Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:11 UTC.
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2016-08-12 13:02 UTC · Community Announcements · dupligh0st
Hey everyone, We are in the stages of releasing the Mod tool for World Ship Simulator that will allow players to add their own ships into the game. In order to activate this, you will need to enter into a new beta branch. - Right click on World Ship Simulator in your library and select properties - Select the Beta tab - Use the drop down menu to select the Mod Tool Beta. The Mod tool exe will download and will now be available in the game files. Along with documentation with a small walkthrough to help players start importing their ships. Players who are not interested in creating new ships ca
2016-08-12 13:02 UTC · Community Announcements · Skull Kid
Hey everyone, We are in the stages of releasing the Mod tool for World Ship Simulator that will allow players to add their own ships into the game. In order to activate this, you will need to enter into a new beta branch. - Right click on World Ship Simulator in your library and select properties - Select the Beta tab - Use the drop down menu to select the Mod Tool Beta. The Mod tool exe will download and will now be available in the game files. Along with documentation with a small walkthrough to help players start importing their ships. Players who are not interested in creating new ships ca
2016-03-21 14:19 UTC · Community Announcements · Skull Kid
Hey everyone, Today’s update brings a few fixes and tweaks. The way mooring is handled has also been improved a little, you will now have to be stationary when mooring to be able to finish a mission or enter a harbour. Currently the development team are working on a big content update for the game which will add four new ships to the game as well as Steam Workshop support and a modding tool, which will allow players to add and share their own ships. The full changelog can be found below. Changelog: Fixed an issue where fast travelling at 5x speed could cause parts of the UI to become unrespons
2016-03-21 14:19 UTC · Community Announcements · dupligh0st
Hey everyone, Today’s update brings a few fixes and tweaks. The way mooring is handled has also been improved a little, you will now have to be stationary when mooring to be able to finish a mission or enter a harbour. Currently the development team are working on a big content update for the game which will add four new ships to the game as well as Steam Workshop support and a modding tool, which will allow players to add and share their own ships. The full changelog can be found below. Changelog: Fixed an issue where fast travelling at 5x speed could cause parts of the UI to become unrespons
2016-02-09 12:59 UTC · Community Announcements · Skull Kid
Hi everyone, Today's update brings a lot of new fixes as well as more cutomisable graphics options for the visual effects. Over the next few weeks we will also be releasing more details about upcoming ships and the direction of future development. Fixes: Fixed an issue where right clicking on the engine or wheel UI would affect the controls while rotating the camera as well Fixed an issue where the sea depth would display as 0m Improved realism of carrier turning Fixed an issue where the bridge controls could be interacted with through the pause menu Fixed an issue where the mission UI would n
2016-02-09 12:59 UTC · Community Announcements · dupligh0st
Hi everyone, Today's update brings a lot of new fixes as well as more cutomisable graphics options for the visual effects. Over the next few weeks we will also be releasing more details about upcoming ships and the direction of future development. Fixes: Fixed an issue where right clicking on the engine or wheel UI would affect the controls while rotating the camera as well Fixed an issue where the sea depth would display as 0m Improved realism of carrier turning Fixed an issue where the bridge controls could be interacted with through the pause menu Fixed an issue where the mission UI would n
2016-01-15 14:27 UTC · Community Announcements · Reel Big Kris
Hello everyone, We have a few fixes for todays update and a couple of new additions. We know that some of you have been wanting to drive any ship so what we have done is added a rental system which allows you to use the ship for 5 missions at a much lower cost than the purchase price. We have also improved the radar so all ships now appear on the radar. Full change log below along with some known issues Changes: Rental System - Ships can now be rented from the ship store for use on 5 missions at a time at a much lower cost than the purchase price Improved Radar Fixes Fixed the frequent stutter
2016-01-15 14:27 UTC · Community Announcements · RapheePlays
