2026-09-08 17:32 UTC · Community Announcements · Lyeeedar
First, a quick update. We have listened to the issue with cultivator resistance being confusing, so we have a potential change to address it. You can try this beta out using the 'unified-health' branch on steam. It unifies health across players and enemies, removes cultivator resistance, and generally tweaks balance. It would be greatly appreciated if you could give it a go and report how it feels!ChangesAdded the Captivating Cadence harmony. It grants Charisma bonuses to clothing, talismans, artefacts, and mounts, but cannot be applied to cauldrons.Zhiwu's story now continues.The puppet facto
2026-08-30 06:33 UTC · Community Announcements · Lyeeedar
ChangesThe Celadon Flame Brewers, Immortal Fang, and Star Observers now have a new rank.Added two new companions that can be found by exploring the lower realm areas of the world.Added visual indicators to the combat preview bar for auto-use items to highlight toxicity-capped pills that will not fire, complete with a tooltip explanation.Changed the Techniques window to remember the currently selected tab when closing the menu, opening other screens, or reloading the save.Added auto-grouping, collapse, and group drag for stances.Added an animated visual glitch effect to corrupted text, tooltips
2026-08-23 10:47 UTC · Community Announcements · Lyeeedar
ChangesBuffed Charisma:Charisma now controls the maximum size of your party. You party can be filled with any companion, not just permanent ones.Charisma now grants a bonus to the buffs of a party member.Charisma now grants a dual cultivation buff to satisfaction gains.Shen Tian now has its own reputation ranks, and an exalted reward.Buffed the crafting Insight package, including overhauled techniques, new techniques, and new cauldrons.The guild task board now displays missions from both your current rank and the previous rank in two separate, so you aren't immediately locked out of content.Ad
2026-08-09 06:08 UTC · Community Announcements · Lyeeedar
ChangesAdded proper crafting tournaments. These are available in the mid-year Shen Henda open bracket, and reward unique crafting gear.Reworked the Shen Henda festival crafting tournaments to instead be a crafting 'challenge'.Added preset switcher and auto-use toggle controls directly to the Stances, Crafting Actions, combat, and crafting interface bars for quicker access.Added a desperation mechanic in combat where both combatants gain a stacking damage boost buff starting from round 50 to prevent infinite stalls.Added two new sublime effects to the Recursion Talisman.Updated Aei Ma's request
2026-08-03 13:47 UTC · Community Announcements · Lyeeedar
ChangesTournaments have been overhauled.They are now 5 rounds, with placement based rewards.New visuals showing the tournament actually simulating.The option to heal or buff between each round, the same given to the other npcs.A crowd that reacts to your actions.New exclusive rewards.Reworked the Flame of Discordance to manipulate condition probabilities, and reduced its penalties.The True Bifang Flame has new effects, and is upgradeable.Added a maximum limit of 3 in-game years per bulk instant craft batch to prevent long-lived characters from causing game freezes.Style and crafting loadout ex
2026-07-27 09:33 UTC · Community Announcements · Lyeeedar
ChangesReworked research to be a queue-based system, with craftable upgrades via harmony.Added the crafting loadout selector to the Choose a Harmony dialog.Added random chance for harmony and quality to auction-spawned equipment.Added a Favourites tab and inline star toggles to the sell list. Added a Sell All Favourites option alongside the Sell All Treasures button in the market shop interface.Renamed the 'Upgrade' and 'Reforge' mode selection options, buttons, panel titles, and pinned tab labels to 'Reforge Realm' and 'Unlock Potential'.Reworked techniques/action search to search the content
2026-07-21 08:29 UTC · Community Announcements · Lyeeedar
ChangesReworked the sublime system.Harmony types are no longer linked to the item type. Instead, you can choose any of your unlocked harmonies to use to craft a recipe with.Each harmony will provide a unique effect to the final item. Quality no longer blanket improves an item.A number of new unlock quests have been added throughout the world.Two new harmony types are available to be found.Each harmony has its own internal complexity multiplier to bring the difficulty of each more into line.Added threat percentage and reward tiers for Fallen Stars to the monthly events screen.Clarified Corrodin
2026-07-13 13:08 UTC · Community Announcements · Lyeeedar
ChangesAdded a 'Rumours' journal tab to review purchased rumours and track completion status.Overhauled the crafting buff ui to work like the combat one.Improved save system robustness.Updated stance rule system to include gear-granted buffs.Reworked the mining extractor interface.Added an optional Discord connection to the bug report screen for player credit tracking.Balance ChangesIncreased healing amount of Rejuvenating Flow.Added a stacks mastery level to High Pressure Forging.Bug FixesFixed blurry avatar art in combat and crafting.Restored Enter and Escape key functionality for world map
