2026-09-09 08:50 UTC · Community Announcements · Two Pixels UG
Dear Travelers,It’s been a while! We haven’t posted an update in quite some time. And unfortunately, we don’t have any good news.As you may have noticed, the game’s Early Access release didn’t go as well as we’d hoped. When We Arrive fell significantly short of our expectations.As a young studio, When We Arrive has been with us longer than almost any other project. That’s why the following decision was anything but easy for us:We will be discontinuing development on When We Arrive.For us as a small indie studio, it’s unfortunately not financially viable to continue this project under these cir
2026-06-27 08:54 UTC · Community Announcements · Two Pixels UG
We've optimized a few settings for the in-game voice chat to make the audio sound better!Adjustment: The audio settings for in-game voice chat have been optimizedPlease make sure all your friends are playing the same Early Access version for multiplayer! We're excited to hear your feedback! And a huge thank you for your support — it really means a lot to us!Have a great journey!
2026-06-26 16:42 UTC · Community Announcements · Two Pixels UG
The Proximity Voice Chat is finally here!Bug Fixes:If the host is the only one left on the journey after connection drops and other players in the session cannot rejoin, the journey can now be completed as usual without the host being automatically kicked from the session after 5 minutesThe synchronization of player movements between clients and the host has been optimizedAdjustments:Food at the banquet now disappears after useEnemies no longer immediately attack players in the immediate vicinity; instead, they are first alertedWhen using tools, the appropriate animation now always plays. Addi
2026-06-12 12:36 UTC · Community Announcements · Two Pixels UG
We've adjusted the enemies so you'll have a better chance of defending yourselves!Bug Fixes:The goblin camps in a region have been fixed so that non-hosting players can now see them.Switching items between hand slots has been fixed.Adjustments:The tutorial text in the tavern regarding skills has been updated.Item carrying has been adjusted to telekinesis carrying for all current classes.The balancing of mushrooms and tools has been adjusted.New:Goblins and wild boars can now be tripped.Equipable items can also be thrown.Please make sure all your friends are playing the same Early Access versio
2026-06-07 14:03 UTC · Community Announcements · Two Pixels UG
Many of you have been asking what the actual goal of the game is. Today we're revealing a major part of our story. The fog in the distance is lifting, and starting with this patch, a ray of light marks the destination players are trying to reach. There, the god Auran is said to reside, god of protection and last glimmer of hope. More information about our lore will follow in an upcoming post.Bug Fixes:Boars now disengage from the player after a successful attackAdjustments:Goblins can now be lured into bear traps to stun them brieflyNew:Auran's mountain is visible in the distance and serves as
2026-06-05 11:41 UTC · Community Announcements · Two Pixels UG
With this patch, we've fixed many of the bugs that were reported to us.Bug fixes:The text in the pop-up that appears when you complete a journey without dying now displays the correct amount of rune currency earned from the journeyThe food summoned by the mage skill is now properly cleared after a journeyThe Song of the Cursed Flute has been trimmedThe Game Over pop-up can no longer be accidentally closed using the Escape keyThe dirt of graves also clears up properly after the journey endsThe issue with activating active skills of non-hosting players has been fixedAn error that occurred when l
2026-06-02 13:15 UTC · Community Announcements · Two Pixels UG
With this patch we've fixed a large portion of the bugs that were reported to us. We've also made some adjustments to item generation.Bug fixes: Status effects are now correctly removed at the end of a roundPlayers no longer get flung around when entering a new locationPlayer names in the revival window are now displayed correctlyFixed a bug in loot location generation – all players should now always be able to see the objectsFixed a bug in spectator mode that allowed players to switch the camera after a round had endedWhen a player who was turned into a stone is transformed back while being c
2026-05-31 18:24 UTC · Community Announcements · Two Pixels UG
One of the most-requested changes has been added!Bug Fixes:The goblins now strike properly instead of gently patting the playerFixed some typosSome item effects are now correctly displayed in the status menuAdjustments:Less food is now consumed while standing stillTreasure chests now more frequently contain rare and uncommon itemsThe chest in the Goblin Camp can now be reached without the teleport abilityThe sell pouch at the blacksmith is now easier to reachNew players now start with abilities already selectedRestsites and merchants can now be found more often on the mapNew:Spectator ModeIf a
