Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:19 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2017-11-28 17:10 UTC · Community Announcements · Ziks
View blog post Changed how the main menu dock is positioned to make it easier to see World menu layout redesign World list is now sorted by last modified Rewritten Terrain Generator plugin New compressed world file format Can now duplicate worlds Can now rename worlds in-game Can now build up to any height Held explosives can now carve through the world as they move (works for explosives in coaster carts too) Can now load into a specific world with the "--world " command line option Support for the world to be generated around multiple points Unloaded areas of the world can now be modified, ch
2016-09-02 23:27 UTC · Community Announcements · Ziks
Chunks has been available on Early Access for a few months now, so here’s a summary of the updates we’ve released for the game in that period and what we hope to add next. Also, Ryleigh has been developing an example game mode, which he’ll talk about later on in this post and is now available for you to try on the Workshop. Continue reading...
2016-08-29 20:38 UTC · Community Announcements · Ziks
Features / Changes Merged the two block placement tools in Sandbox, using buttons on the track pad to switch between single and region placement modes. Added an eye-dropper button to the track pad of the block placement tool, to copy an already placed block. Blocks can now have arbitrary rotations or be flipped on any axis. Holding down on the trackpad when using the block placement tool and then rotating the wand will rotate the block about to be placed. Now using a more space efficient format for saved chunks. Plugin Changes Can now use block clipboard items as resources in plugins. Changes
2016-07-04 15:08 UTC · Community Announcements · Ziks
Plugin Changes Plugin script projects now automatically include a reference to Newtonsoft.Json. Implemented an obsolete symbol substitution system, to keep old scripts functioning as the API changes. Added the basics of a way to display custom controls on a wand's track pad. Added a "wrap" boolean json property to Text controls. Added Component.OnLateUpdate() virtual method. Added more customizability to ToolTip. Bug Fixes Changes to the world are now displayed on the same frame as blocks are added / removed. Fixed odd behaviour with snapped menu panels. Fixed possible NullReferenceException w
2016-06-10 15:31 UTC · Community Announcements · Ziks
Features / Changes Added visual feedback to show when a wand tool is added / removed as a favourite to / from a wand. Now using an arc for the teleport tool rather than a straight line. Scroll wheel now toggles on the Vive controller when pointing at a menu panel. Performance increase when accessing components in entities. Huge improvement in performance when raycasting along long distances. Improved performance when raycasting against menu controls. Terrain generator tweaks. Plugin Changes Custom gamemodes can now override GameMode.OnShouldGenerateChunk(x, z). Can now use null for Block param
2016-05-20 12:50 UTC · Community Announcements · Ziks
Features / Changes Fixed detection for when the controller is in range to ride a coaster car at small scales.
2016-05-19 15:36 UTC · Community Announcements · Ziks
Features / Changes Coaster tools now show a pointer snapped to the nearest coaster car if one is within range of being ridden. Coaster car controller tool now shows a pointer snapped to the nearest piece of track if a coaster car can be spawned. Can now use the coaster track tool to ride coaster cars again. Added a crosshair for the spectator view. Bug Fixes Fixed some cases where moving AABBs get stuck on block corners. Fixed not being able to unlock the mouse cursor properly. Fixed mouse position when interacting with menus in spectator mode not always being centred.
2016-05-18 15:56 UTC · Community Announcements · Ziks
Features / Changes Added example first-person player plugin, to let a second player control a non-VR character walking around the world. Added a basic debug log viewer plugin, to assist with plugin development / diagnosing issues. Can now pin a menu in head-relative space by pressing the track pad in while holding a menu. Single block placement tool now fills in a line of blocks when the wand is moved quickly. Increased size of wand tool tips. Plugin Changes Added World.Regenerate(). Added World.RaycastWorld(), World.RaycastEntities() and World.RaycastAll(). Added AABBPhysics.Simulate boolean.
2016-04-27 14:42 UTC · Community Announcements · Ziks
Features / Changes Tool icons are now on the main body of the wand, so that the track pad can be used to display buttons etc. Display now fades to black when teleporting. Some world menu usability improvements. Disabled delete button for worlds downloaded from the workshop. Upload button for worlds downloaded from the workshop now opens that item's workshop page. Added some new track types: Brakes, which gradually reduce car speed to 2m/s. Booster, which gradually accelerate cars. Chain lift, which pulls cars up slopes at 2m/s. Pressing the track pad on the track tool while holding it near to
2016-04-18 15:21 UTC · Community Announcements · Ziks
Menu dock now centres on whichever docked menu is open Can now adjust menu dock distance in the settings menu Can now quickly press and release the grip to grab an item without needing to keep the grip held Fixed worlds not uploading if the associated workshop item had been deleted Fixed selected world name sometimes not fitting in the header of the world menu
2016-04-14 20:02 UTC · Community Announcements · Ziks
Can now upload worlds to / download from the workshop Clipboard tool is now much more robust Added block grid effect, toggleable in the settings menu Fixed world menu not functioning if a plugin has an invalid definition Can now easily override lighting settings in plugins without writing scripts Replaced Terrain Blocks example plugin textures with single-colour blocks Replaced default world and clipboard background thumbnail images
2016-04-12 19:55 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Alice O'Connor)
Garry’s Mod gang Facepunch Studios have released their virtual reality sandbox game Chunks onto Steam Early Access. It looks like Minecraft, obvs, and building with cubes is certainly part of its foundation, but Chunks is built to be mega-moddable so who knows what it could become? Heck, even from a blockbuilding perspective, things like using the HTC Vive controllers to wave rollercoaster tracks into existence within the world looks pretty dang swish. Have a gander: …
2016-04-12 16:02 UTC · Community Announcements · Ziks
Fixed possible error when a plugin is deleted while still used in a world Re-enabled mouse interaction with the spectator control panel / feedback form
2016-04-12 00:01 UTC · Community Announcements · Ziks
It's here! We're super excited for people to be able to try out the game, and are looking forward to receiving your feedback. We'll be setting up a more formal roadmap soon, but in the meantime this blog post should fill you in on what we have planned for the next few weeks and months. Also worth reading is Garry's post about the history and overall goals for the game. Continued on the blog
2016-04-11 23:59 UTC · Product Release · Valve
Chunks is Now Available on Steam Early Access and is 25% off!* Build and share worlds, design rideable roller-coasters, or try out user created game modes and tools in this block-based VR sandbox. *Offer ends April 18 at 10AM Pacific Time
Full appinfo as delivered by Steam PICS, changenumber 37707946. Also at /api/app/402800/raw.
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