2018-11-21 15:06 UTC · Community Announcements · ColePowered
Hello everyone! This patch has been a long time coming due to me starting work on a new project. Apologies for this, and thank you for waiting. This patch brings with it a new localization, some much-needed fixes to the native Mac version, campaign difficulty balances, and cross-platform save games between pc & mac. Finally, I've also weakened Rick's invert card. Due to changes in game balance, the Steam leaderboards have been reset. The game's base price has also now been lowered to $6.99 or regional equivalent. If you play on both PC and Mac, Steam will only keep one instance of your save ga
2017-03-27 18:54 UTC · Community Announcements · ColePowered
The mac version is finally here on Steam! Previously only available on itch.io through a wine wrapper, the new Steam version features both a native port and a new wine wrapper version! Steam will ask which version you want to run on launch. Both versions are functional minus some Steam API features: Leaderboards and achievements are unavailable for the time being, although cloud saves are working. The save game directory for both osx versions are the same so you can play either and not lose progress. I don't think Steam cloud syncs save games between PC and Mac, only between PC to PC or mac to
2017-03-27 18:54 UTC · Community Announcements · The Cole Train
The mac version is finally here on Steam! Previously only available on itch.io through a wine wrapper, the new Steam version features both a native port and a new wine wrapper version! Steam will ask which version you want to run on launch. Both versions are functional minus some Steam API features: Leaderboards and achievements are unavailable for the time being, although cloud saves are working. The save game directory for both osx versions are the same so you can play either and not lose progress. I don't think Steam cloud syncs save games between PC and Mac, only between PC to PC or mac to
2017-03-21 12:03 UTC · Community Announcements · ColePowered
Hello everybody! This update has been a long time coming, but it's finally here! I'm currently prepping the mac version for release on Steam next week, along with some long-lingering bug fixes. The mac version on Steam contains both a native version and a wine version- it'll ask you which one you want to play on launch. The Wine version has been available for a while on storefronts like itch.io, but I've been waiting for a functional native version to be ready before releasing on Steam. Both versions share the same save game directory, so you can play either one without losing progress. Becaus
2017-03-21 12:03 UTC · Community Announcements · The Cole Train
Hello everybody! This update has been a long time coming, but it's finally here! I'm currently prepping the mac version for release on Steam next week, along with some long-lingering bug fixes. The mac version on Steam contains both a native version and a wine version- it'll ask you which one you want to play on launch. The Wine version has been available for a while on storefronts like itch.io, but I've been waiting for a functional native version to be ready before releasing on Steam. Both versions share the same save game directory, so you can play either one without losing progress. Becaus
2016-09-24 13:56 UTC · Community Announcements · ColePowered
Hello everybody! Once again I have a new patch for you- this fixes some remaining issues from the last one and adds some AI optimization. I'm also going to be doing the high score reset I mentioned last time after I post this. Following a few bug reports with the last patch I chose to postpone the reset until this one was ready. Here are the update notes for 1.1.6. New Features & Changes: -AI 'thinking' speed has been optimized, AI will now arrive at decisions faster. -Added a 'Text Size' slider to the main menu's graphic options (only use this if text is not displaying properly due to your OS
2016-09-24 13:56 UTC · Community Announcements · The Cole Train
Hello everybody! Once again I have a new patch for you- this fixes some remaining issues from the last one and adds some AI optimization. I'm also going to be doing the high score reset I mentioned last time after I post this. Following a few bug reports with the last patch I chose to postpone the reset until this one was ready. Here are the update notes for 1.1.6. New Features & Changes: -AI 'thinking' speed has been optimized, AI will now arrive at decisions faster. -Added a 'Text Size' slider to the main menu's graphic options (only use this if text is not displaying properly due to your OS
2016-07-21 15:46 UTC · Community Announcements · ColePowered
