2026-05-19 15:00 UTC · Community Announcements · Square_Jason
As part of our ongoing efforts to celebrate and enhance the Square Enix back catalogue, we’re reviewing a number of classic titles to see where we can introduce modern quality of life improvements. One key focus has been retrofitting Steam Cloud support, allowing players to seamlessly carry their progress across multiple devices – including PC and Steam Deck.We recently rolled out Steam Cloud Support for Sleeping Dogs and Just Cause 3 with great success, and we’re pleased to share that this work has now been extended to the Supreme Commander series, which is available today with full Steam Clo
2017-12-29 21:43 UTC · PC Gamer
Whether you like hardcore simulation and strategy or the explosive thrill of mecha anime, games about big stompy robots have always had a home on PC. And with MechWarrior 5: Mercenaries and the turn-based BattleTech coming in 2018, it's never been a better time to be a fan of games about 100-ton death machines. While mech games span all kinds of genres, they are bound together by the simple truth that piloting suits of mechanized armor into combat is a fantasy that never gets old. It's an aesthetic that dates back decades to the very first MechWarrior in 1989 and now lives on in newe
2013-08-05 17:00 UTC · Announcement · Valve
Save up to 75% on new Week Long Deals on Steam, available now until August 12th at 10AM Pacific time!
2013-03-17 15:00 UTC · PC Gamer
Gas Powered Games have released a new patch for Supreme Commander 2, over two years since the last update hit. The list of changes and fixes is pretty sizable, as you can see here, but aside from a few balance and AI tweaks, the game's economy appears to be the main thing that's changed. Why now? Gas Powered Games' Steve Bauman has assured us that "there's nothing of any significance to the timing of the patch", but GPG were recently acquired by Wargaming.net, so I'm not ready to lower my eyebrow just yet. Also: it appears to be stuck. Send help. If you've not played the series that periodic
2013-03-15 23:29 UTC · Community Announcements · The Sleeper
Fixes and Improvements: Mass Extractor Veterancy – Securing and protecting mass deposits is now vital to mid-term and long-term gameplay. Base unit cost and base Mass output has been reduced to half of the previous values. Mass Extractors will slowly increase in effectiveness as they accumulate veterancy until at 18 minutes they double their effectiveness. All units built at Land Factories have had their visual scale reduced by 25%. Players are now able to see the health value of enemy units. Fix for veterancy bar not displaying properly. Fix for Illuminate teleport ability overwriting the tr
2013-03-15 23:29 UTC · Community Announcements · The Sleeper
Fixes and Improvements: Mass Extractor Veterancy – Securing and protecting mass deposits is now vital to mid-term and long-term gameplay. Base unit cost and base Mass output has been reduced to half of the previous values. Mass Extractors will slowly increase in effectiveness as they accumulate veterancy until at 18 minutes they double their effectiveness. All units built at Land Factories have had their visual scale reduced by 25%. Players are now able to see the health value of enemy units. Fix for veterancy bar not displaying properly. Fix for Illuminate teleport ability overwriting the tra
2013-03-15 23:28 UTC · Community Announcements · The Sleeper
Balance Improvements: Factory experience value increased from 1000 to 1250. Gantry experience value increased from 1250 to 1750. Factory TML upgrade now prioritizes structures over mobile units. Cybran Executioner Class movement speed reduced from 5 to 4. Minimum range of 20 added. Magnetron cooldowns increased from 30 to 45 seconds. C-Rex health increased from 51300 to 60000. Intellitron health increased from 1500 to 2000. Cost decreased from 90m/300e to 80m/275e. Loyalist speed increased from 4 to 4.2. Weapon range increased from 17 to 18. Executioner Class RP cost increased from 6 to 7. Kr
2013-03-15 23:28 UTC · Community Announcements · The Sleeper
Balance Improvements: Factory experience value increased from 1000 to 1250. Gantry experience value increased from 1250 to 1750. Factory TML upgrade now prioritizes structures over mobile units. Cybran Executioner Class movement speed reduced from 5 to 4. Minimum range of 20 added. Magnetron cooldowns increased from 30 to 45 seconds. C-Rex health increased from 51300 to 60000. Intellitron health increased from 1500 to 2000. Cost decreased from 90m/300e to 80m/275e. Loyalist speed increased from 4 to 4.2. Weapon range increased from 17 to 18. Executioner Class RP cost increased from 6 to 7. Kra
