2019-04-05 15:15 UTC · Community Announcements · Maria
Hi all! Artem Netyagin is with you today! I'd like to give you the development report. I won't talk much, though. We delivered a great deal of new content for you to check out! We hope you're going to like it. We're creating more volume and adding details to the game world. Follow the link to read and view more on our Steam page. In addition, starting April, we're going to publish the The Uncertain: Light At The End news only on the Steam page. The page of part one will no longer see any development updates on part two! However, we'll keep publishing the most important news on both pages. Add
2019-03-29 20:17 UTC · Community Announcements · Maria
Dear friends, we'll be honest. We've been feeling very jittery since last night. Delaying the launch was a tough call. We were ready to take your rage. We prepared to explain our decision time and again, and to face your discouragement. We held our breath and followed your comments on social media and Steam. We were on pins and needles even before the first comment arrived. We got even more excited as we received more of them. Your support made us so happy. There were no rejection or denial, and it was so amazing to see! And today we would like to thank each and every one of you. Those of you
2019-03-28 16:09 UTC · Community Announcements · G.R.E.A.T.
We would like to announce the delay of part two of our project. It wasn't an easy decision to make, but it is final. We believe it would be fair to explain our reasoning behind the delay. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24743864/76253c39ff5d27547c5d29166d600948ecd2541f.jpg Release dates and porting to consoles Being a small independent team, we find it important to draw the maximum attention to the game release. Besides, you deserve to play the game wherever you feel most comfortable. We're planning to finalize the game by July 2019, and port it to consoles u
2019-03-24 13:11 UTC · Community Announcements · G.R.E.A.T.
Hello, dear friends! We'd like to tell you more about characters of The Uncertain: Light At The End. Let's start from Emily Hales. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24743864/b27d62711b21f621ca833b79fe9713655a55e5d3.jpg Age: 24 Height: 5'6" Weight: 133 lbs. Emily is a former spatial designer (it's a more complex profession than a 3D modeler and visualizer, focusing on VR and AR). She knows the city very well because of her profession. She may act as a guide in a group or go out on reconnaissance missions. Not only she is interested in survival—she also deeply ca
2019-03-05 22:34 UTC · Community Announcements · G.R.E.A.T.
Hi all! Artem Netyagin is with you today, and I give your our monthly development report. As we planned, February brought some advancements to our teamwork organization, and things began to improve. The tasks we set out on a path are mostly tedious, I don't want to bore you with these. In a word, we're still setting up locations and game logic, making puzzles and minigames, refining gameplay, and fixing glitches. But we made a bunch of new stuff that I'll show you below! Now we work on Steam Audio, the plugin that makes all effects sound more natural by recreating the interaction of sound wave
2019-02-05 16:35 UTC · Community Announcements · G.R.E.A.T.
Hey there! I'm Artem Netiagin, and today I'm going to tell you about the work we've done :) January is over. It's time to sum up everything we did. We took a good long holiday, which left us with just a few working days. But the work we did last month was really great. The thing is, we don't have that much time left until the release. The whole team is racing against the clock. As we planned, the team faced a change (for the better), and the reorganization allowed us to prioritize the tasks that were falling behind, such as gameplay and animations. Major changes are ahead, and we're very hopef
2019-01-15 22:10 UTC · Community Announcements · G.R.E.A.T.
There's only one week left till the end of The Uncertain — Light at the End Beta. We've received tons of useful feedback, ideas, and suggestions from you. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24743864/56ddfeecdf1082dd1a39f160983acaf23112a660.jpg If you haven't had the chance to try out the Beta version, you better hurry — all access keys will be disabled as soon as Beta ends. We also have a favor to ask of you. There's a link to a feedback form in the same e-mail, which contained the Beta access key. Please, take a minute and fill it in. It's the best way to share
2019-01-05 00:14 UTC · Community Announcements · G.R.E.A.T.