Hello all, I hope you are enjoying the summer! I'm positing today to announce the release of Concrete Jungle 1.1.5. This one has been a long time coming, due to some unfortunate real life stuff delaying my progress. The good news is though, there's a whole bunch of fixes, both little and large- see the change log at the bottom for more detail. The main addition this patch is additional language support; French and Spanish. I've been testing this patch for about a week myself, but as usual I'm paranoid that I've broken something somehow, so I'll be monitoring bug reports closely during the next
2016-07-21 15:46 UTC · Community Announcements · The Cole Train
Hello all, I hope you are enjoying the summer! I'm positing today to announce the release of Concrete Jungle 1.1.5. This one has been a long time coming, due to some unfortunate real life stuff delaying my progress. The good news is though, there's a whole bunch of fixes, both little and large- see the change log at the bottom for more detail. The main addition this patch is additional language support; French and Spanish. I've been testing this patch for about a week myself, but as usual I'm paranoid that I've broken something somehow, so I'll be monitoring bug reports closely during the next
2016-06-10 18:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Graham Smith)
Part of the fun of playing games for me is the conversations that happen around them, but that means that it can feel like you’ve missed out when you come to a game late. So let’s generate our own discussion by revisiting some of last year’s missed games together. For starters, I chose Concrete Jungle, a blend of city- and deck-building. I don’t like it as much as I thought I did. …
2016-02-04 17:16 UTC · Community Announcements · The Cole Train
Hello citizens! I'm pleased to say Concrete Jungle is kicking off the new year with a massive new update that features not only 20 new buildings, but a new night time mode! http://colepowered.com/cj/night_teaser.jpg I hope you'll agree, the night mode looks quite nice! I'll still likely add a few final touches to it in future patches- like some additional windows lighting up. Night mode is enabled by default, will kick in after a few minutes and eventually cycle back to day again. it has no effect on gameplay and is cosmetic only (similar to the rain effects). If for whatever reason you'd pref
2016-02-04 17:16 UTC · Community Announcements · ColePowered
Hello citizens! I'm pleased to say Concrete Jungle is kicking off the new year with a massive new update that features not only 20 new buildings, but a new night time mode! http://colepowered.com/cj/night_teaser.jpg I hope you'll agree, the night mode looks quite nice! I'll still likely add a few final touches to it in future patches- like some additional windows lighting up. Night mode is enabled by default, will kick in after a few minutes and eventually cycle back to day again. it has no effect on gameplay and is cosmetic only (similar to the rain effects). If for whatever reason you'd pref
2015-11-24 12:33 UTC · Community Announcements · The Cole Train
Hello everybody! I've just posted the latest update- quite a good one. There's 8 new buildings, including a new starting card. I've also nerfed the 'museum' card, it will no longer replicate other museums or cards with a cloning ability. Although difficult, it was possible to achieve a crazy high score card cycle by using multiple museums to clone themselves and other high value buildings. As a result, I'll also be resetting the versus mode leaderboards towards the end of the week to keep things fair. I hope this will be the last reset I'll have to do. I'll be monitoring the changes during the
2015-11-24 12:33 UTC · Community Announcements · ColePowered
Hello everybody! I've just posted the latest update- quite a good one. There's 8 new buildings, including a new starting card. I've also nerfed the 'museum' card, it will no longer replicate other museums or cards with a cloning ability. Although difficult, it was possible to achieve a crazy high score card cycle by using multiple museums to clone themselves and other high value buildings. As a result, I'll also be resetting the versus mode leaderboards towards the end of the week to keep things fair. I hope this will be the last reset I'll have to do. I'll be monitoring the changes during the
2015-10-28 11:54 UTC · Community Announcements · The Cole Train
Hello everybody! The 1.1.1 update just went live, there's some cool new things in this one, you can read the full patch notes here, but here's the good stuff: New Buildings! The first new building additions are included in this patch- 2 new landmark level buildings. These are just the first of many new buildings I have planned that will arrive with future patches. http://colepowered.com/cj/praetoria.png http://colepowered.com/cj/tri_iron.png New Options! By popular demand, I've included some new options- a way to adjust AI play speed and an option to have a confirmation step before you play ca
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