2020-08-17 14:08 UTC · Community Announcements · Roketronz
I cant believe that four years had passed since Okhlos first launch. Okhlos took a ton of time and love to make, and sweat and tears. We were really happy with what we came up with, and how the game turned out. After the initial release, we expanded it with Okhlos Omega, which was a free update with tons of new content. New heroes, new enemies, hazards and rebalance. We felt that that was our swan song*1 for Okhlos. We felt really good closing that phase in our lives, and moving on to new projects. Nevertheless, as time passed, we knew there were some nasty little bugs that we wanted to addres
2017-02-06 15:09 UTC · Community Announcements · Roketronz
Right after launching Okhlos, back in August 18th, we kept working non-stop on updates, fixes, and tons of small details.We also started working on the biggest update till date, and now it's finally out! https://youtu.be/QmgkeE-_o9w Here is a quick recap of some of the highlights of the update:More customization Changes in the units markets and some new cool heroes to have custom mobsMore enemies New enemies, new mechanics, introducing ChampionsMore than 30 new heroes Each new hero has unique abilitiesShorter worlds We changed from 5 to 3 levels long until you reach the worlds' god.Balance, di
2017-02-06 15:09 UTC · Community Announcements · Roketronz
Right after launching Okhlos, back in August 18th, we kept working non-stop on updates, fixes, and tons of small details.We also started working on the biggest update till date, and now it's finally out! https://youtu.be/QmgkeE-_o9w Here is a quick recap of some of the highlights of the update:More customization Changes in the units markets and some new cool heroes to have custom mobsMore enemies New enemies, new mechanics, introducing ChampionsMore than 30 new heroes Each new hero has unique abilitiesShorter worlds We changed from 5 to 3 levels long until you reach the worlds' god.Balance, di
2017-02-05 19:57 UTC · Community Announcements · Roketronz
Just a few hours before launching the Omega update, we are really happy to announce that Okhlos will support Simplified Chinese in the upcoming update!http://coffeepoweredmachine.com/wp-content/uploads/2017/01/Captura-de-pantalla-2017-01-27-14.33.24.png The translation was made possible thanks to Indienova and these fine gents: Translation:erufu,410,BizarreEDward,希哲,doodle,Gino,lohannn,Euphoria,RedSpine,seikosha,Freeman4pm Proofreading:doodle,Freeman4pm,doodle,BizarreEDward,craft,Gino,luke Testing:Freeman4pm,410,1okms,starrySpect,BrzarreEDward,luke,doodle,尾巴,AlwaysmadowlThanks everyone for the
2017-02-05 19:57 UTC · Community Announcements · Roketronz
Just a few hours before launching the Omega update, we are really happy to announce that Okhlos will support Simplified Chinese in the upcoming update!http://coffeepoweredmachine.com/wp-content/uploads/2017/01/Captura-de-pantalla-2017-01-27-14.33.24.png The translation was made possible thanks to Indienova and these fine gents: Translation:erufu,410,BizarreEDward,希哲,doodle,Gino,lohannn,Euphoria,RedSpine,seikosha,Freeman4pm Proofreading:doodle,Freeman4pm,doodle,BizarreEDward,craft,Gino,luke Testing:Freeman4pm,410,1okms,starrySpect,BrzarreEDward,luke,doodle,尾巴,AlwaysmadowlThanks everyone for the
2016-10-27 16:06 UTC · Community Announcements · Roketronz
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11686427/f22a488c4639522e852877c1ad756e3adf945035.png Watch out! Ancient Greece has been taken by the dead! Hordes of zombies are lurking in Okhlos! Starting today, and until November the 4th, the Greeks rampaging against the Gods will be infested with the Zombie plague. Also, a few shadowy figures had been spotted! Pay close attention to some Philosophers... The Okhlos: Zombie Edition update is totally free, so check it out now! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11686427/89af66640d35f4dcaac
2016-10-27 16:06 UTC · Community Announcements · Roketronz
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11686427/f22a488c4639522e852877c1ad756e3adf945035.png Watch out! Ancient Greece has been taken by the dead! Hordes of zombies are lurking in Okhlos! Starting today, and until November the 4th, the Greeks rampaging against the Gods will be infested with the Zombie plague. Also, a few shadowy figures had been spotted! Pay close attention to some Philosophers... The Okhlos: Zombie Edition update is totally free, so check it out now! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11686427/89af66640d35f4dcaac
2016-09-13 17:30 UTC · Community Announcements · Roketronz
Okhlos' new version is here! We've migrated from Unity 4 to Unity 5. And a lot of improvements were made. The most important ones are that now the game supports cursor lock on multi monitor displays, and an overall improvement in graphics, shadows and shaders. We've also changed the pieces left by a building when it's destroyed, and a done lot of bug fixing. Bug Fixes: - The resolution issues which made you unable to play the game on some AMD configurations (mostly on some MacBook Pro) are now fixed - Beating the game with Einstenos in the mob, no longer makes that if you start a new run at th