Hello everyone, We have a few fixes for todays update and a couple of new additions. We know that some of you have been wanting to drive any ship so what we have done is added a rental system which allows you to use the ship for 5 missions at a much lower cost than the purchase price. We have also improved the radar so all ships now appear on the radar. Full change log below along with some known issues Changes: Rental System - Ships can now be rented from the ship store for use on 5 missions at a time at a much lower cost than the purchase price Improved Radar Fixes Fixed the frequent stutter
2015-12-16 15:34 UTC · Community Announcements · Reel Big Kris
Hello everyone, We have a new build for World Ship Simulator today! It has been a while since we uploaded a build, as some may know in games development, as one thing is repaired, several other issues may be introduce in its place! This had happened for us, but what this means is that we now have a particularly large changelog! http://i.imgur.com/K6PzMZX.jpg Among the changes are some improvements to the internal bridge view, including new instruments and the ability to move the camera by holding the right mouse click. The full list is below: Additions: When in first person view, players can h
2015-12-16 15:34 UTC · Community Announcements · RapheePlays
Hello everyone, We have a new build for World Ship Simulator today! It has been a while since we uploaded a build, as some may know in games development, as one thing is repaired, several other issues may be introduce in its place! This had happened for us, but what this means is that we now have a particularly large changelog! http://i.imgur.com/K6PzMZX.jpg Among the changes are some improvements to the internal bridge view, including new instruments and the ability to move the camera by holding the right mouse click. The full list is below: Additions: When in first person view, players can h
2015-12-08 16:05 UTC · Community Announcements · Reel Big Kris
Hi everyone, I wanted to share just a little bit of info on what we're working on. One of the things that the community has been after has been improved internals. We captured a screenshot this morning for one of our vessels, implementing a few extra graphic elements. Check out the image below: http://i.imgur.com/Lqt8GOb.jpg Additionally, while in the internal view, we have added a hold right mouse button so that you can look around in this view. We have quite a significant update planned, And an even bigger change log of fixes and changes due. I really am hoping to get a build uploaded this w
2015-12-08 16:05 UTC · Community Announcements · RapheePlays
Hi everyone, I wanted to share just a little bit of info on what we're working on. One of the things that the community has been after has been improved internals. We captured a screenshot this morning for one of our vessels, implementing a few extra graphic elements. Check out the image below: http://i.imgur.com/Lqt8GOb.jpg Additionally, while in the internal view, we have added a hold right mouse button so that you can look around in this view. We have quite a significant update planned, And an even bigger change log of fixes and changes due. I really am hoping to get a build uploaded this w
2015-11-27 13:40 UTC · Community Announcements · Reel Big Kris
Hi everyone, I am afraid no new updates for this weekend. We are hoping to however release new patches early next week with a few fixes and suggestions. We're currently working on the bridge interiors and have designed a new Radar. The image is a work in progress and may change a little when it is put into the game. http://i.imgur.com/dOHHNl1.png More news to come soon All the best, Chris
2015-11-27 13:40 UTC · Community Announcements · RapheePlays
Hi everyone, I am afraid no new updates for this weekend. We are hoping to however release new patches early next week with a few fixes and suggestions. We're currently working on the bridge interiors and have designed a new Radar. The image is a work in progress and may change a little when it is put into the game. http://i.imgur.com/dOHHNl1.png More news to come soon All the best, Chris
2015-11-25 10:48 UTC · Community Announcements · Reel Big Kris
Hi everyone, We’ve made a few changes to World Ship Simulator today. The biggest changes in this update include some changes to the saturation of colours and increased damage resistance for all boats. Full Changelog below: ChangeLog 09.12 Changed the colour saturation levels of the game for more realistic visuals The ‘next mission’ and ‘previous mission’ arrows are now more prominently displayed within the mission select window Made it easier to talk to NPCs over desks in the harbours Increased the damage resistance of all boats - boats should now be capable of taking a few harsh knocks before
Full appinfo as delivered by Steam PICS, changenumber 34830671. Also at /api/app/403980/raw.
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