Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:18 UTC.
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2019-07-12 13:24 UTC · Community Announcements · Glowstick Entertainment
Nikson and I are rebooting Dead Acres as Farmocalypse in the same manner that Dark Deception got rebooted. I think that one turned out pretty decent, so I'm looking forward to doing the same for Farmocalypse. You can follow our progress with the game on our (now active) Farmocalypse Twitter page. Farmocalypse on Twitter Once finished, Farmocalypse will sell for much more, but we will keep the price as is at a massive discount for the remainder of Early Access as a small thank you to everyone who has been so patient as I struggled to get this game finished. I promise you will be happy with the
2017-12-15 18:56 UTC · Community Announcements · Boomstick_King
Hey everyone! Dec update time! I know I haven't updated in a couple months, so I wanted to let you all know what is going on with Dead Acres development. As I have been called out for several times, I am horrible at accurately projecting release dates. Sometimes the delays are my fault and sometimes they are due to occurrences that are out of my control. In this case it was kind of half and half. My main programmer went MIA. It's highly unlike him to not communicate and we are all a bit concerned for his safety. He has been with us for almost 2 years. We have brought on a new guy to help out,
2017-09-17 00:42 UTC · Community Announcements · Boomstick_King
Stone Cold is almost complete and targeted for release sometime in the next 10 days. Stay tuned! A new level is finally coming and we are going to get more on track, releasing a new level every 2 weeks from here on out until finished.
2017-08-31 17:15 UTC · Community Announcements · Boomstick_King
Multiplayer v1.1 is dropping tonight before midnight (PST). Here are some of the update fixes & features: - IP entry for "join game" has been removed - Joining games is now handled by a traditional matchmaker system - Games from both Steam friends & non-friends will be visible - Checkbox to filter out non-friends added - Ability to join/re-join matches already in progress added - Fixed various multiplayer bugs I hope this makes playing a match with your friends a lot easier for everyone! This is why we are in early access. You guys let me know what sucks (ex - IP entry system) and I will do my
2017-08-22 08:43 UTC · Community Announcements · Boomstick_King
Oh man, finally. Multiplayer is up and playable :D! Some compiler issues for the Linux export slowed things down a couple of days. I hope you guys enjoy it with your friends. I will be starting a thread to report multiplayer bugs, should you encounter any. A couple known multiplayer bugs that we will address before the final game launches: 1. If non-host players quit or disconnect, the host needs to quit as well and resume the game. If not, the pathfinding for enemies gets messed up, which messes up the flow of gameplay. Exiting and resuming keeps everything normal. 2. If resuming a multiplaye
2017-08-13 20:42 UTC · Community Announcements · Boomstick_King
Update time! The Multiplayer update is getting close to dropping (finally). The one thing to point out is that there will be a single player mode as well (identical campaign) and that they will each reference separate save files (not shared). I am also getting rid of the level select screen for those 2 modes. Progression will be linear from start to finish. New Game and Resume Game options will launch you straight into gameplay. I understand that people will want to replay their favorite levels with their friends (after beating the campaign) without having to actually play through the campaign
2017-05-18 05:20 UTC · Community Announcements · Boomstick_King
Hey everyone! Time for a new update on the feature that everyone has been requesting the most: multiplayer ːsteamhappyː. That said, the 4 player multiplayer update is coming very soon. We are targeting to have the push out before Steam Summer Sale hits. Additionally, the Early Access pricing will also be raised to the final launch price once the multiplayer update drops, so get the game at this cheaper price while you still can! It won't be much longer now, so stay tuned!
