2026-06-27 20:38 UTC · Community Announcements · warp_core
This is a stable release, focused on fixing bugs and making some other small improvements. Some changes include: Pacifist worlds in human space that do not offer tribute now have their own set of responses when it is demanded, as opposed to responding as if your combat rating is not high enough yet. The player's cloak state will now persist in the save file. This means that if you land while cloaked, close, and reopen the game, you will still be cloaked when taking off, which was already the behavior if you landed while cloaked and then departed without having closed the game. The shop UI now
2026-04-25 23:00 UTC · Community Announcements · warp_core
This is an unstable release, containing big changes that may introduce new bugs. Major new changes include the following: New features and changes to game mechanics: Gamerules are now specific to individual save files and can be modified from within the game through a new button on the main menu. Old save files will automatically have this button available to them, while new save files will have to edit their gamerules to set the "Lock gamerules" value to false from the start scenario menu. This can also be used to disable the button on old save files, if you don't want to be able to change th
2026-01-31 22:54 UTC · Community Announcements · warp_core
This is an unstable release, introducing new content and features that may contain bugs. Some significant additions and changes are: The Hai Reveal storyline has been removed from the game. Only about a dozen missions were ever available, they conflict with the plot of other storylines, and no progress has been made on the storyline in several years, so we've opted to remove it for now. There are now three more starting scenarios, allowing you to start in the Deep, Paradise Worlds, or Syndicate space. These starting scenarios are available immediately and do not need to be unlocked. Added vari
2025-10-25 20:15 UTC · Community Announcements · warp_core
This is a stable release, focused on fixing bugs and making some other small improvements. Some changes include: Reverted changes to movement AI from the previous release, fixing various issues with ship movement introduced there. There is now a gamerule which controls if secondary weapon ammunition can be resupplied at any outfitter. Scrollable text areas on the map and plugin panels now behave correctly when the game window is resized. When landing, planetary security will no longer scan parked ships for illegal outfits. Animations of features in the HUD are no longer affected by the "pause"
2025-09-27 21:09 UTC · Community Announcements · warp_core
This is an unstable release, introducing new content and features that may contain bugs. Some notable additions and changes are: Re-implementation of the "Hold Fire" command for escort ships. Improved the autopilot's ability to use reverse thrust and handle ships with insufficient crew. Added animations to incoming in-flight messages, the mini-map transitioning between systems, and zooming in and out in the map panel. The Heavy Gust now becomes available shortly after the Autumn Leaf. Some new and continued mission chains, including one involving the Ka'het. Ramscoop fuel and solar energy coll
2025-06-28 20:16 UTC · Community Announcements · warp_core
This is a stable release, focused on fixing bugs and making some other small improvements. Some changes include: Updated the text truncation method to fix inaccurate truncation that could cause text to render outside of the intended input box or crash the game. Various fixes to the missions and content of the recently added Patir 2 storyline. Removed the unused portrait image assets from the game. Long planet or spaceport descriptions that created a scrolling text box no longer slide off the screen. Starfield zoom limits can now be customized through the interfaces file. The planet panel will
2025-06-04 23:52 UTC · Community Announcements · warp_core
This is a patch for the recent unstable release, mainly reverting a feature that introduced some major bugs to mission NPCs. Here are the fixes and improvements included here: Removed NPC travel instructions. This fixes issues with some ships sometimes behaving incorrectly, and some mission NPCs starting in the wrong system. Invalid systems will no longer be included in the "neighbors" lists of other systems. Fixed overlaps of some elements on the map panel at particular resolutions. "FW Bounty 1" now includes its destination in its description. Caching in CI/CD now only relies on actions/cach
2025-05-31 21:36 UTC · Community Announcements · warp_core
