Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:36 UTC.
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2024-04-01 16:50 UTC · Community Announcements · tom_4mbinteractive
Undead Blackout just will not die... But this really is a tiny update, the game has had a few bugs squashed but the biggest is change is upgrading to Unreal Engine 5.2 This is laying the groundwork for a much larger update coming in the future. Watch this space... Or don't, we don't post updates here very frequently, to be honest. Go about your business and we will let you know.
2022-04-14 13:04 UTC · Community Announcements · tom_4mbinteractive
Undead Blackout lives on! I think I left the last patch notes with a comment along the lines of 'maybe the last patch ever?'. Ha yeah no. That was clearly never gonna be the case, I will be updating this game until the day I die. Update 3.1.0 is a relatively small one to be fair but it is going to be followed by 3.2 (shocker there) which should update the game to Unreal Engine 5 and add in a whole host of fixes and things. Not sure when that one will drop but stay tuned. PATCH NOTES Time playing the game seemed broken in the STATS screen. Not quite sure when that happened but the Time Played n
2021-02-03 16:58 UTC · Community Announcements · tom_4mbinteractive
Undead Blackout’s last major update is here! Probably the last major one. I think. Will discuss that in more detail with a separate blog post. Anyway, there are a whole bunch of quality of life improvements to the game as well as a new playstyle, Survival Mode, to give you an added challenge. Pretty sure I have forgotten to write about some of the updates in the below notes but never mind, there have been loads of them. More importantly, the game has had a ridiculous amount of playtesting compared to recent releases which has helped me to balance it a little better as well as uncover all manne
2020-08-19 10:03 UTC · Community Announcements · tom_4mbinteractive
{STEAM_CLAN_IMAGE}/26605630/a5c1316591f10a0a8b935ffaf678866ab8173d3f.png Undead Blackout: Reanimated Edition is currently going through some huge changes in preparation for release on Xbox One. Less on the gameplay side and much more on the polish and optimisation side. This has been sorely lacking for a while now so it is about flippin' time. The original plan was just to launch with version 3.0 on PC and Xbox at the same time, but while going through some early optimisations I realised the game runs TERRIBLY on less powerful machines and so felt the need to push out some optimisation gains e
2020-07-01 11:01 UTC · Community Announcements · tom_4mbinteractive
{STEAM_CLAN_IMAGE}/26605630/600d1a34fc807dce6cad3f2c8267d7ded56710a4.png It has been so long since I last wrote patch notes for Undead Blackout that I have accidentally released two patches and precisely no notes. And so here is the super-massive-combined patch notes for versions 2.1 and 2.2. They are a combination of absolutely boring things and some genuinely good updates for the game. Patch notes for 2.1 can be found at the bottom, but 2.2 is where the good stuff is. The core mechanic of the Blackout Zones has been redesigned and is loads more fun. Lots more quality of live improvements as
2019-06-26 13:15 UTC · Community Announcements · tom_4mbinteractive
Good day to you all, A quick post that sorts out a few hilarious oversights from the initial upload of Undead Blackout: Reanimated Edition 2.0.0. Details below and be prepared for more of these as I find other ridiculous things that need fixing. Loading screen images and text were not appearing for some hilarious reason. Works perfectly fine in the normal version but as soon as it was packaged, dead. Nothing. A big old white screen filled with disappointment. I assumed this was a massive technical issue that would take up hours of my time. Actually it was just because I literally didn’t tell t
2019-06-25 19:25 UTC · Community Announcements · tom_4mbinteractive
Has it actually been a year since the last post on here? Wow. That is a poor effort. In my defense, life has gotten...tricky...over the past twelve months. Anyway this is not therapy, this is An Important Announcement. The last update was about how Undead Blackout was getting rebooted and would return in a blaze of glory, at least a million times better than before. Well guess what? UNDEAD BLACKOUT 2.0 IS HERE! Mostly. Not quite all of it. But most of it. Given I wanted to get the game done in time for the Steam Summer Sale, some corners have been cut and a few features I wanted to include hav
