DarkMaus Soundtrack released
The dark and ominous soundtrack of DarkMaus is now available for purchase, and contains 28 tracks from composer Eric Hopton. http://store.steampowered.com/app/444820/
DarkMaus is an indie action RPG with challenging, skill-based combat that punishes careless play.
| App ID | 406130 |
|---|---|
| App type | Game |
| Developer | Daniel Wright |
| Publisher | Daniel Wright |
| Homepage | http://www.darkmaus.com |
| Release date | 2016-01-26 21:07 UTC |
| Release state | released |
| Controller support | partial |
| DLC list (appinfo) | 444820 |
| Store page | store.steampowered.com/app/406130 |
| Last store refresh | 3 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | DarkMaus.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:21 UTC | $4.99 | $4.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 983121 |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 229000 | windows | from app 228980 · shared install | ||||
| 229011 | windows | from app 228980 · shared install | ||||
| 406131 | windows · english | 298.00 MB | 159.12 MB | 6390319810659896995 | ||
| 444820 | english | 66.99 MB | 65.42 MB | 2960774153552297732 | DLC 444820 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 983121 | public | 2026-09-11 21:20 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:20 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
The dark and ominous soundtrack of DarkMaus is now available for purchase, and contains 28 tracks from composer Eric Hopton. http://store.steampowered.com/app/444820/
The dark and ominous soundtrack of DarkMaus is now available for purchase, and contains 28 tracks from composer Eric Hopton. http://store.steampowered.com/app/444820/
Big change - the 6 previous weapon skills are now merged into 3. Having such specific weapon skills was causing too much upgrade lock-in, and most of the weapons in the game couldn't even be equipped on a single run. Other changes: Map vision stays around for longer Slightly more morsels in the mid and late game Ghost allies are not quite as tough with the Ghost whisperer ability Improved balance of NG+++ player upgrade scaling
Big change - the 6 previous weapon skills are now merged into 3. Having such specific weapon skills was causing too much upgrade lock-in, and most of the weapons in the game couldn't even be equipped on a single run. Other changes: Map vision stays around for longer Slightly more morsels in the mid and late game Ghost allies are not quite as tough with the Ghost whisperer ability Improved balance of NG+++ player upgrade scaling
By popular request - you can now use morsels in combat. Hold the B button (Q on keyboard) to consume your smallest morsel. Morsels are still scarce, so use wisely! Other changes: Fixed accessories equipped to their existing slot causing them to be unequipped when reloaded Fixed over-queuing of attacks when doing a sweeping attack or running stab Fixed over-queuing of dodges when taking damage, particularly from ballistas Marrow frenzy ability moved to Y button (hold to activate) Greatsword slams are easier to land Improved some of the end-game story scripting Increased Resilience effectiveness
By popular request - you can now use morsels in combat. Hold the B button (Q on keyboard) to consume your smallest morsel. Morsels are still scarce, so use wisely! Other changes: Fixed accessories equipped to their existing slot causing them to be unequipped when reloaded Fixed over-queuing of attacks when doing a sweeping attack or running stab Fixed over-queuing of dodges when taking damage, particularly from ballistas Marrow frenzy ability moved to Y button (hold to activate) Greatsword slams are easier to land Improved some of the end-game story scripting Increased Resilience effectiveness
I've mostly been working on stability, but some gameplay tweaks too. Unfortunately there are still a number of ongoing crashes out there. Major Fixes Fixed crash when changing weapons quickly after deflecting an arrow Checkpoint files are backed up before saving or starting a NG+, to prevent lost progress in the case of corrupted save files Fixed crash changing graphics setting Fixed crash in UI Performance Full res torch shadows disabled Gameplay If you accidentally damage Anna too much, she will forgive you after killing you once Halberd does more damage to compensate for its higher requirem
I've mostly been working on stability, but some gameplay tweaks too. Unfortunately there are still a number of ongoing crashes out there. Major Fixes Fixed crash when changing weapons quickly after deflecting an arrow Checkpoint files are backed up before saving or starting a NG+, to prevent lost progress in the case of corrupted save files Fixed crash changing graphics setting Fixed crash in UI Performance Full res torch shadows disabled Gameplay If you accidentally damage Anna too much, she will forgive you after killing you once Halberd does more damage to compensate for its higher requirem
DarkMaus is a great name for a game that is basically Dark Souls, but starring a mouse. DarkMaus is out now on Steam, and features bonfires, medieval combat, and even an interface highly reminiscent of From Software's game. The major difference, of course, is that you are a mouse. And your enemies are other mice, along with spiders, crows, and other creatures mice probably encounter in their daily lives. There's also this mechanic, which sounds interesting: "Each time you die, an ally ghost is summoned that retraces your steps, fighting by your side. With time you can collect multipl
The first update is live with some fixes and suggestions from the community. Hopefully I didn't break anything =) Gameplay Crows now land occasionally, giving spear users an opportunity to hit them Improved Bull damage accuracy, especially on charges Depleted stamina warning shows if you failed a block, to make it clear what happened Input Added keyboard shortcuts for menus: 1-4 (4 is the map shortcut) Limited input bindings file, for keyboard only right now. Located in Documents/DarkMaus/InputBindings.txt after you run once with this update. Bug fixes Fixed loading of wrong save file with mor
The first update is live with some fixes and suggestions from the community. Hopefully I didn't break anything =) Gameplay Crows now land occasionally, giving spear users an opportunity to hit them Improved Bull damage accuracy, especially on charges Depleted stamina warning shows if you failed a block, to make it clear what happened Input Added keyboard shortcuts for menus: 1-4 (4 is the map shortcut) Limited input bindings file, for keyboard only right now. Located in Documents/DarkMaus/InputBindings.txt after you run once with this update. Bug fixes Fixed loading of wrong save file with mor
Full appinfo as delivered by Steam PICS, changenumber 34467928. Also at /api/app/406130/raw.
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