Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:27 UTC.
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2026-06-25 17:00 UTC · Community Announcements · alyssa.dicaterino
Dust Fleet is 65% off in the Steam Summer Sale, June 25 to July 9. Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection. https://store.steampowered.com/app/406160/
2026-02-05 16:48 UTC · Community Announcements · Vic Branigan
Greetings commanders!Today's patch has a small change to the game, for those commanders who like to play... a certain way. I'm talking about those commanders who like to build their fleets by accepting "hull donations" from their enemies.Now when you issue a capture order with a group of APCs, all the APCs will get involved. The previous behaviour would only send the minimum number of APCs required, so if any of them were destroyed, the capture would fail.Happy capturing!Full patch notes below.CHANGEAll selected APCs will now be sent when a capture order was given, instead of the minimum numbe
2026-01-20 14:47 UTC · Community Announcements · Vic Branigan
Greetings, Commanders!Ongoing maintenance of your battle computers continues with another small update this week. Many of you have requested that the Knight MkII and Wolf MkII be available in the standard shipyard, since these ships are still fairly low-tier. I've pulled a few strings with the Admiralty, and they've agreed!Patch summary:CHANGE: Knight MkII and Wolf MkII can now be built at Standard Shipyards.FIX: Loadout list on the loadout view sometimes cuts off the bottom ships if the list is long.Stay safe out there, commanders!
2026-01-12 15:58 UTC · Community Announcements · Vic Branigan
Hello commanders. Happy new year, and welcome to 2376! Continuing to refine this cycle of Dust Fleet, here's another small update! Please do leave a review of the game, it helps a lot with visibility. And if you see any bugs, you can find out how to report them here. CHANGES Performance improvements. Balance update. Heavy laser was incorrectly doing as much damage as the heavy battle laser. Heavy laser damage decreased 400->320, placing it between the medium laser and heavy battle laser for damage output. FIX Memory leak caused by missions ending during intense combat.
2025-10-03 10:44 UTC · Community Announcements · Vic Branigan
You may have seen news of a vulnerability in the Unity engine today. Don't worry commanders, I've got your back! Unity have released a fix, and I applied it to Dust Fleet immediately. Your battle computers remain secure and unaffected by this issue.
2025-08-20 13:26 UTC · Community Announcements · Vic Branigan
Hello commanders! A small update today to fix some minor issues reported by very helpful commanders. Thanks for being part of Dust Fleet's community, and please do leave a review if you haven't already - it really does help! Fixes Some objective-specific rewards are not given if a game is reloaded mid-mission. Assigning fighters to a loadout did not persist in some circumstances. When changing a turret or module in the loadout editor, the tooltip did not update. {STEAM_CLAN_IMAGE}/37645061/c829fc3f96c24a9fbbddf39282c9e7d8a3bd9968.png
2025-08-13 10:54 UTC · Community Announcements · Vic Branigan
Hello commanders. The eagle-eyed among you may have noticed an update to your battle computers. This update addresses the last of the stability issues, which was affecting a small number of players. There's also a few minor fixes included, one of them fixing a major debuff to the "Local Contacts" location effect. {STEAM_CLAN_IMAGE}/37645061/47cd47f8ab5441f780f2f613147982104c6f12e6.png Thanks are due once again to our community of helpful commanders for helping identify some of these issues. Thank you for making the game better for everyone. If you've been playing Dust Fleet please do leave a r
2025-08-04 10:32 UTC · Community Announcements · Vic Branigan
Greetings commanders! You may have noticed a few small updates to your battle computers over the past few days. I've been tracking a few rare but annoying freeze bugs that some players have experienced. I'm pleased to report that with the releases over the past few days, and today's release in particular, these issues should be eliminated. Apologies to all commanders who have encountered these issues, and thanks to those that have provided information and bug reports. As always, I'll continue to track bug reports to ensure this space dragon has been slain! Here's a summary of fixes from the la
2025-07-25 11:54 UTC · Community Announcements · Vic Branigan
Greetings from the Dust Zone, commanders! It's come to my attention that some of you like to throw around some BIG fleets in your campaign and Sector Assault games. Well, this update is for you! I've been aboard a science station in the Thoricus Sector working tirelessly on Dust Fleet's internals. I've rebuilt a lot of the battle code to make use of some of those spare cores your CPUs have lying around. The end result is big performance gains for users on low and mid range CPUs! You'll find Dust Fleet running about twice as well as it used to during big battles. And that's not all. There are i
2025-05-07 09:34 UTC · Community Announcements · Vic Branigan
Hello commanders! A small bugfix is now being deployed to your battle terminals. Here are the details: Fixes The Clydesdale-S could not be reverse engineered in Sector Assault Captured ships could not be refitted to a new loadout if the player only has one loadout available for that ship class. Stay safe out there, commanders!
