2026-05-28 21:14 UTC · Community Announcements · Surutsuki
Demo Patch Notes: v0.03.02Card Clash Rework, Mist Overhaul, Backpack System, Negative Vigor Gated & Tutorial ExpansionHi everyone,This is a big one. A lot of the changes in this build are gameplay-deep: we've reworked how Card Clashes resolve, restructured the Limbo Mist, gated negative Vigor behind specific conditions, and rebuilt the tutorial to teach it all properly. Some of these came directly from your feedback (the AI was too stupid, the border-dominance strategy was a little too reliable, the tooltips were doing too much work). We took the time to address them properly.Heads up before y
2026-05-04 16:29 UTC · Community Announcements · Surutsuki
Demo Patch Notes: v0.02.11Mid-Run Save, Grimoire, Settings Overhaul, Tutorial Polish & Sound ImprovementsHi everyone,Big patch this time. We've been working on a few quality-of-life features that came up again and again in your feedback, and quite a bit of polish across the board. Let's get into it.What's NewMid-Run Save & Continue: You can now leave a run halfway through and pick up exactly where you left off. No more "I have to finish this Circle before bedtime" moments.Grimoire & Progress: A brand new Extras section in the home menu, where you can browse the Canones, Reliquiae, and cards yo
2026-04-15 14:05 UTC · Community Announcements · Surutsuki
Patch Notes: v0.02.09Bug Fixes, Animation Speed Options, Enemy AI Improvements & Sound PolishHi everyone,These past couple of weeks we've been heads-down squashing bugs, tuning animations, and (most importantly) teaching Hell's denizens how to actually put up a fight. Let's get into it.What's NewAnimation Speed Options: You asked, we listened. You can now choose between Normal, Fast, and Very Fast battle animations. If you've been tapping your foot waiting for Canones or Card Clashes to resolve, this one's for you.Smarter Enemies (First Pass): Enemy AI has received its first major overhaul. Op
2026-03-28 17:41 UTC · Community Announcements · Surutsuki
Patch Notes: v0.02.07 - Tutorial Fixes & Demo ContentHi everyone,The last few days have been a whirlwind. Seeing people actually playing the demo and breaking our systems has been both terrifying and amazing.We’ve been reading every bit of feedback, and one thing became clear immediately: our tutorial was failing you. Specifically, the "drag to sacrifice" part. We saw players getting stuck, thinking the game was broken when, in reality, we just hadn't explained the action well enough. We’ve added further guidance to that section in this build to make sure the sacrificial area is actually clear
2026-03-24 17:45 UTC · Community Announcements · valeriya
Hi everyone, It’s a big day for us. After a long time spent in the trenches of development - tweaking Canones, balancing the "Surround and Flip" logic, and polishing the aesthetic of the afterlife - we’re finally ready. The demo is live. Honestly, it’s a bit nerve-wracking to finally hit "publish," but we couldn’t be more excited to see how you all handle the first steps in Hell. What’s waiting for you in the Demo? We wanted this demo to feel like a real slice of the game, that's what you can get into right now: First Circle - Limbo: You’ll have access to the full tutorial and the entire first
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