This is an unstable release, introducing new content and features that may contain bugs. Some notable additions and changes are: Major revamp of Quarg outfits and many new ships. A continuation of the Patir Mystery mission chain. Two old ships and an old outfit rarely used by some human pirates. Numerous new jobs, culture conversations, and some short mission chains. The Coalition intros are easier to find. Many large battles throughout the Free Worlds story now involve smaller fleets on both sides. Different sources of cloaking now offer some different benefits and drawbacks. Ammunition for i
2025-04-17 23:15 UTC · Community Announcements · warp_core
Hello everybody, Today, 17th April 2025, marks a monumental milestone: ten years ago the very first public release of Endless Sky—version 0.7.9—launched on GitHub. https://endless-sky.github.io/images/blog/anniversary/original.png With that anniversary upon us, we’d like to take a moment to reflect on what our passionate, talented and ever-growing community of players, contributors, and volunteers have accomplished over the past decade. Here’s what ten years have brought to the universe of Endless Sky: 498 Star Systems 649 Unique Outfits 277 Distinct Ships 439 Planets to Discover 1,891 Mission
2025-02-22 22:26 UTC · Community Announcements · warp_core
This is a stable release, focused on fixing bugs and making some other small improvements. Some changes include: Fixed an issue where player escorts could start jumping around independently of the flagship. Audio will now remain paused when switching from the player info to ship info panel. Coalition ship and planets can no longer be bribed. Buffed the health and mobility of the Bastion. Adjusted the Firelight Missile Bank. For a complete list of changes, as well as further detail about the summarized changes, see the changelog. A special thanks to everyone who contributed to this release: @Ar
2025-01-25 23:08 UTC · Community Announcements · M*C*O
This is an unstable release, introducing new content and features that may contain bugs. Major new changes and additions include the following: Added individual volume controls for different kinds of sounds. Audio now pauses if mission panels pop up. Most audio now plays faster during fast-forward. Added a new map mode that draws star graphics instead of rings. Reworked human carriers (the Carrier and the Aerie). More consistent turret traverse rates. Missiles now properly go haywire. Pug Seekers are now more susceptible to anti-missile. Added a new alien species in a group of systems that is
2024-10-26 19:51 UTC · Community Announcements · M*C*O
This is a stable release, focused on fixing bugs and making some other small improvements. The biggest change this release is the removal of the "hold fire" command, added in 0.10.9, because of bugs associated with it that could not be adequately resolved prior to this release. We hope to have addressed those issues for the next release in a few months. This release brings one new feature: The addition of the "silent jumps" and "silent scans" attributes, which allow ships to jump and scan without playing any sounds, not even the default ones. Some other changes are: Particularly large capture
2024-09-28 20:12 UTC · Community Announcements · M*C*O
This is an unstable release, introducing new content and features that may contain bugs. Major new changes and additions include the following: Boarding now pits attack against defense when both the attacker and defender choose the attack option. A new fleet formation mechanic has been added with several different formations the player can cycle through. A fleet "hold fire" command has been added. Two new alien species have been added to the game - the young Incipias north of Hai space, and the elusive Successors south of The Graveyard. Some other notable additions and changes to content and m
2024-06-22 18:42 UTC · Community Announcements · M*C*O
This is a stable release, focusing on bug fixes and other small improvements. These changes include: The Gatling Turret and Javelin Turret now each require one crew member. The timer ship in "Sad Archie" has been given the "ramming" personality to improve its consistency. Animated ship and planet sprites are now correctly rendered in the hail panel instead of not being rendered at all or being rendered at a high frame rate. Gave the stock Dreadnought its fourth Torpedo Launcher back that it had lost in a previous release to make room for a bigger battery; it didn't need the bigger battery. For
2024-05-25 22:42 UTC · Community Announcements · M*C*O
This is an unstable release, introducing new content and features that may contain bugs. One of the biggest changes is a rebalance of all ship masses. Alongside this is a 50% increase in thrust, turn, reverse thrust, and afterburner thrust across the board. While newly instantiated ships have higher masses, ships already in save files will now be considerably faster. Have fun! Some other notable additions and changes to content and mechanics are: Various new short mission chains, including one involving the Wanderers and Mereti. The changes to initial velocity and acceleration of missiles in v
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