Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:10 UTC.
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2017-10-06 10:24 UTC · Community Announcements · Millenway
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/10457968/6f74f0be4ec564543d4e7e1c3b97cdc79cebac14.png The day we've been working so hard for, for such a long time finally arrived last night. The sequel to Pro Gamer Manager, Pro Gamer Manager 2 is now live! Visit the store page here. Here are some of the major differences: You, the gamer, are now in more control than ever having ways to influence almost every aspect of the game. You now have the possibility of playing the in game game with your Pro Gamers so you have a real chance of influencing the outcome, or you may ch
2017-09-29 18:19 UTC · Community Announcements · Millenway
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/10457968/9ce9113f0e314d3554264cd022d1b0a48c6a9491.png Just a quick heads up! Tomorrow afternoon CET we'll be releasing PGM 2 as closed alpha to our longtime supporters and fans. Stay tuned for more info over on PGM2 as it happens. /Dev team
2017-08-26 18:00 UTC · Community Announcements · Millenway
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/10457968/9ce9113f0e314d3554264cd022d1b0a48c6a9491.png Happy Saturday everyone! You've earned this guys. With some help from Valve, everyone, and we do mean EVERYONE, should have PGM 2 in their Steam library as of today. It doesn’t matter if you bought PGM in October 2015 or last week. Everyone gets PGM 2 for free. How’s that for a Saturday surprise? :) So, how come everyone gets it for free when we previously stated that only the people who had bought it before the big price slash would be eligible for getting a free copy o
2017-08-25 10:48 UTC · Community Announcements · Millenway
Hi guys! Hope you're not missing the latest devblog over on the new page. /Anna
2017-08-18 11:46 UTC · Community Announcements · Millenway
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10457968/14cbb20c86c17929e78e91771dbb218ce91d19eb.png Visit the brand new store page for all the latest news!
2017-08-11 11:30 UTC · Community Announcements · Millenway
Hi! Trailer, sounds, league system and transfers. This has been our week in development. This week we've welcomed a couple of awesome guys that are going to do sounds for us including a custom theme song, really looking forward to hearing that. We've also started work on the teaser trailer for the game. Settings and menus We've worked on the settings in the game adding full screen mode as well as different resolutions. Pro Gamers Pro Gamers can now eat food, use the bed shower and toilet. Their needs are changed accordingly. Characters can now be vegetarians. We've also been working on the pat
2017-08-04 11:18 UTC · Community Announcements · Millenway
Hi everyone! Another week has flown by and we're already in august and the last summer month here in Sweden. So, what have we been up to this week? Ingame gaming We've worked on several aspects of the ingame gaming this week. You can now add a team logo to your team. Other teams will also have logos and are now added to the world. You can now access league tables. We've also updated the graphics and camera functions as well as adding hot keys. Data is now being transferred as it should in the game. Functions Saving and loading games now work both in start menu and while paused. We've added a c
2017-07-28 09:33 UTC · Community Announcements · Millenway
Well this has been an exciting week and month for us! I'll try to summerize what has been accomplished and what lies ahead. Throughout July we've accomplished nearly 40% of where we want to be, with the current road map, at the end of the year. Which is amazing and fun! Now we're looking into QA, balancing and polishing the gameplay - which in itself is a huge challenge. Major milestones for July Characters now have their own abilities and personalities and are unique beings Technically, finished the transfer system Hired a animator, to take PGM 2 to the next level Begin talks with composer/mu
2017-07-21 13:09 UTC · Community Announcements · Millenway
Hello Gamers! This week is coming to an end and the team is having some well earned rest! We have made a new blog post on Reddit where you can read the latest of what we have been working on during this week. Link Here: Or if you want to see a brand new work in progress screenshot, head over to our Twitter: :) We hope that you continue to ask questions, leave suggestions or just wanna say hi - all of it makes the game even better. Have a fantastic weekend! /Eyoel
2017-07-14 13:46 UTC · Community Announcements · Millenway
Greetings Managers! Wire-framing, notifications and tutorial, this is the latest from the development team. Wire-framing We’ve made good progress on implementing the wire-framing in the game. This means putting together all the different parts of the game into one framework including the menus. Ingame The implementation of traits has begun. Traits is what makes the characters in the game have their own personalities. We now have a working notification system in place. We've created an in game tutorial to help new Managers find their way around in the house. Behind the scenes The work on databa
2017-07-07 07:51 UTC · Community Announcements · Millenway
Greetings Managers! Modifiers, Game Assembly and Multiple Platforms. This has been our week in PGM 2 development. Modifiers After several weeks of hard work we’ve finally implemented a class that can alter the conditions of anything in the game. Whether it’s diseases, skills, injuries or the effect of consumables on our Pro Gamers. All these are now easily added and tweaked which means that we much easier and quicker can add content in the future. From Spaghetti to Lasagna What started of as a big bowl of tangled spaghetti is slowly turning into a smooth lasagna as we now turn our focus toward
2017-06-29 12:03 UTC · Community Announcements · Millenway
Hi guys, Just dropping in quickly to show you the first sneak peek of the game. Hope you like where we’re going with this :) Keep checking in to the website for all the latest, for example this brand new sneak peek of the game. Be sure to subscribe to our newsletter while you’re there so you can get information about the game delivered directly into your inbox. Note that we’re starting this fresh, so even if you’ve signed up before, you’ll need to sign up again if you want to get emails in the future. And please don’t forget to follow us on our other social media channels, twitter, facebook an
2017-06-21 09:04 UTC · Community Announcements · Millenway
Hi Guys, Just dropping you a few lines this week as we’re having the rest of the week off for Midsummer. Even though it’s a short week we’ve managed to get some important things done. We’re starting to add more and more things to the office testing build including some finished graphics which makes all the difference when you’re playing the game. We’re getting ready to show you guys a sneak peek, just be patient a little while longer :) Alpha testing You guys have been asking about if we’ll have a closed or public alpha. Our plan at the moment is to start off with a closed alpha before making
2017-06-16 10:02 UTC · Community Announcements · 501 Industries
Hello again! The end of another exciting week in the development of PGM 2 is coming to an end. This week has flown by, it feels like only yesterday it was Monday, but a lot of good things has happened, and it’s always satisfying seeing things starting to fall into place. But enough of that, here are the answer to a few of the things you’ve been asking us since the last blog post. #1 Will it be possible to create an e-sport organisation with a second team? And will it be possible to have teams playing in different genres? H*ll yeah! If you want to set your sights on being the best in more than
2017-06-08 10:20 UTC · Community Announcements · 501 Industries
Hello again, This week we’ve enjoyed having a shorter week since we’ve had the ‘Swedish National Day’, a bank holiday here, which is nice, but have also kept us more busy here at the office the other days keeping up with internal deadlines. Our last post, the first in our developer blog series, has given us a lot of good feedback and ideas from the community and almost all of these have been implemented or is on the roadmap for the future. Below I’ll go into a bit more details about what these are and a little how we’ve reasoned when taking our decisions on how to proceed from here. Please not
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/408740/raw.
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