Dear friends, the next CBT stage is about to start. As you requested, you no longer need to download any files. We sent you Steam activation keys instead. Please, check your e-mails. If you filled in a participant's form, but you haven't received a key, please, check your spam folder. If you entered your e-mail address correctly, you should have it. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24743864/b1c06a9dcf58b89f49f94c5aeba94adcb26875d9.jpg Follow the instructions as shown in the GIF animation below. After you activate the Beta version, it'll appear in your library.
2018-12-31 14:16 UTC · Community Announcements · G.R.E.A.T.
Today the year 2018 is ending. Can't wait for 2019! It'll bring us the Uncertain: Light at the End! Before we proceed to the wishing part, let's take some time to reminisce the past year. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24743864/2fe11b357d8bb4ba09934ef4ce45529310c7b1ea.jpg We spent the first half of the year in silence, but it was a busy time. We were developing the game and preparing the Kickstarter campaign. We recorded a trailer, built the demo version, interviewed the team, developed the advertising campaign—and the game development never stopped! Before
2018-12-22 02:38 UTC · Community Announcements · G.R.E.A.T.
Hello, dear friends! We are glad to launch the closed beta testing finally. It will consist of several stages. During them we will collect a feedback from you and our own testers, analyze it, fix bugs and upgrade the game with a large number of new features. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33666106/b61b2a6ddec01bbb84e1c0531b094670e462150d.jpg At the first stage of the CBT we present you a part of the game from the very beginning of the game. Its gameplay is almost ready. All characters already know their cues (only in the form of subtitles). But they may stil
2018-12-12 14:35 UTC · Community Announcements · G.R.E.A.T.
As you might have noticed, we recently updated the game info both on our website and on Steam. We removed the word "episode" from the description, and there's a reason for that. We gave up on the idea of episodes. More specifically, we gave up on it a while ago. The new description just dots the i's and crosses the t's. When we started developing our very first game, we'd planned to make it episodic: first game first, continued story in the episode two, and the grand finale in the episode three. However, the highlights shifted in the course of the work. There are three reasons why the Light at
2018-12-04 13:44 UTC · Community Announcements · G.R.E.A.T.
Hello, everybody, and welcome back! Artem Netiagin speaking, and it's time I tell you about the things we did in the past few months. As you'll recall, by the end of September we completed a Kickstarter campaign, which consumed a lot of effort and resources. Despite this, we tried hard to keep the development momentum and make it. The winter is coming. We're still working hard, warming ourselves by our system units heat. What we achieved, you ask? Our biggest accomplishment is the game levels we've been building. Aside from fine details, the locations are 70% ready! We also took a new look at
2018-11-19 22:07 UTC · Community Announcements · G.R.E.A.T.
Hello, dear friends! My name is Alexander Tsvetkov, I am a game designer at ComonGames studio. Today I will tell you about the features of the Episode 2 gameplay, and Artem Netyagin will reveal the differences with the first episode. Our gameplay is engaging thanks to our small gameplay perks. You will hardly notice all of them, but together they work to build the picture. We achieve this by constantly asking ourselves the questions: what would attract the player’s attention? What would be interesting to explore? Which paths would they want to take? Which events would help unwind the story in
2018-11-09 07:46 UTC · Community Announcements · G.R.E.A.T.
Hello, dear friends! Let us share some project news with you. Kickstarter the campaign unforutnately has failed, but this just challenged us. There's no sense in pointing fingers, arguing over right and wrong, and sorting out what we missed. Of course, we feel it's essential to analyze the ups and downs internally. We will figure out our mistakes and draw conclusions for the future. We'll hardly bring The Episode Two back to Kickstarter. As we said, our resources are enough to complete the development process, however hard it'll be. We have a release ahead of us, and The Episode Three is just
2018-10-24 20:59 UTC · Community Announcements · ComonGames
Hello, dear friends! The ComonGames team is on air. Today we’ll talk about an important pending issue. Only 24 hours left until the end of our Kickstarter campaign. The last month has been very intense and exciting. We hope that you enjoyed our updates and learned more about the development process of The Uncertain. 681 people have supported us since the beginning of the campaign. You left your comments to the news, told your friends about us, followed the project! Rest assured, no matter the result, it’s just a start. Follow us on social networks and see the development process. We promise to
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