2026-07-10 13:17 UTC · Community Announcements · Lyeeedar
ChangesMassively optimised combat. May have broken it too, who knows. Please do communicate any regressions found.Added an in-game bug reporting tool accessible via the F8 hotkey.Stacked artifacts visually in the combat interface to match player loadout order.Displayed tooltips on disabled crafting buttons explaining restriction reasons.Renamed the "Overheal" stat to "Bulwark Overheal" across all interfaces to clarify that it converts excess healing into barrier.Added background information (birth, childhood, adulthood) to the statistics dialog.Standardized buff icon visualization by adding co
2026-07-07 10:00 UTC · Community Announcements · Lyeeedar
ChangesUpdated cinematic intro video with better vo.Moved intensity reward thresholds to a new 'Pillar Progression' section in the right-hand control panel.Added a toggleable overlay to the pillar grid displaying activation Qi.Reorganized remnant chests in delve rewards into a circular pattern.Added bulk drops for materials in high-level delves.Veins no longer block traversal in the mine.Updated the extractor summary overlay to display current ore storage levels relative to capacity.Removed the loot distribution dialog for solo expeditions.Added left-click panning for formation puzzles.Introdu
2026-07-03 21:37 UTC · Community Announcements · Lyeeedar
ChangesAdded a new intro cinematic when starting a new game.Updated the primary game font to include missing accented characters, and included better default fonts for other languages.Updated visual effects figments to share a consistent spectral blue glow and transparency.Improved the Delve rewards to group by shard source.Removed the Soul Shards summary from the events interface.Updated Esoteric Fusion, Esoteric Refinement, and Esoteric Infusion crafting techniques to show they create Deviation.Added a technique favourites system to the Techniques menu and Stance Editor.Added an "Ignore mast
2026-07-01 06:58 UTC · Community Announcements · Lyeeedar
Life FlourishingThe Life Flourishing realm is now available. You can now work on creating your own life.This is Part 1 of the realm. Further content, changes, story, and more will be coming over the upcoming months.ChangesUpdated the combat ui with one thats more combat, allowing seeing the characters better. It also scales better with the LF mechanics.Combat result graphs track a lot more, including health, barrier, buffs, enemy damage. They also track the same for enemies, and can be toggled between per-round and cumulative modes.Dark mode theme updated to be even more gold.Added an 'auto-pl
2026-06-25 13:47 UTC · Community Announcements · Lyeeedar
ChangesPillar shard inventory now has a filter.Updated hint text for Acknowledgement trophies and specific items to clarify Vow talisman requirements.Many characters got improved art. Now including hands!Optimised the map.Optimised the pillar grid.Improved handling of patreon challenge seals with images.Updated school tags on Supporter Challenge cards to better reflect build composition.Implemented a layout store system for soul shard delves.Added 'Revisit Visions' button to delve sidepanel.Added ability to shatter core in Core Formation screen to reset compressions.Improved credits screen vis
2026-06-22 11:22 UTC · Community Announcements · Lyeeedar
ChangesChanged technique priority calculations to only take into account direct effects. This means many techniques are now priority 1-3 instead of 4/5.Improved overheal logging to nest in the right place.Updated the Clouds buff description to 'Spent to activate certain Cloud techniques' for consistency with other resource buffs.Improved visual quality and continuity of screen transitions.Removed dark flashes by maintaining background visibility during loading.Enabled environmental effects to persist during transitions within the same location.Added shadow outlines to loading text.Note, this m
2026-06-17 18:14 UTC · Community Announcements · Lyeeedar
ChangesReworked the LF blossom techniques.Mo Haolang is harder.Added a new reward for Pillar Creation characters in the third Eccentric Long trial.Limited the maximum number of visuals for formation and guardian buffs in combat to 25.Optimized performance of background effects across many screens.Overhauled the save selection and continue screen with a card-based layout and reorganized management tools.Added an 'Export save' button to the character selection screen for saves with existing backups.Updated the Statistics panel to sort player destinies and titles alphabetically.Updated the defaul
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"useinstead": "WinAppDataRoaming",
"addpath": ""
},
"1": {
"root": "gameinstall",
"os": "Linux",
"oscompare": "=",
"useinstead": "LinuxXdgConfigHome",
"addpath": ""
}
}
}
}