Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:01 UTC.
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2026-08-28 19:15 UTC · Community Announcements · vfqd
Hi everyone!To begin with, just wanted to say thank you to everyone for helping us have such an amazing launch week. Let's chat about the future of Combolands and Crux in general. The first thing you should know is that we both work part-time at Crux. We've been been able to be full time for launch, but from next week we'll unfortunately have to be back to part-time - for a while at least. Not only that, but we're both exhausted from a very stressful final push, so yeah, we need to recuperate a bit. With that out of the way, our focus for the next little while is going to be first on localizat
2026-08-28 09:30 UTC · Community Announcements · vfqd
Hi everyone, Another patch to fix some more issue that seems to be cropping up. We're going to also be doing a roadmap/explainer post later today. Anyways, full patch notes below: Fix a bug where gems and tomes sometimes wouldn't go into jewllery box / bookshelf Fix a bug where getting more blueprints sometimes wouldn't stack if you already had the same blueprint Fix a bug where you'd be unable to get info while hovering over buildings Fixed an issue where an inn's effect would not work if placed from a blueprint Fix a rare issue where your save would lose progress when saving Fix a bug where
2026-08-26 15:00 UTC · Community Announcements · vfqd
Hi everyone,By far the most requested feature in the game is a way to access more information about your current run, buildings, heirlooms, councillors, etc. So we've added a compendium to the game just for that.It also shows buildings you may have dismissed from the pool for your current run.This build also fixes a bug where the windmill could not be triggered.Happy building-Sam
2026-08-25 14:45 UTC · Community Announcements · vfqd
Hi everyone! We've been overwhelmed by the wonderful response to our mini roguelike, thank you all so much! There are some things that have come up a lot of times in feedback - like wanting a compendium of everything. We are aware of those and we'll get to them! Today's patch is mostly smaller bugfixes and irritations people have been experiencing. Full patch details below: Fix an issue where the Politician's re-select guild effect would make you lose access to neutral buildings Fix a rare issue where the Politician's re-select guild effect would put the game into a messy "no guild" state Fix
2026-08-24 14:09 UTC · Community Announcements · vfqd
Hi everyone!! The day is finally here. Combolands, our mini citybuilding roguelike, is out now on Steam! It’s been a nerve-wracking but also incredibly exciting past few weeks. After many months of effort - tweaking the demo, Steam page, even the title - our game finally broke through, mostly thanks to a Polygon article calling it “Steam’s coolest new roguelike in years”. You can imagine how happy we were about that line! Here’s the final ‘launch’ trailer: Of course, this extra attention also meant a new wave of feedback, which we’ve been working hard to implement into the final product. Thank
2026-08-24 11:30 UTC · Community Announcements · vfqd
A few final tweaksBlueprints of the same type will now stackTrading post, reliquary, shrine and vault will now show preview scores correctlyCharcoal changed to "campfires burn for 3 times as long"Red, green, gold and blue paint all had their durations reducedRejigged a few unlock progression numbersSee you in a few hours-Sam
2026-08-23 10:45 UTC · Community Announcements · vfqd
Hi folks, I figure I should start posting these on Steam too now.Small pre-launch patch, full details below:Reduced guild unlock thresholds for later guildsAdd debug menu to allow unlocking all guilds if so desiredFix currently placing range cache bugFix a bug where skipping would sometimes not give new buildingsNow you can't reroll while building options are appearingRerolling now toggles off the dismiss buttonFix text layout error with rank 6Nesting dolls now allows placement on ungrown fieldsActivation philtre can now be used on buildings with no triggers leftHappy buildings,-Sam
2026-08-05 10:06 UTC · GamingOnLinux
Combolands is a mini citybuilding roguelike! Place buildings, stack combos, and master deep strategy in short bursts. Read the full article here: https://www.gamingonlinux.com/2026/08/mini-roguelike-citybuilder-combolands-from-terra-nil-designer-launches-august-24/
