Indie Game Battle is a multiplayer fighting game for up to 8 players inspired by the Super Smash Bros series. However, IGB features indie characters instead!
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public
1720405
2017-03-28 17:01 UTC
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407621
windows
3.84 GB
859.99 MB
1947216568959985441
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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1720405
public
2017-03-28 17:01 UTC
4 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2017-09-06 17:35 UTC · Community Announcements · FelixBlobDev
Hey everyone! As most of you heard in the last announcement, Indie Game Battle is now officially cancelled (check the last news post for the details if you missed it). However, we will still deliver at least one final update, which is the v2.1 update we've talked about for a long time. So you'll get the better graphics, fixes, the intended new characters for that update (such as Bullet Kin and Crow), and more. We also may still support the game with patches if there are any major bugs and balancing issues. It is also possible that we will add a few more things, such as certain characters... Bu
2017-09-05 15:39 UTC · Community Announcements · FelixBlobDev
Hey everyone. Unfortunate news today. In short, Indie Game Battle will be cancelled in the near future. Better explanation as to why, is below. We are getting tons of hate from certain people, from as far back as 2 years now, and some of those people have been consistently following us for all of that time. Some developers even chose to believe what these haters said; so we have therefore been unable to get some characters, and others have been deconfirmed. As such, the motivation to work on IGB is extremely low. It has been for months, and IGB is by far our most stressful project. The stress
2017-08-14 11:42 UTC · Community Announcements · FelixBlobDev
Hey everyone! Indie Game Battle is still kind of on hold right now, as motivation isn't currently too high and we are focusing on some other projects. So there isn't currently much development. That said, whenever we might get back to it, we may also do some changes. Some stages and other things are being redesigned and similar, and some things will just outright be changed. May got more info on that in the future however. Thanks for the patience. -Felix
2017-06-24 12:08 UTC · Community Announcements · FelixBlobDev
Hey everyone! Just here to quickly say that IGB is now 50% off on Steam. So if you don't own the game yet, now may be a good time to get it! Also, as for progress lately... It's slow, but still going. So v2.1 will still get there eventually. We may have more coming surprises too... -Felix
2017-06-04 11:26 UTC · Community Announcements · FelixBlobDev
Hello everyone! Just felt like writing a small update, as we've been a bit silent. v2.1 is still underway, but for now I've been focusing on finishing my next game; Geneticognito. It's currently in it's last beta testing phase right now, so a release date may pop up very soon. Might be in a week if everything goes well! If you are interested, you can take a look and play the demo here: https://felixblobdev.itch.io/geneticognito Once Geneticognito is out I may post about it again here to let you know. Though, when it's out, I will also put more of my focus back to Super Gear Quest (which you ma
2017-05-14 16:15 UTC · Community Announcements · FelixBlobDev
Hey everyone! We've revealed a few more new characters. Here are two of the bigger ones: Bullet Kin: https://twitter.com/IndieGameBattle/status/863409527147950080 Spark: https://twitter.com/IndieGameBattle/status/863062026108760064 And here's some new v2.1 (beta) gameplay: Chip vs Gip: https://youtu.be/CE7cPy7N8Ts Matt vs Crow: https://youtu.be/lb1NFbFIguQ Cal vs Gip vs The Kid vs Viridian: https://youtu.be/wdM4w5jOrmM -Felix
2017-05-12 06:29 UTC · Community Announcements · HolyHeaven
Hey everyone! Three more characeters have been revealed, here are their announcements from Twitter. Fancy Pants: https://twitter.com/IndieGameBattle/status/861955748317757441 Duck from Duck Game: https://twitter.com/IndieGameBattle/status/862271638884274177 Blanche from Plasma Puncher: https://twitter.com/IndieGameBattle/status/862705432091123712 Even more characters coming in the following days! - Juan
2017-05-08 16:42 UTC · Community Announcements · HolyHeaven
Hey everyone! If you seen our Twitter then you probably know that we've revealed quite a few characters lately. But if you haven't, I'll post the links down below for you to check them out: Ecks from "You Have 10 Seconds": https://twitter.com/IndieGameBattle/status/860141718728921088 Reynardo from "Stories: The Path of Destinies": https://twitter.com/IndieGameBattle/status/860510572416204802 Niko from "OneShot": https://twitter.com/IndieGameBattle/status/860826254223847424 Phil from "Riddle School": https://twitter.com/IndieGameBattle/status/861242073961385984 And today we've just revealed SCP