2025-01-13 23:09 UTC · Community Announcements · Vic Branigan
Hello commanders! Another small update today for your battle computers. Some commanders reported a few intermittent issues. The techs have been looking over those reports and come up with some fixes. Thanks are due to the bold commanders who supplied information leading to these fixes. Their invaluable help has been noted in their personnel files, and Admiral Connelly is preparing a firm handshakes for them all as we speak. FIXES After a battle involving fighters, on rare occasions the game could became stuck while processing the next turn. When dragging a ship to create a new fleet on the sta
2024-12-31 12:37 UTC · Community Announcements · Vic Branigan
Greetings commanders, I hope you're enjoying Dust Fleet! I have a tiny update today to fix an issue with the loadout editor. Please do continue to report any bugs you find so I can squash them as quickly as possible. To leave a bug report, see this thread. Fix Loadout screen may break when trying to edit a ship from an opposing faction in some circumstances. Thanks for playing Dust Fleet this year. It's been really wonderful to turn your helpful feedback into real improvements. Thank you all for helping make Dust Fleet a better game. If you haven't yet left a review, please do consider doing s
2024-12-24 18:32 UTC · Community Announcements · Vic Branigan
Season's greetings, commanders! We're releasing a small patch today to correct a few issues that were reported with the Sector Assault update. As always, please report any issues you come across so they can be fixed as quickly as possible. To leave a bug report, see this thread. Also, it really helps small games like Dust Fleet if you have the time to leave a review, so please do if you can! Now, onto the fixes! FIXES 3-way battle did not work correctly when player withdrew from battle. The location was still shown as contested, preventing moving to the next turn. With this fix, if a battle lo
2024-12-19 18:03 UTC · Community Announcements · Vic Branigan
Hello commanders! Winter is cold, space is colder. But starting today, you can heat things up by getting Dust Fleet at a huge 50% discount, from December 19th to January 2nd. And if you already own Dust Fleet, there's something for you too. Update #5 is live right now. Welcome, commanders, to The Sector Assault Update. I've been picking up hypercom messages from all the brave commanders continuing the fight in Sector Assault mode, requesting new features and improvements. The Orbiting Disco Corps of Engineers (me) has been working hard to put those requests into action, and here's what I've go
2024-07-30 12:23 UTC · Community Announcements · Vic Branigan
Hello commanders! Another day, another update! Today, I have two more requested changes from players. I think you're going to like both of them, but the headline is that bottlenecks from hyperspace exits are now a thing of the past! Even big fleets can pour out of the wormhole without delay. Enjoy! {STEAM_CLAN_IMAGE}/37645061/e6cde8bd4b017dcc1b9ddb843d8352d6163b8fb5.gif If you're enjoying Dust Fleet, or even if you're not, why not leave a review? It really helps small games like Dust Fleet to get seen. To leave a bug report, see this thread. On with the patch notes! CHANGES Exits from hyperspa
Full appinfo as delivered by Steam PICS, changenumber 38496720. Also at /api/app/406160/raw.
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