2026-07-28 14:13 UTC · Community Announcements · vfqd
Hey everyone!! We have a release date for Combolands! It’s launching on Steam on August 24th. I hope we’ll see you there! You may have noticed some changes to our Steam page, including some tweaked text and key art. This is to reflect a fresh vision for the game overall. We’ve had a lot of feedback from the demo, which we’ve been working hard to incorporate into the final product. The game now has procedurally generated islands and a completely overhauled progression system, plus a wide spread of tweaks and fixes, extra guilds, and some other surprises… We’re extremely excited to show you all
2026-06-15 13:32 UTC · Community Announcements · vfqd
Hi everyone!Ahead of Nextfest this week, we have one last patch that covers some niggles and adds some QoL features, as well as a bit of new content. Full details below:New Content:Added a neutral unlock that allows you to decide whether to end a milestone as soon as you hit the target. If you have an existing save, you'll to need reach Neutral level 7 and finish a run to unlock thisAdded 3 new potions:Add a potion that gives a blueprint of target buildingAdd a potion that allows the next placed building to be placed anywhereAdd a potion that makes the next building roll, blueprint satchel, or
2026-06-09 08:46 UTC · Community Announcements · vfqd
Hi everyone!We're so happy you're enjoying the new demo, we're really proud of it. A couple of game breaking bugs have come up that we've patched. There a couple of minor tweaks and improvements as well.Changes:Fix a bug where torch with multiple effigy pyres could cause an infinite loopFix bug with recycling potion giving null consumablesFix bug with nesting doll causing the game to become unplayableChange placements counts:Wall 5->6Palisade 7->9Plateau 4->5Rail 3->4Add animation to effigy pyreFix an issue with the victory screen showing the wrong demo crownsAdd a "magic" animation that track
2026-06-05 14:27 UTC · Community Announcements · vfqd
Hi everyone!We heard your feedback and we're thrilled to let you know that we've got a new, much improved demo available right now!This demo completely overhauls how the progression works. Mechanics, guilds, buildings, and heirlooms are unlocked slowly, not all at once.Some highlights:We've replaced the Maritime guild with the Martial guild - which has all sorts of interesting interactions focused on removing buildings (Maritime will make a comeback in the full release)The demo now features semi-procedural maps, no more playing the same map over and over again.A whole new unlock system, comple
2026-04-27 19:20 UTC · Community Announcements · vfqd
Hi everyone! Thank you all so much for playing our little demo and being a part of Combolands from the very beginning! We've got loads of really good feedback from this demo and we want to take all of that and roll it into a second demo. We're targeting the end of May for the new demo. The new demo will feature semi-procedurally generated maps, so there will be a much wider variety of play possible. We won't take down the current demo so you can still play to your heart's content. But we also won't be doing small updates to it, we'll just add all our changes and fixes to the new demo. As alway
2026-04-17 11:13 UTC · Community Announcements · vfqd
Hi everyone!Thanks so much for playing the Combolands Demo, it's great to see you all having fun! We've got a new toy for you to play with: Ghost Paint which allows you to change what a building targets (kind of like opposite rainbow paint). There are also a bunch of improvements and bugfixes.Full patch notes below.Happy building!- Sam New Content:Ghost paint - Building Upgrade: Permanently modify target building's affected category to one of your choice. You may only select a new category that already exists on the map. Balance tweaks:Change ranch score for husbandry in range from +40 to +30C
2026-04-15 09:55 UTC · GamingOnLinux
Based on a hit prototype game Tiny Towns that had over 100K views on itch.io, Combolands is a deckbuilder where cards are buildings and the map is your deck. Read the full article here: https://www.gamingonlinux.com/2026/04/designer-of-terra-nil-reveals-combolands-a-deckbuilder-where-cards-are-buildings-and-the-map-is-your-deck/
Full appinfo as delivered by Steam PICS, changenumber 38739498. Also at /api/app/4075620/raw.
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