2026-05-30 15:28 UTC · Community Announcements · Two Pixels UG
After celebrating our release on stream yesterday, we got straight back to work today – fixing a few bugs and adding a small new feature!Bug Fixes:Multiplayer stability has been improvedItems spawned in previous runs are now properly removed and no longer float around the map in weird ways ( 🫠 )Certain errors should no longer cause the loss of meta upgradesChanges:Travel Points are now exclusively earned through found Travel FindsNote: We're planning additional ways to earn Travel Points in the future – for example, Travel Finds that can be collected more than onceIf a bug caused you to lose
2026-05-29 15:24 UTC · Community Announcements · Two Pixels UG
Today's the day!Over a year ago, Julia and I founded our own small indie studio. We've been working on When We Arrive for more than 8 months now and we're finally releasing in Early Access! We're incredibly exhausted, but also overjoyed that we've made it this far. We hope you have just as much fun playing it as we had developing it!What to expect in Early AccessWhen We Arrive is a cooperative roguelite for 1 to 4 players. You travel together through a dangerous fantasy world, not to defeat a final boss, but simply to get as far as you can. The journey is the goal.In the current version you'll
2026-05-22 16:19 UTC · Community Announcements · Two Pixels UG
Alpha Patch Note 0.0.29- FIX: Various minor exceptions and bugs have been fixed.- ADJUSTMENT: The Mage class must now be unlocked during the course of the game!- ADJUSTMENT: Item balancing has been overhauled.- NEW: The book in the tavern now indicates when there is new content available within it.- NEW: New locations featuring puzzles and loot have been added.- NEW: Travel loot you have collected are now displayed in appropriate spots within the tavern. This display is always based on the host player.- NEW: Even more items have been added!- NEW: Rings and necklaces can now be equipped on the
2026-05-19 10:08 UTC · Community Announcements · Two Pixels UG
Alpha Patch Note 0.0.28- FIX: Various minor exceptions and bugs have been fixed.- FIX: You no longer end up dead in the tavern upon a Game Over.- FIX: The "tripping" mechanic has been fixed for all clients.- ADJUSTMENT: Balancing adjustments made to player attributes and items.- ADJUSTMENT: Additional hand slots must now be unlocked via the book in your private tavern room.- NEW: In the menu, you can now view all active buffs alongside your equipped skills.- NEW: An Early Access notice has been added at the start of the game.- NEW: The book in your private tavern room now features a collection
2026-05-06 14:20 UTC · Community Announcements · Two Pixels UG
Alpha Patch Note 0.0.27- FIX: Various minor exceptions and bugs have been fixed.- FIX: Climbing has been improved.- FIX: Changing the language in the settings has been fixed.- ADJUSTMENT: The dog in the tavern has been adjusted for the Early Access Support DLC.- ADJUSTMENTS: The destroyed village in the forest area has been adjusted.- ADJUSTMENT: Player animation and speed have been adjusted.- NEW: Water visualization has been reworked.When playing multiplayer, please make sure that all your friends are playing the same alpha version!We look forward to your feedback! And thank you so much for
2026-05-02 20:05 UTC · Community Announcements · Two Pixels UG
Hi travelers!Thank you so much for playing the demo and for all the amazing feedback!The demo is now offline as we shift our full focus to preparing the Early Access release at the end of this month.If you haven’t shared your thoughts yet, we’d still love to hear your feedback! It helps us make the game the best it can be: https://forms.gle/tzv8xFnFk1TGEtFi6Thanks again for being part of this journey. See you soon!
2026-05-02 11:40 UTC · Community Announcements · Two Pixels UG
Alpha Patch Note 0.0.26- FIX: Several minor bugs have been fixed.- FIX: The kidnapping enemies have been fixed so that they now always correctly carry the player into the cage.- FIX: Players who were not the host should now respawn alive in the tavern at the end of a round if they die.- FIX: Missing colliders for rocks and stones have been added.- ADJUSTMENT: Lennard and Elena now have their own regions in the forest biome.- ADJUSTMENT: Climbing must first be unlocked as an upgrade in the book within the player's own tavern room.- ADJUSTMENT: The "Angry" emote has been replaced with the "Point
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