2018-06-10 10:27 UTC · Community Announcements · 4MB Interactive
It is safe to say that Undead Blackout has not been a huge success and this should come as no surprise to anyone at all, least of all me. When the game first released on February 3rd 2017, I was exhausted and the game was an unfinished mess. It sold a few copies but not enough for the gold plated Lamborghini I crave and I had to settle for a gold plated Vauxhall Corsa. The game was then given a massive update which landed just before Christmas and while this improved and fixed so many elements, it still hasn't reached a level where I am happy enough to let it go. Crucially the game is slated t
2017-12-22 16:40 UTC · Community Announcements · 4MB Interactive
It is almost Christmas and just in time for remembering that baby that got born in that book that one time, Undead Blackout is receiving another update! Also (and obviously more importantly) in time for the Steam Winter Sale! There are quite a few significant changes to be found in the list below including fixing some horrendous bugs that made it through last time round so without further ado... http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26605630/f4209476e6213cf6493685a296c7573c130a4174.png Patch Notes 1. Finally Steam Achievements have made it into Undead Blackout,
2017-12-22 16:40 UTC · Community Announcements · B. I. G. S.
It is almost Christmas and just in time for remembering that baby that got born in that book that one time, Undead Blackout is receiving another update! Also (and obviously more importantly) in time for the Steam Winter Sale! There are quite a few significant changes to be found in the list below including fixing some horrendous bugs that made it through last time round so without further ado... http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26605630/f4209476e6213cf6493685a296c7573c130a4174.png Patch Notes 1. Finally Steam Achievements have made it into Undead Blackout,
2017-12-04 13:43 UTC · Community Announcements · 4MB Interactive
Yep, a few bugs have been squashed. Just little one's though, nothing that would stop an entire game mode from working *cough, cough* - Fixed bug where Player Two would also look at Player One’s mouse cursor location when using keyboard/mouse controls - Fixed issue where Redfield Manor would not load correctly in two player co-op mode. Literally wouldn't work at all.
2017-12-04 13:43 UTC · Community Announcements · B. I. G. S.
Yep, a few bugs have been squashed. Just little one's though, nothing that would stop an entire game mode from working *cough, cough* - Fixed bug where Player Two would also look at Player One’s mouse cursor location when using keyboard/mouse controls - Fixed issue where Redfield Manor would not load correctly in two player co-op mode. Literally wouldn't work at all.
2017-11-10 17:36 UTC · Community Announcements · 4MB Interactive
That's right, patch 1.4 is very shortly releasing for Undead Blackout, this is much less of an overhaul and more a case fine tuning a few things that still needed sorting after patch 1.3. I say a few things, there are 20-something fixes, updates and changes in this patch and there will be more to come. I was hoping that Steam Achievements would be in this update but I decided to get this out quicker and then focus on achievements for 1.5. They are definitely coming though. Probably. Patch Notes Mouse Control is massively overhauled and actually works now. The player now turns and faces the exa
2017-11-10 17:36 UTC · Community Announcements · B. I. G. S.
That's right, patch 1.4 is very shortly releasing for Undead Blackout, this is much less of an overhaul and more a case fine tuning a few things that still needed sorting after patch 1.3. I say a few things, there are 20-something fixes, updates and changes in this patch and there will be more to come. I was hoping that Steam Achievements would be in this update but I decided to get this out quicker and then focus on achievements for 1.5. They are definitely coming though. Probably. Patch Notes Mouse Control is massively overhauled and actually works now. The player now turns and faces the exa
2017-10-26 19:35 UTC · Community Announcements · 4MB Interactive
- Fixed an issue where the audio for zombie footsteps was stuck on the default Ammo Collected noise instead of actual footstep audio. - Fixed an issue where SURVIVAL MODE in Redfield Manor launched with the camera in the ceiling.
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/402910/raw.
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