Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:11 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2022-08-25 20:42 UTC · Community Announcements · OlderBytes
v1.0.42 A specific type of event could cause hangs in the next battle. Auto attack fix on delay=0. 3 items re-evaluated. Clover stew description did not match actual effect. Effigy and Brand effects fixed. Goblin realm special effect fixed. Clear indication of party curses. Rest is now optional in inn. Temples offer to lift curses. Steam screenshots manually reactivated. Some passages rewritten in French version. Titles were not translated on language switch.
2022-08-11 20:51 UTC · Community Announcements · OlderBytes
v1.0.41 - Fixed a memory leak caused by a faulty array. - Tweaked enemy leader behavior. - Fixed an end game text misalign in French version.
2022-07-27 18:00 UTC · Community Announcements · OlderBytes
Underworld has been updated 40 times since launch, but that's not all that's been happening. Swords and Sorcery - Sovereign has also been in constant development and is looking like it'll be fit for release by the end of the year! For now, here's a little teaser to help set the mood. There will be a Steam page up soon for dedicated discussion, wishlisting and all those things that happen on Steam pages. {STEAM_CLAN_IMAGE}/11174696/9e30285568047ec2a4df864991f71dcd82102493.png Subscribe to the Youtube channel for future video updates!
2022-07-02 23:57 UTC · Community Announcements · OlderBytes
- Dungeon ambient kept going when ambient sound was deactivated. - Kill stats were wrong: affected to player next in line. - Buff effects would sometimes not show in character sheet (but worked in combat). - Higher loot rates. - Targeting glitch (mobs with ranged specials would sometimes target out of melee characters with melee attacks).
2022-05-28 23:18 UTC · Community Announcements · OlderBytes
Build 38 fixes: - NVIDIA compatibility issues resolved (no more freezes!) - Stores bonus values for items on sale fixed. - Screen captures should be restored (to be confirmed). - Improved audio files.
2021-04-07 06:06 UTC · Community Announcements · OlderBytes
v1.0.37 - Added Combat Delay in options. - Fixed a text glitch in 'Radiate Life' spell. v1.0.36 - Character delete erased abreviation and title flags for that slot. v1.0.35 - Quest items were discardable after (U)se. Fixed.
2021-03-14 09:26 UTC · Community Announcements · OlderBytes
- Total runes per sorcerer limited to intel * spell level. - Equipped slot indicators darkened as they were invisible in some setups (Head, Torso, etc...) - Move entire stacks by holding down CTRL. - Rare item duplications addressed. - (U)se option color coded for better visibility. (Some players missed that books could be read by using them). - Glitch allowing to equip Left Hand items with 2H weapons fixed. - End game difficulty revised (Wraith). - Right clicking on a mob or pressing (1-9) opens bestiary. - New bestiary entries colored until opened. - Travelling spells disabled in final level
2021-03-14 08:49 UTC · Community Announcements · OlderBytes
- Runes limited to intel * character spell level - Empty equipped slots indicators made more visible (Head, Torso, etc...) - Rare item duplications addressed - Move entire stacks by holding down CTRL - Ability to stack beyond limit fixed - Glitch allowing Left Hand items to be equipped with 2H weapons fixed - (U)se option color coded for visibility (some players missed the possibility of reading books...) - End game difficulty revised (Lodrain) - Right click on mob icon or mob # key opens bestiary - Travelling spells bug in final level fixed - 3 typos fixed - Woolen hood now provides 3 armor -
2017-04-27 21:09 UTC · Community Announcements · OlderBytes
Hello everyone, While I'm steadily making progress on Sovereign, the sequel to Underworld, I'm not quite ready for a new anouncement on that front. There will be one soon showcasing things like a new GUI and flight, but I've mostly been focusing on content lately and that is best discovered while playing the game. I've been working on a secondary project as well called Iron Ruler. It is a small turn-based strategy board game based on an old classic called Lords of Conquest. Similarly to Underworld, I added new rules to the original formula's combat to make it unique and, hopefully, more exciti
2017-04-27 21:09 UTC · Community Announcements · OlderBytes
Hello everyone, While I'm steadily making progress on Sovereign, the sequel to Underworld, I'm not quite ready for a new anouncement on that front. There will be one soon showcasing things like a new GUI and flight, but I've mostly been focusing on content lately and that is best discovered while playing the game. I've been working on a secondary project as well called Iron Ruler. It is a small turn-based strategy board game based on an old classic called Lords of Conquest. Similarly to Underworld, I added new rules to the original formula's combat to make it unique and, hopefully, more exciti
2016-07-04 22:06 UTC · Community Announcements · OlderBytes
Hello everyone, A quick word to announce that Swords and Sorcery - Sovereign is just now starting its campaign on Greenlight for inclusion on Steam. http://steamcommunity.com/sharedfiles/filedetails/?id=693640640 If you enjoyed Underworld, Sovereign expands on that formula on numerous fronts. Please do stop by to upvote :) Charles
2016-07-04 22:06 UTC · Community Announcements · OlderBytes
Hello everyone, A quick word to announce that Swords and Sorcery - Sovereign is just now starting its campaign on Greenlight for inclusion on Steam. http://steamcommunity.com/sharedfiles/filedetails/?id=693640640 If you enjoyed Underworld, Sovereign expands on that formula on numerous fronts. Please do stop by to upvote :) Charles
2016-06-21 18:55 UTC · Community Announcements · OlderBytes
*** Demo *** There is now a demo available that gives access to the starting town of Highnest and the catacombs. These starting areas should take a few hours to explore and give you a good grasp of the Swords and Sorcery gameplay. Find out what kept the older gamers up all night playing, be it this title or the ones that inspired it from way back then! *** v1.0.29 *** I just published a 29th update that enables windowed mode and adds a tutorial popup that explains one of the core mechanics in combat. When a player loses all HP, he/she is unconscious but can still be healed with a priest spell
2016-06-21 18:55 UTC · Community Announcements · OlderBytes
*** Demo *** There is now a demo available that gives access to the starting town of Highnest and the catacombs. These starting areas should take a few hours to explore and give you a good grasp of the Swords and Sorcery gameplay. Find out what kept the older gamers up all night playing, be it this title or the ones that inspired it from way back then! *** v1.0.29 *** I just published a 29th update that enables windowed mode and adds a tutorial popup that explains one of the core mechanics in combat. When a player loses all HP, he/she is unconscious but can still be healed with a priest spell
2016-02-19 16:06 UTC · Community Announcements · OlderBytes
It's been a couple months already, and they've been quite busy! 26 updates have been published, some larger than others. If you missed the release notes, you'll find them in a pinned discussion here: http://steamcommunity.com/app/408400/discussions/0/487877107134667296 Things have calmed down a bit and while there may still be a small fix needed here or there, I am now focusing on the sequel, which I will bring to Greenlight soon. Big thanks to those who took part in the discussions and helped make Swords and Sorcery - Underworld better, and to everyone for your support!
Full appinfo as delivered by Steam PICS, changenumber 34830790. Also at /api/app/408400/raw.
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