2026-09-11 08:38 UTC · GamingOnLinux
Orc Incremental is a fresh release from developer Nice Ride and publisher Playsaurus that sets you on a path of orcs versus humans with auto-battling. Read the full article here: https://www.gamingonlinux.com/2026/09/orc-incremental-review-an-incremental-auto-battler-inspired-by-classic-warcraft/
2026-09-11 03:53 UTC · Community Announcements · Velasco
Update v1.0.3bLOCALIZATIONA minor emergency update tagged v1.0.3b was released on 4:30 PM UTC on Friday, September 11, 2026 to fix another localisation issue in non-western languages causing some characters not to show. Thanks to 한솔 for reporting this issue.Update v1.0.3LOCALIZATIONAdded missing Simplified and Traditional Chinese translations. The large amount of missing translations for both Chinese variants was the product of a mistake as the full translations were available upon release and due to an error they never made it into the game in their complete state. We sincerely apologise for
2026-09-10 00:24 UTC · Community Announcements · Velasco
This is our first major update since release. Among other things, it is the first of many balance updates as we continue to improve the game. This patch focuses on buffing late game units with increased base damage and improved upgrades, helping them scale better and making them more viable. We’ve also moved some upgrades between vendors and adjusted some upgrade costs. FIXESFixed a serious physics issue where units in the base interacting near the edge of the walkable area could be ejected out of the map and disappear from sight. Thanks to sinwa/HEALTHY and Kerry for providing the first clips
2026-09-08 19:15 UTC · Community Announcements · Velasco
This is our first update after release. It's a small emergency update to address a serious issue affecting international users, with a few tag-along changes. FIXESFixed a critical crash that happened when pressing Play if the Windows username contained international characters. Thanks to 바보 for reporting this and helping us confirm the fix.GAMEPLAYThe Juggernaut is no longer affected by knockback.QUALITY-OF-LIFELimited camera movement in the Blight Tree so the camera can no longer move too far away from the tree.Much bigger updates will follow soon. Future updates will focus on addressing the
2026-08-22 05:29 UTC · Community Announcements · Velasco
We are excited to announce that we finally have a release date. The game is coming out on September 8th.Here’s an overview of what is planned for the final release compared to the last demo version. We'll be unveiling visuals for this new content in future posts from now until release and going into detail about each of the changes.New Allied UnitsAssassin (stealth unit specializing in critical damage), Troll (durable tank that reflects damage), Warg Raider (area-damage fighter with a hook to pull vulnerable enemies out of safety), and Juggernaut (an explosive siege assault unit).Reworked Chie
2026-08-17 10:51 UTC · GamingOnLinux
I foresee a great many hours being lost to this one - inspired in part by Warcraft 2, Orc Incremental is an incremental auto-battler with RPG elements. Read the full article here: https://www.gamingonlinux.com/2026/08/warcraft-2-inspired-incremental-auto-battler-orc-incremental-arrives-september-8/
2026-07-10 14:08 UTC · Community Announcements · Velasco
The demo will no longer be available on the store starting tomorrow, July 11th at 16:00 UTC.This means the demo will no longer be available for new downloads and will stop receiving updates. However, if you already have the game installed, it will not be deleted, and you will be able to continue playing the demo indefinitely.Your save files will be compatible with the full game, and you do not need to take any special steps to transfer them. Even if you uninstall the demo, your saves will remain available. (In case you are interested, they are stored in %APPDATA%/OrcIncremental and are also ba
2026-06-29 19:53 UTC · Community Announcements · Velasco
QUALITY-OF-LIFEUnit cards in the base now show attributes in real time, including buffed values. Thanks to jmills for the feedback.Added the ability to mute upgrades by right-clicking them. Thanks to the anonymous feedback form poster who suggested this.Added a Gold Pickup Range upgrade (with WIP art). Thanks to Tjommel for the suggestion.Portal and Temple upgrades now appear first in their respective vendors.When completing a challenge, the completion prompt now shows the reward you earned. Thanks to firstborndragon for the feedback.Added a "Go back one level when losing to a boss" checkbox i
