Added ability to reset RGB values to 100 in HUD Configuration with right click.- Increased planetary terrain detail at greater distances for the 'Very High' setting.- Added '>P' symbol and yellow color for listed local contracts requiring planet-side start.- Added alert line to contract descriptions if planet-side starting is required and player is not planet-side.- Several initial contract acceptance directives and descriptions expanded for clarity and more detail.- Increased minimum weapon turret module capacity by +1 before dependent stor
2025-04-28 21:49 UTC · Community Announcements · SFSW
Version 2.0778 includes the following improvements: - Added ability to directly set the text detail setting in the main Options menu. - Added automatic transfer to single player upon unexpected disconnect from multiplayer. - Terrain walker deactivation now correctly lists walker in message log when equipped rather than rover. - Added threat level bars to target, ship, and object direction indicators. - Added single key/button mapping option for full IDS Off mode (page 4). - Minor improvements and fixes. Notes: Automatic Transfer to Single Player Upon Unexpected Multiplayer Disconnect - This up
2025-02-24 15:54 UTC · Community Announcements · SFSW
Version 2.0758 includes the following improvements: - Fire Primary Weapon control function expanded to support multiple input bypass. - Added ability to offset pilot head viewpoint Z center and eye distance offset (see customizing kit). - Added ability to import custom star textures (primary and surface, see customizing kit). - Fix for misaligned angle offsets applying during jump drive sequences when using TrackIR. - Internal dependency formatting restructured for improved performance and compatibility. - Minor improvements and fixes.
2025-01-20 21:09 UTC · Community Announcements · SFSW
Version 2.0748 includes the following improvements: - Added ability to import a custom carrier mesh for single player (see customizing kit). - Added option to map an input for mouse button 2 on VR controllers (see vrsetup-bak.txt). - Flight control button mappings in VR are now bypassed entirely when point mode is active. - Only operational VR controller in point mode will show laser pointer to prevent confusion. - Control conflict alerts (yellow) added for duplicate axis channel mapping with matching button mappings. - Control input system updated in an effort for improved device enumeration.
2024-07-31 18:14 UTC · Community Announcements · SFSW
Version 2.0728 includes the following improvements: - By request, added ability to import custom animated gif images for main menu mouse pointer. - Changes applied to image index system to avoid conflicts with extensive custom media files potentially overlapping. - Fix for rare potential intermittent CTD that could occur on some systems when exiting the shipyard. - Sector destination preview option disabled when ship nav systems are disabled to prevent hang. - Tractor beam button in VR menu changed to a toggle function for persistent operation. - Improvements to collision impact system when ID
2024-04-01 17:00 UTC · Community Announcements · SFSW
Version 2.0708 includes the following improvements: - Added 'Save Changes' prompt when closing a control mapping menu before saving. - Shaders updated to incorporate more physically realistic lighting and reflection effects. - Expanded jump drive effect options for fading and lighting parameters (see customizing kit). - Added 'View Destination Sector' button to preview sector destination on nav quadrant map before accepting long range contracts. - Added ability to import custom texture and heightmap data for individual planets (see customizing kit). - Animated highlight bars added to quadrant
2024-01-08 18:39 UTC · Community Announcements · SFSW
Version 2.0488 includes the following improvements: - New strike objectives added for ALC/FDN combat regions (see notes). - AVL indicator calculations updated to provide a more immediate and accurate value. - Contract count minimums increased by +2 in ALC/FDN disputed regions and Vonari war zones. - Cinematic view mode revised to provide custom camera position and rotation viewpoints (see notes). - Unique ship icons added to the shield status indicators for both the ship status and target displays. - Countermeasure effect revised to launch two separate bursts per CM unit with wider field of co
2023-10-09 02:08 UTC · Community Announcements · SFSW
Version 2.0478 includes the following improvements: - Added ability to change 3D compass to a flat tape structure (see customizing kit for details). - Automatic waypoint route plotting added for scanning uncharted space contract objective (see notes). - By request, external panning view is now calibrated to align with the curvature of planets when in atmosphere. - HUD pitch ladder structure and textures updated for more flexible modification and higher resolution textures. - Added ability to import GIF format images as textures to certain HUD and custom display systems (limited, see notes). -
Full appinfo as delivered by Steam PICS, changenumber 38587816. Also at /api/app/398170/raw.
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