2026-02-06 14:08 UTC · Community Announcements · [NeatCorp] RomanLionz
Hey everyone! 👋 We just launched CROSSINGS on SteamVR! Waaah so exciting!On SteamVR, CROSSINGS includes visual upgrades like volumetric fog, dynamic shadows, and enhanced lighting and detail meshes. The latest multiplayer update, already available on Meta Quest 3, is now launching alongside the full game on SteamVR. This lets you seamlessly encounter fellow souls within the same shifting world, communicating through body language and gestures to form bonds through motion. Using the Runestone outside the hub area lets you link up with a friend for two-player co-op.Crossings features:Gesture-ba
2025-12-05 18:40 UTC · Community Announcements · [NeatCorp] RomanLionz
after a long journey through fog and forests... Crossings is officially launching on December 18 ⚔️ solo or co-op VR roguelite gameplay physical melee combat gesture-based spells norse-myth boss fights upgrades and chaotic multiplayer moments thank you to everyone who played the demo during Next Fest — your feedback shaped a ton of what goes into launch ❤️ 🎮 Wishlist or follow to stay updated! https://clan.fastly.steamstatic.com/images/37700539/81f847510ad244588a3328ae753f3043a72b3046.png
2025-10-10 14:06 UTC · Community Announcements · Flippy
https://clan.fastly.steamstatic.com/images/37700539/6f55782f4200ffe2b5f6116ffdad17fe5fdfd8f2.png A free demo of our new title Crossings is now available for the Steam Next Fest, from now to October 21st! This demo features a slice of the full game, with rich combat, spellcasting, and early progression. The forest is waiting. You awaken cold and weaponless in a realm shaped by death and memory. The air is thick with sap. The roots shift when you're not looking. And something old is watching. This is the Norse afterlife—reborn as a VR roguelite. Fight, explore, and cross paths with others like y
2025-05-19 16:53 UTC · Community Announcements · [NeatCorp] RomanLionz
Our next game has been revealed in the Creature Feature on IGN, and we're SO excited to finally show you all what we've been working on! https://clan.fastly.steamstatic.com/images/37700539/31c11c35c6c6cd7571c4697725405f49b1e08ec9.gif Introducing Crossings, the next game from us here at Neat Corp. While we’re known for hostile, robotic work environments or lush and relaxing islands, we’re trying something completely different this time around, cause ADAM forbid we make things easy for ourselves, right? Crossings is a Combat centered, ambient Co-op, Roguelite adventure. Rise to a mythical Norse
2024-11-14 15:16 UTC · Community Announcements · TheLetterZ
{STEAM_CLAN_IMAGE}/12132313/00b17053fca19a29792483fb5564fff22f7968bb.png We wanna talk to you! 💁♀️ Hit us with your most 🔥burning🔥 VR game dev questions as we'll be hosting an AMA TOMORROW over at reddit.com/r/IAmA/ 💬 Or just swing by and chat.. We'll start around 3PM CET! Hope to see you then 🤗
2021-10-28 18:33 UTC · Community Announcements · edfa
Hello fellow workers - both synthetic, humanoid or otherwise! We just wanted to let you all know we just dropped an exciting - Halloween themed - game mode for Budget Cuts 2: Mission Insolvency called ADAM Isolation. Let us introduce it to you! https://store.steampowered.com/app/1092430/Budget_Cuts_2_Mission_Insolvency/ ~~~ ADAM Isolation {STEAM_CLAN_IMAGE}/12132313/18a22ba30164304f9e5874a8801dcf3d22dd1d5a.png ADAM Isolation is a sweet and heartfelt makeover of the original installment allowing both existing and new players enjoy the levels from Budget Cuts 2: Mission Insolvency in a completel
2020-12-01 14:19 UTC · Community Announcements · edfa
It's that time of the year again! That's right: Patch Time! This time we bring you a new arcade level along with a good long list of fixes and tweaks. Let's have a closer look: {STEAM_CLAN_IMAGE}/12132313/5ed44756ab0b0676e48d8eee1a9f532f37e61ebf.png New Arcade Level: Panopticon The "designed for PSVR" arcade level known as Panopticon finally makes its debut on PC! Can you reach the gold bar in the middle? {STEAM_CLAN_IMAGE}/12132313/7a9eb3291757673d10f85f09c0c431e11311ef48.png Pave your own path as you try to reach the center of this non-linear circular map. Brute force your way forward throug
2020-07-10 13:36 UTC · Community Announcements · [NeatCorp] RomanLionz
We've worked together with the wonderful folks over at TheYetee to bring you this Budget Cuts t-shirt and sticker pack! Available only on TheYetee NeatCorp store! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/37700539/c30e63ea4cecf1ea8a1c65219030175ecbaed3be.jpg The sticker pack features all the wonderful characters from both Budget Cuts 1 and Budget Cuts 2: Mission Insolvency (Can you name them all?? We sure can...... t) https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/37700539/c51f099d003e22f6a0731ddf3e464245a3b7529d.jpg We hope you enjoy them as much a