2026-06-11 19:25 UTC · Community Announcements · Velasco
QUALITY-OF-LIFEAdded draw peeking. You can now peek at the base when choosing new cards, to help you inform your decision, by clicking on the eye icon below the cards. Thanks to the anonymous feedback form poster who suggested this.Added a DPS meter that can be enabled in settings. Thanks to Comatose, rolo7843, dennycascade, and the anonymous feedback form posters who suggested this.While on a Warpath, the Auto-Progress icon is now replaced with an X button that stops the Warpath gracefully.GAMEPLAY & BALANCEKilling summoners causes them to no longer complete the ritual to spawn the Demon boss
2026-06-08 18:41 UTC · Community Announcements · Velasco
Note: Some performance improvements were released in the previous version 0.06 but we forgot to mention it in the changelog for that version. Thanks to Hoopa for noticing and reminding us!GAMEPLAYUnits now have a stronger bias toward targeting enemies in front of them. This results in more natural-looking battles.Lowered the bonus sticky range that units receive while attacking to prevent disengagement from 40 to 20.FIXESFixed an issue causing some players to only hear audio in the left channel in surround setups. This could also happen with headphones if they were using any kind of 3D audio t
2026-06-04 20:53 UTC · Community Announcements · Velasco
LOCALIZATIONAdded work-in-progress localized text for Czech, German, Spanish (Spain), Spanish (LatAm), French, Italian, Japanese, Korean, Dutch, Polish, Portuguese (Brazil), Russian, and Chinese. About 90% of the text is translated on average across these languages, and some text will still appear in English. We are working to finish these translations as soon as possible.Hungarian, Portuguese (Portugal), and Thai are now listed as planned for the full version.QUALITY-OF-LIFEVendors and buildings now flash when you unlock them, making it easier to notice what you have unlocked.Added secondary
2026-06-02 14:59 UTC · Community Announcements · Velasco
GAMEPLAYAdded Warpath, an Accursed Elf upgrade. If Level Auto-Progress is enabled and you win a battle without losing any allies, your surviving units keep fighting through new enemy waves. When the Warpath ends, you receive mini-chests for the levels cleared during it. This is our first toggleable upgrade that you can enable or disable with right-click on the upgrade button.Experimental Boosters and Vampiric Claws now benefit all units, not only Orc Warriors, so units that gain Rage from other sources, such as Totems, can also benefit from them.Experimental Boosters no longer requires Unbound
2026-05-31 19:15 UTC · Community Announcements · Velasco
We just passed the 1,000 concurrent players milestone with our demo! We can't thank you enough for all your support, feedback, and bug reports.We also want to thank everyone at Playsaurus for going above and beyond for us as a publisher.Hopefully, this is just the start. Thank you, everyone!
2026-05-31 10:43 UTC · Community Announcements · Velasco
FIXESFireball Bounce and Fireball Pierce upgrades now correctly persist through prestige. Thanks to Medwich for reporting this.Fixed an issue where Demonic Exactors could be less effective depending on performance. Thanks to Byaweirdo for reporting this.Fixed an issue where Witch Doctors could target injured Dragons with healing flasks even though flasks can not affect flying units. Thanks to the anonymous feedback form poster who reported this.Fixed an issue causing Wizard corpses to not appear.Fixed an issue where old Totem events could carry over into the next level.The unit hover tooltip n
2026-05-30 20:02 UTC · Community Announcements · Velasco
GAMEPLAYAdded a global hard limit of 30 attacks per second.Rage changed from a "whole multiplier" attribute type to a "base percentage gain". BUGSFixed an issue where Orc Warriors could miss their low-health Rage activation. QUALITY-OF-LIFEAdded units names to the unit hover tooltip.There is now an option in the settings to make the unit hover tooltip float and follow the mouse cursor.Blocked the warband area on the right so units can no longer be pushed out of the warband accidentally by other vanguard units. UIThe hover tooltip for the Power resource now tells the player that they can upgrad
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