2017-04-11 04:50 UTC · Community Announcements · Boomstick_King
Here's 90% of the items currently in Jack's store. Needless to say, there will be plenty to buy. See if you can guess what they are :P. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/10929259/71d7e7e4a7cef1796031d7274115c060b6421bd3.jpg
2017-03-18 12:27 UTC · Community Announcements · Boomstick_King
Here's a sneak peek at just a few of the enemies that will make an appearance in Dead Acres. There are still many, many more not shown. Enjoy! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/10929259/b1a35f1571cfce6475b577fc00557ff088d53212.png http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/10929259/a2cc819d209951997f628aec40a4af359d01a61f.pnghttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/10929259/6d848274f8e6800c8dfbd2d4a5328171301e7bb4.pnghttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/10929259/5714
2017-02-17 06:27 UTC · Community Announcements · Boomstick_King
Just a heads up. Our launch build is set to have 30 weapons. We will add more in future updates based on player feedback. I will drop the list here shortly. I would also like to say thank you to all of the Early Access supporters by providing an exclusive reward. I am still giving it some thought as to what that reward should be. Most devs make an exclusive weapon skin, weapon, or player model. It could also be an exclusive RV upgrade. Additional stuff like exclusive Dead Acres wallpaper would be easy to add in. I would love to hear your suggestions. As usual, keep your comments appropriate fo
2017-01-05 05:19 UTC · Community Announcements · Boomstick_King
Hey everyone! Quick update. Dead Acres progress is still churning along. Thank you all again for your patience during Early Access! I know we have dropped the ball several times, but a full launch sometime in late February or mid March is looking very likely. I don't have a solid date yet, but that's what I would bet on. We will update with the levels before then to gather some feedback from you all. Another cool bit of news is that due to our partnership with HTC, there will be a Vive VR version of the game that will release shortly after the PC release. Oh, and multiplayer? Ya that's a go :)
2016-09-19 11:39 UTC · Community Announcements · Boomstick_King
Hello everyone! I've (understandably) received a lot of complaints about the lack of development and level updates. I wanted to get everyone up to speed on what is going on over here, so you don't think we've abandoned Dead Acres. Dead Acres is currently 90% complete art asset-wise and 100% complete for music. We still have a lot of bug fixing and code work to do and it's only 45% complete. So you will ask, why no updates? Where are the new levels? Over the past few months code work has been on hold while we tried to build up enough money to pay our coder to finish the levels (the guy has gott
2016-03-26 23:45 UTC · Community Announcements · Boomstick_King
Just pushed an update that fixes a few bugs: - Fixed spitter zombies causing "pigeon poo" effect in Dead Country. - Fixed chainsaw turret not animating properly. - Fixed reinforced wall gate not showing sign post on top half - Improved grenade launcher. Now explodes on impact, but be careful as it will damage your assets as well if they are within the blast radius. Not for close encounters :P. - Fixed not being able to place Jack statue asset from store. - Balanced wood wall, reinforced wall, and brick wall health.
2016-03-24 21:29 UTC · Community Announcements · Boomstick_King
Here's a quick summary of what's up next with Stone Cold and Camp Fubar: Stone Cold - Jack knows where you can get some heavier artillery. Unfortunately, on the way there your RV runs out of gas in the middle of a radioactive desert wasteland, leaving you both at the mercy of attacking mutant sand worms and nuclear zombies. To make matters worse, all gas in the area has been seized by a large bandit gang. Camp Fubar - The spot Jack spoke of is actually an old Army depot. The heavy weaponry is definitely there, but well-guarded by an overzealous Army general with a fierce army (and a dark secre
2016-03-23 23:57 UTC · Community Announcements · Boomstick_King
It's been a long time coming, but the Rush Hour update is now live :). If you've already beaten Dead Country, you might have to start a new game. Here's what's in the new update: Features: - Longer days and nights (50% longer) - New weapons: Crossbow and Sniper rifle - New traps: the grinder - New items: trampoline - New zombies: taxi zombie, zombie pigeon, exploding hobo zombie, SWAT hulk zombie, midget hooker zombie - Human enemies: Knife and gun thugs - New music for Dead Country and Rush Hour - New boss: Verminzilla - Visual improvements: DoF, color enhancement, and bloom lighting - Improv
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