2016-09-13 17:30 UTC · Community Announcements · Roketronz
Okhlos' new version is here! We've migrated from Unity 4 to Unity 5. And a lot of improvements were made. The most important ones are that now the game supports cursor lock on multi monitor displays, and an overall improvement in graphics, shadows and shaders. We've also changed the pieces left by a building when it's destroyed, and a done lot of bug fixing. Bug Fixes: - The resolution issues which made you unable to play the game on some AMD configurations (mostly on some MacBook Pro) are now fixed - Beating the game with Einstenos in the mob, no longer makes that if you start a new run at th
2016-09-09 19:57 UTC · Community Announcements · Roketronz
Hey all! Amazing news! This week we started the migration to Unity 5! The main reason behind this is that it will solve the issues that prevented people with some Mac Book Pro configurations (and a few other setups) from playing the game. Asides from this, probably the coolest feature we are introducing in this version, is CURSOR LOCK! (This will only work for the people who owns Okhlos on Steam) For all of you who are playing with mouse and a multi monitor setup, and you hate when your mouse escapes the window, now the mouse will be locked to the window! As far as we know, this feature works
2016-09-09 19:57 UTC · Community Announcements · Roketronz
Hey all! Amazing news! This week we started the migration to Unity 5! The main reason behind this is that it will solve the issues that prevented people with some Mac Book Pro configurations (and a few other setups) from playing the game. Asides from this, probably the coolest feature we are introducing in this version, is CURSOR LOCK! (This will only work for the people who owns Okhlos on Steam) For all of you who are playing with mouse and a multi monitor setup, and you hate when your mouse escapes the window, now the mouse will be locked to the window! As far as we know, this feature works
2016-08-25 21:56 UTC · Community Announcements · Ricardo Garriota
We've managed to find and fix a couple of situations that would block progress: The leader getting stuck while transporting to the Minotaur's Arena. People getting trapped when a store closes. Gryphons that stay in midair if they lose their target. And we've also fixed some other issues that may have lead to some of the crashes. Sadly, there still are some crashes and blockers in some circumstances we need to figure out (most notably the mob disappearing during Ares' fight), and we will continue working on them. But we will also start the process of upgrading the engine, which some research an
2016-08-25 21:56 UTC · Community Announcements · Ricardo Garriota
We've managed to find and fix a couple of situations that would block progress: The leader getting stuck while transporting to the Minotaur's Arena. People getting trapped when a store closes. Gryphons that stay in midair if they lose their target. And we've also fixed some other issues that may have lead to some of the crashes. Sadly, there still are some crashes and blockers in some circumstances we need to figure out (most notably the mob disappearing during Ares' fight), and we will continue working on them. But we will also start the process of upgrading the engine, which some research an
2016-08-24 18:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Alec Meer)
Myths and legends! Ancient Greek philosophers! Proletariat revolution! The natural ingredients, of course, of a spectacularly stupid game. Good stupid, not bad stupid. Or at least, deliberate stupid, not accidental stupid. Okhlos is a big, dumb, like really really dumb, mash-up of a shmup, ARPG and briefly notorious GTA coat-tail-rider State of Emergency, wherein you amass a growing horde of ancient Greek sorts then go lay waste to any and everything in pursuit of liberty from titans, gods and their various hired help. …
2016-08-22 21:23 UTC · Community Announcements · Ricardo Garriota
Hey, folks! We have just uploaded a new build, version 1.0.3, which should solve some of the critical issues that have been reported. Among the most important ones is the sound issue that made the game completely silent on devices set to 192000 Hz. There is also a new fix for the Aphrodite crash that some people were experiencing, hopefully this time for good. And there is also a fix for the bug that made you skip levels if, after killing a boss, Pandora spawned enemies and you defeated them. There are also some other fixes in this version, that aim to address a variety of other issues, but ar
Full appinfo as delivered by Steam PICS, changenumber 34830596. Also at /api/app/400180/raw.
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