2017-04-06 00:37 UTC · Community Announcements · FelixBlobDev
Hey everyone! Just a little update, so here's something cool, and some progress. Brad from LISA and Batter from OFF are now confirmed for Indie Game Battle! Expect more details about them later in the v2.1 Direct. https://twitter.com/IndieGameBattle/status/849762493727739905 Color improvements: https://twitter.com/Kirbypwnage/status/848545684408201216 Some strange blast zones: https://twitter.com/Kirbypwnage/status/849004048053395459 New stage select icons, and improved stage select: https://twitter.com/Kirbypwnage/status/849446944552472581 https://twitter.com/Kirbypwnage/status/84959066404832
2017-03-28 17:25 UTC · Community Announcements · FelixBlobDev
Hey everyone! Here's another patch. Mostly to once again attempt to fix that 1 major bug, but this time we also have a brand new stage for you guys while you wait for the big update we still got coming. :) Here's the changelog: **Additions** -Added the Blanco's Boneyard stage! **Changes & Improvements** -Updated a lot of the UI in the settings menus (Other Settings, Extra Settings, and the Item/Assist toggle menu) -Updated Toadie and Ghostie's renders. **Fixes** -Finally fixed that annoying bug where you could get stuck on the ground, especially when going up from a ledge, as last update did n
2017-03-26 03:24 UTC · Community Announcements · FelixBlobDev
Hey everyone! IGB v2.06 is out! Not a huge update overall, but it fixes a major bug that was missed in the last update, and does some slight improvements to some stuff. Here's the changelog: **Changes & Improvements** -Replaced one of the older tracks on Retrolands with a new, improved one. -Updated the stage select icon for The Arena. -Rearranged the character select a little bit. **Fixes** -Fixed a major bug with ledges. Sometimes when trying to roll or climb up from one, you could get stuck. EDIT: Ledge bug does not appear to be fixed, so expect another patch. -Felix
2017-03-23 00:00 UTC · Community Announcements · FelixBlobDev
Hey everyone! We decided to release a new update for you guys while you wait for the big one! We've of course hidden all the big content we're still preparing, but this update has a lot of new stuff added to it that you guys are gonna like, and it overall just boosts the game quality a bit. You'll maybe see why, so here's the changelog: **Additions** -Added name tags! You can now type out your own name tag on the Character Select. Supports up to 15 letters. -Added item throw animations for Cal. -Added a stage alt for Firkant Express. Now you can ride the train at night! -Including the new rede
2017-03-11 02:01 UTC · Community Announcements · FelixBlobDev
Hey everyone! Some cool new stuff this time, so I'll once again just get into it.You'll definitely like some of this stuff! Another teaser: https://twitter.com/Kirbypwnage/status/836937150021120001 Rebalanced Artist up b: https://twitter.com/Kirbypwnage/status/838737502194249730 Grabs are coming! https://twitter.com/Kirbypwnage/status/839615758976102400 Hmm, another teaser... https://twitter.com/IndieGameBattle/status/839666401761705986 The Arena's brand new screen: https://twitter.com/Kirbypwnage/status/840240599710203904 https://twitter.com/Kirbypwnage/status/840253431025561601 Dynamic scree
2017-02-26 21:56 UTC · Community Announcements · FelixBlobDev
Hey everyone! Sorry for taking a while with the next update, and for being a bit silent. But we're continuing to work on it. So arm yourself with some patience, as the wait is probably gonna be worth it! Anyhow, here's some more progress since last update: Some progress on Crow and Timmy: https://twitter.com/Kirbypwnage/status/829533328466378752 Color alts for Oka and Woodle Beaver: https://twitter.com/Kirbypwnage/status/831491810614734850 Brand new Logo and Icon for IGB: https://twitter.com/IndieGameBattle/status/834836722471018496 While not strictly progress, here's an image of IGB's 1st par
2017-02-06 15:47 UTC · Community Announcements · FelixBlobDev
Hey everyone! Just a short post to show you some of the stuff we've been up to lately. Crow progress: https://twitter.com/Kirbypwnage/status/827907510388547584 More Crow: https://twitter.com/Kirbypwnage/status/828264952951664641 Camera restrictions during pause removed: https://twitter.com/Kirbypwnage/status/828302162493112321 Name tags: https://twitter.com/Kirbypwnage/status/828328307439628289 Name tags on the character select: https://twitter.com/Kirbypwnage/status/828559662639357956 Brand new Retrolands stage design: https://twitter.com/Kirbypwnage/status/828599103521165314 -Felix
Full appinfo as delivered by Steam PICS, changenumber 38723709. Also at /api/app/407620/raw.