2020-05-23 12:02 UTC · Community Announcements · [NeatCorp] RomanLionz
Since we are a software company, we are able to support our devs in working from home during these times by providing software and hardware to help bridge the distance that we are all experiencing now. That way we can continue to provide games and experiences for people to explore worlds in VR that take them beyond their home. During this period, we are very happy that we've been able to release content updates to Garden of the Sea, and performance patches to Budget Cuts and Budget Cuts 2: Mission Insolvency https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/37700539/5821884194
2020-05-06 12:31 UTC · Community Announcements · [NeatCorp] RomanLionz
We are a group of VR gamedevs that live and work in Stockholm, and we now have a Creator Page on Steam! (wow yay!) https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/37700539/926c798e996d40fadf133223abc46f41713ae220.jpg We believe that by being excellent to one another and embracing all the weird quirks that make us human we can create some neat games (hah see what we did there?), and hopefully have some fun while doing so! There's a huge passion for Virtual Reality at our studio, and many of us are die-hard tech enthusiasts who can't wait for the latest&greatest hardware to te
2020-04-27 17:44 UTC · Community Announcements · KungRing
{STEAM_CLAN_IMAGE}/12132313/f11de8d5e280b434c47e18256978a057b230f9ec.png A couple of months back, we started a project to bring the performance of Budget Cuts (BC1) up to Budget Cuts 2 (BC2) parity. We soon realized that the most effective way to do this is to port the game to the BC2 codebase. This had added benefits, such as simplifying the ability to port features over as well! For example we now have the Mutators menu available in BC1, which includes Smooth Locomotion and other, perhaps more wacky, things! {STEAM_CLAN_IMAGE}/12132313/601d5ab6dcd002376c72110efa0310ecc390c7b3.png (Pictured:
2020-01-24 10:45 UTC · Community Announcements · [NeatCorp] RomanLionz
After a long development, Budget Cuts 2 is finally released and "finished"! (yay!) {STEAM_CLAN_IMAGE}/12132313/0bb0146526eecfd9d758ebc77ba5a671e561b3b4.jpg We are currently working on porting the updates and optimizations from BC2 into BC1 - but unfortunately it's not as easy as just pushing a button. While working on Budget Cuts 2, we made several significant updates to our engine and tools, which means it's a far more robust and performant base than the one we had for the original Budget Cuts. We've been looking at moving several of those updates and optimizations back to Budget Cuts 1 but i
2019-12-04 12:12 UTC · Community Announcements · sranine
Budget Cuts 1+2 Bundle and Preorders are now live on Steam! Bundle your budget cuts today for that sweet discount! https://store.steampowered.com/bundle/12061/Budget_Cuts_Complete_Set/ {STEAM_CLAN_IMAGE}/12132313/9bc9ebbe6ffa58740bde0696a17a654b43a1171c.jpg
2019-04-15 08:33 UTC · Community Announcements · ☆DISCO YAGAMI☆
We are happy to give y’all another round of bug fixes, improvements and more for Budget Cuts. (Full changelog at the bottom of this message.) Improved Windows Mixed Reality support: We have added increased support for WMR users, including proper controller graphics, tutorials and fixes for throwing not working properly on the platform. For the time being throwing will not feel quite as realistic as on Vive/Oculus and will require a slightly different throwing technique from the player. The reason for this is that implementing it in a way that is consistent with the throwing on Vive/Oculus plat
2019-02-26 15:37 UTC · Community Announcements · KungRing
Since the release of Arcade Mode we have received feedback and bug reports, mainly from Oculus Native users. In this patch we have addressed some of the issues and wishes you brought us! We also added a Level Select in the Main Menu! This will let you select any level you previously reached when starting a New Game! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/12132313/8ad9e03883fbaf20392ccc1e436c20792a018851.jpg Conveniently enough, the Level select also doubles as a HELP-I-AM-STUCK-IN-THIS-LEVEL-BECAUSE-STUPID-BUG buddy. We are aware that some users are experiencing bug
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