Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:44 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-01-31 12:37 UTC · Community Announcements · caiys
//misc changes - Player: The running and boinging sound effect volumes have been reduced (was a bit annoying). - Player: When in front of an interactable the button tip will now instantly pop in/out (instead of fading in/out which might be too late for you to see it). //bug fixes - Adventure - Map: The roamers could endless play their move sound if you exited the room as it was playing. - Player Skins: Changing your Hat when you don't have any Hats unlocked would cause a crash. - Escape Menu: Opening the Settings menu could draw the Sheen visual effect wrongly. - Escape Menu: Pressing the Esca
2026-01-30 12:52 UTC · Community Announcements · caiys
Nice. //misc changes - The Escape Menu now shows all its options vertically instead of only one at a time (makes it easier to navigate). - Level Object - Bubbla: Their collision mask is now slightly wider (makes platforming on them a little easier). - Level Object - Red Pinky: They will now destroy colliding Bubblas (like regular Pinkies). //bug fixes - Level Object - Bubbla: When standing on it you would constantly switch between being in a Grounded and In Air state. - Level Object - Platform Mova: If you were ledge grabbed to a vertically moving platform then it would kill you if there was a
2026-01-28 19:39 UTC · Community Announcements · caiys
Hello Straima enjoyers, it has been some time... 7 years in fact since the last patch! The game engine has been updated to the latest version of GameMaker (v2024.14) which might help with compatibility. Since it's been so long there may be some minor bugs I missed caused by updating the engine, but now that the engine is updated it's much easier to do patches so let me know in the forum if there's any bugs or just general feedback. A Gamepad Buttons menu has been added to the Settings which allows you to set the gamepad analogue stick deadzone, set the button tip icons (Xbox/Playstation/Ninten
2018-12-07 11:02 UTC · Community Announcements · caiys
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10163117/cee31e1bd1ff6e1493d838807c98b875bcd21892.jpg Happy Wintery festivities Straibros. Hope you get many nice pinkies this Chrimbo! :] Previous versions of Straima have been made in GameMaker v1 which has since been discontinued, so I spent a bit of time updating Straima to the latest version of GameMaker v2. Since I had to make some changes under the hood due to the engine differences I thought I might as well just generally go through the game tweaking bits and bobs. The main additions are that now every level and the Inf
2018-02-27 10:10 UTC · Community Announcements · caiys
Hi. :] A few people now have mentioned the game's readability (or lack thereof) so thought I'd spend some time adding a whole bunch of new visual options. I also tweaked a few bits and bobs, such as the flickering colourful border around enemies has been replaced with a black shadow effect, the main walls now have a solid black background rather than being transparent, added greater control in the other visual options including making the background solid black, made some usability tweaks in the menus and tutorial, and tweaked a few levels. List of new visual options. Unsaturate Mode: This red
2018-02-27 10:10 UTC · Community Announcements · caiys
Hi. :] A few people now have mentioned the game's readability (or lack thereof) so thought I'd spend some time adding a whole bunch of new visual options. I also tweaked a few bits and bobs, such as the flickering colourful border around enemies has been replaced with a black shadow effect, the main walls now have a solid black background rather than being transparent, added greater control in the other visual options including making the background solid black, made some usability tweaks in the menus and tutorial, and tweaked a few levels. List of new visual options. Unsaturate Mode: This red
2016-10-24 14:02 UTC · Community Announcements · caiys
Previously the Pinky Pursuit game modes were only available for 1-2 players, but now they can all be played with up to 4 players. A new Pinky Pursuit game mode has also been added called Infinni Runna. It's based on the runner platform genre, were you must scurry along a randomly generated obstacle course pounding as many pinkies as possible until death consumes your soul. 2 Runna achievements have also been added. Enjoy. :]
2016-10-24 14:02 UTC · Community Announcements · caiysware
Previously the Pinky Pursuit game modes were only available for 1-2 players, but now they can all be played with up to 4 players. A new Pinky Pursuit game mode has also been added called Infinni Runna. It's based on the runner platform genre, were you must scurry along a randomly generated obstacle course pounding as many pinkies as possible until death consumes your soul. 2 Runna achievements have also been added. Enjoy. :]
2016-06-06 11:55 UTC · Community Announcements · caiys
A new 1-2 player game mode has been added called Adventure! Previously in Pinky Pursuit you could freely choose which levels to play with infinite lives, the challenge being to earn trophies; this game mode is now called Free Play. Adventure mode introduces a map system spreading the existing levels across 5 maps based on their difficulty. Initially maps are veiled but beating arenas reveal more of the map as well as uncovering specials areas. Adventure mode also has a separate system of lives, powers and jewels different from Free Play presenting extra challenge, including having to battle ro
2016-06-06 11:55 UTC · Community Announcements · caiysware
A new 1-2 player game mode has been added called Adventure! Previously in Pinky Pursuit you could freely choose which levels to play with infinite lives, the challenge being to earn trophies; this game mode is now called Free Play. Adventure mode introduces a map system spreading the existing levels across 5 maps based on their difficulty. Initially maps are veiled but beating arenas reveal more of the map as well as uncovering specials areas. Adventure mode also has a separate system of lives, powers and jewels different from Free Play presenting extra challenge, including having to battle ro
2016-03-26 18:48 UTC · Community Announcements · caiys
Two new Party Play game modes have just been added, Handball and Gunslingers. Handball is a classic team game, pick up the ball and hope your chums help you to lob it into the opposing team's dimensional net. Gunslingers swaps all your ninja powers with a variety of guns making it a much more chaotic and shorter lived version of Deathmatch. Enjoy. :]
2016-03-26 18:48 UTC · Community Announcements · caiysware
Two new Party Play game modes have just been added, Handball and Gunslingers. Handball is a classic team game, pick up the ball and hope your chums help you to lob it into the opposing team's dimensional net. Gunslingers swaps all your ninja powers with a variety of guns making it a much more chaotic and shorter lived version of Deathmatch. Enjoy. :]
Full appinfo as delivered by Steam PICS, changenumber 37434570. Also at /api/app/399140/raw.
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