2026-08-29 15:50 UTC · Community Announcements · PaperPixel Games
Fixed customers sometimes ignoring dishes passing directly in front of them, especially after another customer had previously used the same seat. Fixed dishes occasionally disappearing when several were placed on the conveyor belt in quick succession.
2026-08-29 13:00 UTC · Community Announcements · PaperPixel Games
Patch - v0.2.0-ea.4 This update brings major improvements across online multiplayer, loading, stability, memory usage, progression, fishing, restaurant systems, localization, and general gameplay polish. Thank you for continuing to send us your bug reports and feedback! Online Multiplayer ImprovementsImproved connection reliability for players with slower computers or unstable internet connections.Increased loading and synchronization time limits to prevent slower players from being disconnected too early.Improved recovery from temporary connection failures.Improved late joining after the host
2026-08-27 09:40 UTC · Community Announcements · PaperPixel Games
We added new camera comfort settings to help reduce motion sickness and make movement more comfortable.Added a new Reduce Motion preset.Added separate controls for:Camera ShakeCamera BobbingLanding Camera MovementDynamic FOV EffectsUnderwater EffectsFirst-Person Item MovementDamage Camera MovementAdded a Field of View setting.Improved the Settings menu so these options are easier to find and customize.You can enable Reduce Motion with one click or adjust each option separately.Thanks for all your reports and feedback! We’ll continue improving Deep Blue Sushi with future updates.DISCORD:https:/
2026-08-25 17:08 UTC · Community Announcements · PaperPixel Games
Patch - v0.1.6-ea.3This update focuses on improving customer behavior, restaurant tables, and multiplayer stability.Dining Table & Customer AI ImprovementsFixed an issue where dining tables could become permanently stuck while waiting for a missing customer.Customers who cannot reach their assigned table will now abandon the reservation and return to their normal daily schedule.Remaining customers will continue dining instead of leaving the table.Tables now automatically adjust the group size and generate orders only for customers who successfully arrive.Improved customer pathfinding validatio
2026-08-24 18:34 UTC · Community Announcements · PaperPixel Games
Thanks for your reports!Dirty Tray FixHotfixFixed an issue where dirty trays disappeared when used on a trash bin. Dirty trays are now cleaned and remain in the player’s inventory.
2026-08-24 17:47 UTC · Community Announcements · PaperPixel Games
Patch - v0.1.5-ea.10This update focuses on multiplayer stability, performance, save-file safety, and quality-of-life improvements throughout Deep Blue Sushi.Multiplayer ImprovementsImproved multiplayer performance, especially in sessions with more players.Reduced unnecessary network traffic for distant and inactive objects.Optimized Sea Scooter synchronization for smoother movement on weaker connections.Improved Harpoon and fishing-related synchronization.Optimized Sushi Rolling synchronization. Minor visual differences may occur during preparation, but the final state is synchronized correctl
2026-08-23 22:04 UTC · Community Announcements · PaperPixel Games
Restaurant ImprovementsFixed an issue where the number of customers seated at a dining table could occasionally differ from the number of orders received.Added automatic recovery for customers who are incorrectly assigned to the same seat.Improved dining table state checks to prevent customers and orders from becoming stuck.Improved the overall reliability of customer seating and order generation.Customers now display an indicator above their heads showing their order and how much time they have left to eat.Multiplayer ImprovementsFixed a rare issue where player customization could fail to loa
2026-08-22 20:43 UTC · Community Announcements · PaperPixel Games
Patch - v0.1.5-ea.8Multiplayer & ChefDesk UpdateThis update delivers major multiplayer improvements, more reliable ChefDesk interactions, optional player collision, and several quality-of-life fixes.Thank you to everyone who reported issues and shared feedback with us!Multiplayer StabilityImproved overall multiplayer stability when creating, joining, and launching Steam lobbies.Fixed rare cases where players could incorrectly receive a “Lobby Full” error while joining.Improved support for full 5-player sessions.Improved handling of slow or unstable connections during game startup.Players who f
2026-08-21 15:27 UTC · Community Announcements · PaperPixel Games
Gameplay & InventoryFixed an issue where fish stored in the Fish Fridge, including King Mackerel, could display an incorrect amount in the Inventory app.Fixed an issue where rice could disappear when interacting too quickly with the Chef Desk.Fixed an issue where market purchases could be placed on the desk even when they could fully fit into existing inventory stacks.Market deliveries now:Fill partially occupied stacks first.Respect each item's individual maximum stack size.Use empty inventory slots only when a new stack is required.Place items on the desk only when the inventory is genuinely
2026-08-21 10:40 UTC · Community Announcements · PaperPixel Games
Patch - v0.1.3-ea.2This update brings several gameplay fixes, multiplayer improvements, and localization updates based on your reports and feedback.Gameplay & QuestsFixed an issue where the Sleep quest could fail to appear correctly on the first night, causing other quests to be skipped.Fixed an issue where the Compass quest would not complete after collecting the compass underwater.Added the ability to change recipes midway through preparation at the Chef Desk when recipe switching is allowed.Chat now automatically closes after sending a message.MultiplayerFixed a multiplayer issue where the
2026-08-21 08:35 UTC · Community Announcements · PaperPixel Games
Fixed a crash that could occur while localized save-slot text was loading. Improved Steam lobby creation during temporary connection and Steam backend interruptions. Added automatic retries for recoverable lobby creation failures. Improved multiplayer joining for slower PCs and unstable internet connections. Separated host-loading and Steam Relay connection timeouts, giving each stage enough time to complete. Fixed an invalid Steam connection issue that could prevent clients from joining. Fixed a serialization issue that could prevent some scripted objects from loading correctly. Reduced dupli
2026-08-20 23:24 UTC · Community Announcements · PaperPixel Games
Updated the music played inside the restaurant and Green Market. Thanks for playing!
2026-08-20 21:09 UTC · Community Announcements · PaperPixel Games
Fixed an issue where shoreline sound effects could fail to play correctly for clients in multiplayer sessions. Added a lobby version check. Hosts can no longer start the game if players are using different game versions, and incompatible players are now identified in lobby chat. Added version validation for late joins. Players using an outdated or different game version can no longer join an active session. Thanks for your reports and feedback!
2026-08-20 19:37 UTC · Community Announcements · PaperPixel Games
Increased the Rice Cooker’s cooked rice output from 5 to 10 units. Fixed an issue where players’ collision volumes could push away shark fillets while they were falling after a shark was defeated. Fixed an issue where the yellow tutorial note could not be closed with ESC while using the Prep Station or Chef Desk. Fixed an issue where changing recipes mid-preparation could leave the Chef Desk in a broken state. Recipes can now only be changed while the preparation area is empty.
2026-08-20 18:36 UTC · Community Announcements · PaperPixel Games
Fixed an issue where players could become stuck in mid-air and unable to move after drowning and returning to the boat.
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