Stacks TNT is a block-based sandbox game with highly destructive Jelly physics! You play Chuck, a guy stranded in a desolate world, with only a jet pack and a pair of hands to work with. Your goal? Build a rocket ship and fly home!
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public
3639324
2019-03-12 20:53 UTC
unstable
3639324
2019-03-12 20:53 UTC
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403841
windows · english
113.22 MB
36.66 MB
7393957554114511146
branches: unstable
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
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3639324
public
2019-03-12 20:53 UTC
5 hours ago
3639324
unstable
2019-03-12 20:53 UTC
5 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:14 UTC.
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2024-11-23 09:13 UTC · Community Announcements · roy
After 9 years on Steam, the sale of Stacks TNT will end on December 15. Stacks TNT was my first game on Steam, and it’s been a wonderful journey. There's a time for everything, and now it’s time to say goodbye. Thank you for all the support over the years!
2019-03-13 10:44 UTC · Community Announcements · nkm
Stacks TNT is back! Stacks TNT was originally released back in 2015 and ran for a couple of weeks on Steam. The problem back then however was that most systems were not up to the task of running the game. This might sound strange to some and yes, the game looks pretty simple so what's the problem? Well, the game needs a good gpu to run all the physics, which simulates the dynamics of about a million blocks at 60 frames per seconds. Fast forward three years and here it is! I assume (and hope) that now, three years later, most people's PC's are ready for this game :) Not only did I dust off the
2016-06-01 08:31 UTC · Community Announcements · nkm
Hi players, As you might have noticed there haven't been any updates to the game during the past 6 months. Though we worked on the multi-player aspect of the game for some time, we were forced to abandon development due to a lack of funds and energy. As a result I've asked Valve to remove the game from the store. Our apologies to everyone who we've let down. But I hope you've still had some fun times for your $5! Best regards, Roy
2016-06-01 08:31 UTC · Community Announcements · roy
Hi players, As you might have noticed there haven't been any updates to the game during the past 6 months. Though we worked on the multi-player aspect of the game for some time, we were forced to abandon development due to a lack of funds and energy. As a result I've asked Valve to remove the game from the store. Our apologies to everyone who we've let down. But I hope you've still had some fun times for your $5! Best regards, Roy
2016-02-24 06:51 UTC · Community Announcements · roy
At this moment many people seem to suffer from system compatibility issues, mostly caused by graphics cards not having the right features to run the game. Stacks TNT mainly uses the graphics card for physics calculations and it needs a beefy one to do so. Therefore it is very important to first run the tech demo to determine if your system is able to run the game before purchasing! If the tech demo doesn't run then the game will not run. Sorry for the inconvenience. Best regards, Roy
2016-02-24 06:51 UTC · Community Announcements · nkm
At this moment many people seem to suffer from system compatibility issues, mostly caused by graphics cards not having the right features to run the game. Stacks TNT mainly uses the graphics card for physics calculations and it needs a beefy one to do so. Therefore it is very important to first run the tech demo to determine if your system is able to run the game before purchasing! If the tech demo doesn't run then the game will not run. Sorry for the inconvenience. Best regards, Roy
2015-12-21 21:49 UTC · Community Announcements · roy
A new update is here! v0.5.0! And to celebrate this Stacks TNT is now 10% off! (starting Dec 22, 2015 10:00am). Changes This update contains some important changes, mainly regarding physics stability. With this update you'll notice that it is far more easy to build huge structures, as is demonstrated in the new Castle Crashing trailer! increased physics stability. screen shake is now reset after loading. disabled screen shake in RC mode. creative mode: jet pack no longer needs ground below to lift creative mode: doubled build and break radius. creative mode: instant breaking while holding the
2015-12-21 21:49 UTC · Community Announcements · nkm
A new update is here! v0.5.0! And to celebrate this Stacks TNT is now 10% off! (starting Dec 22, 2015 10:00am). Changes This update contains some important changes, mainly regarding physics stability. With this update you'll notice that it is far more easy to build huge structures, as is demonstrated in the new Castle Crashing trailer! increased physics stability. screen shake is now reset after loading. disabled screen shake in RC mode. creative mode: jet pack no longer needs ground below to lift creative mode: doubled build and break radius. creative mode: instant breaking while holding the
2015-12-09 21:31 UTC · Community Announcements · roy
Roughly one month since the release the first major update has arrived! A big thanks goes to everyone who has given feedback and suggestions! Here's an overview of the major new features: Turret This building is essential in helping you defend your base. It has a rapid firing machine gun mounted on top that automatically targets nearby MobCorp agents. http://www.stackstnt.com/steamimages/update_0_4_0/turret.png MobCorp Fortresses MobCorp has become even stronger! Strategic points are now protected by fortresses, heavily defended by Sentry units and turrets. http://www.stackstnt.com/steamimages
2015-12-09 21:31 UTC · Community Announcements · nkm
Roughly one month since the release the first major update has arrived! A big thanks goes to everyone who has given feedback and suggestions! Here's an overview of the major new features: Turret This building is essential in helping you defend your base. It has a rapid firing machine gun mounted on top that automatically targets nearby MobCorp agents. http://www.stackstnt.com/steamimages/update_0_4_0/turret.png MobCorp Fortresses MobCorp has become even stronger! Strategic points are now protected by fortresses, heavily defended by Sentry units and turrets. http://www.stackstnt.com/steamimages
2015-11-09 20:26 UTC · Community Announcements · roy
As promised, here is the latest update! This update comes with 2 new weapons and the much wanted volume slider and full screen / windowed toggle. Here's the complete change log for this release: new: seismic gun new: minigun new: settings dialog with controls for music volume and full-screen/windowed mode. new: help screen: added tool tips for blocks in recipes. fixed: trade dialog text could overlap other text. fixed: flags were activated when touched by *any* particle. changed: some lighting tweaks. Here's a video of the Seismic Gun in action! And this video demonstrates the Minigun, which i
2015-11-09 20:26 UTC · Community Announcements · nkm
As promised, here is the latest update! This update comes with 2 new weapons and the much wanted volume slider and full screen / windowed toggle. Here's the complete change log for this release: new: seismic gun new: minigun new: settings dialog with controls for music volume and full-screen/windowed mode. new: help screen: added tool tips for blocks in recipes. fixed: trade dialog text could overlap other text. fixed: flags were activated when touched by *any* particle. changed: some lighting tweaks. Here's a video of the Seismic Gun in action! And this video demonstrates the Minigun, which i
2015-11-04 09:33 UTC · Community Announcements · roy
I've started working on adding more weapons to the game. Currently the following weapons are planned: Seismic Gun: shoots Seismic Bombs which cause the blocks that are hit to become loose (and hopefully fall down and hit a mob ːsteamhappyː) Minigun: sprays bullets in a straight line. Cannot easily cut through terrain. Rocket Launcher: launches heat seeking missiles. Expect these to be added in the coming weeks! Please note that the road map to the final release can be found here. Don't forget to vote for your favorite features! Roy
2015-11-04 09:33 UTC · Community Announcements · nkm
I've started working on adding more weapons to the game. Currently the following weapons are planned: Seismic Gun: shoots Seismic Bombs which cause the blocks that are hit to become loose (and hopefully fall down and hit a mob ːsteamhappyː) Minigun: sprays bullets in a straight line. Cannot easily cut through terrain. Rocket Launcher: launches heat seeking missiles. Expect these to be added in the coming weeks! Please note that the road map to the final release can be found here. Don't forget to vote for your favorite features! Roy
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/403840/raw.