2013-03-15 23:14 UTC · Product Update · Valve
Fixes and Improvements: - Mass Extractor Veterancy – Securing and protecting mass deposits is now vital to mid-term and long-term gameplay. Base unit cost and base Mass output has been reduced to half of the previous values. Mass Extractors will slowly increase in effectiveness as they accumulate veterancy until at 18 minutes they double their effectiveness. - All units built at Land Factories have had their visual scale reduced by 25%. - Players are now able to see the health value of enemy units. - Fix for veterancy bar not displaying properly. - Fix for Illuminate teleport ability over
2013-03-11 20:30 UTC · Kotaku
StarCraft II's expansion pack, Heart of the Swarm, is already out in some parts of the world, and it's launching tomorrow in North America. To celebrate, let's take the opportunity to examine more than 20 years' worth of real-time strategy history in today's Show Us gallery, and see how much the genre has evolved visually. Since the StarCraft games are set in Earth's 25th century, we're focusing only on RTS games in sci-fi settings. Herzog Zwei (1990) Dune 2: The Building of a Dynasty (1992) Command & Conquer (1995) KKnD (1997) Total Annihilation (1997) StarCraft: Brood War (1998) Machines (
2013-01-18 15:46 UTC · Shacknews · Andrew Yoon
Update: Chris Taylor offers a comment about the state of the company, and what will happen to the Kickstarter project he just launched. Gas Powered Games may have only just launched a Kickstarter for their next game, Wildman. However, it appears that Chris Taylor's studio may have been using the crowdfunding platform in an attempt to stave off its financial troubles. Taylor has confirmed to Kotaku that "we do have a layoff," but did not offer any further details, saying that "we'll be updating our Kickstarter as well with details very soon." According to the initial report, "almost everyone at
2012-12-20 14:44 UTC · PC Gamer
Gas Powered Games are getting ready to talk about "something wild." This big countdown clock is ticking down to a proper reveal on January 14. The Total Annihilation, Dungeon Siege and Supreme Commander developers have been working on Age of Empires Online for the last few years. That interrupted work on their large-scale fantasy RTS, Kings and Castles. This doesn't look like that. The rocky background strikes a more naturalistic tone, and you can just about see the phases of the moon in the countdown orbs. Project W. Phases of the moon. Werewolves? Hmmm, what do you think?
2012-09-15 13:00 UTC · PC Gamer
This article originally appeared in issue 230 of PC Gamer UK. Ever since I got obsessed with the original Supreme Commander last year, I've been trying to set this up. All of us, in one game, against AI opponents so powerful they might obliterate us all. It’s 6v2: me, Graham, Rich, Tim, Toms Senior and Hatfield are the human team, and the two AIs we’re facing get double resources and build speed. That could get out of control fast: they can get to higher tech units faster than us. So we need a plan. The AI can make terrifying numbers of planes, so Graham and I take the front line positions a
2012-08-30 09:38 UTC · PC Gamer
Planetary Annihilation has sailed past its Kickstarter target with the speed and grace of an asteroid sliding into impact trajectory. The $900,000 goal has been met but there are 15 days left on the clock. Now the team are asking for more donations to meet their stretch goals, which will give them the money to add naval units and water planets at $1.1m, and gas giants at $1.3m. Uber have released a video update to express their delight. A coffee cup is thrown, shades are removed dramatically, a bright red hat is donned. They seem genuinely chuffed. Here, have a look. And here they are progra
2012-08-15 19:01 UTC · PC Gamer
Uber Entertainment’s Jon Mavor spoke with us for two hours about RTS games, his history with Total Annihilation and Supreme Commander, and his plans for Planetary Annihilation. We’ve edited that interview to highlight some of the most distinctive elements of Planetary Annihilation, and bore into greater detail about exactly how the game's ridiculous technology, scale, and design will work. Looking for the Kickstarter? Look no further! PCG: Why don't we start from the beginning? Where is Planetary Annihilation coming from? Jon Mavor, CTO and co-founder, Uber Entertainment: Backing up to 1997,
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