Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:11 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2018-05-16 07:24 UTC · Community Announcements · ManuTOO
Hello, We have teamed with other devs to present you a bundle offering the best recent grid-based crawlers on Steam, with 25% off (cumulative with any other running discounts) ; and you only pay for the games you don't own yet. Check out the bundle here: http://store.steampowered.com/bundle/6808/Gridbased_Crawling_Bundle/ Happy crawling, 1 cell at a time ! ːsteamhappyː https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10489465/2115f1565b35d72578d6ce50ba20fe4b3609e065.jpg
2018-01-08 18:05 UTC · Community Announcements · ManuTOO
This is only a change of version to officialize the big series of bug fixes & tuning that has been done since last September, after the release of the Enhanced Edition (ie: v1.0i). Gameplay wise, the most important bug by far was that the threat enhancement & reduction talents didn't work (abilities were ok, though). The biggest bug, but with limited gameplay consequences, was that the Bosses were always seen as 3 levels under your Party members instead of 3 levels above. I fixed that and re-tuned all Bosses so the combats are still balanced in a similar way. Also a few talents didn't work cor
2018-01-08 18:05 UTC · Community Announcements · ManuTOO
This is only a change of version to officialize the big series of bug fixes & tuning that has been done since last September, after the release of the Enhanced Edition (ie: v1.0i). Gameplay wise, the most important bug by far was that the threat enhancement & reduction talents didn't work (abilities were ok, though). The biggest bug, but with limited gameplay consequences, was that the Bosses were always seen as 3 levels under your Party members instead of 3 levels above. I fixed that and re-tuned all Bosses so the combats are still balanced in a similar way. Also a few talents didn't work cor
2017-08-14 17:08 UTC · Community Announcements · ManuTOO
The version 1.0i has just been released, and this is another important update that brings new features and polishing to the game. This is the 8th big update since the initial release of the game on Steam, back in November 2015, and hopefully you'll agree that all these updates combined deserve the title of "Enhanced Edition" ! ːsteamhappyː Before seeing a recap of all the improvements done, let's focus on the version 1.0i So its main additions are : - a better streamlined party creation with more info where it's needed - a macro system to save & restore your team members' ability queue - smoot
2017-08-14 17:08 UTC · Community Announcements · ManuTOO
The version 1.0i has just been released, and this is another important update that brings new features and polishing to the game. This is the 8th big update since the initial release of the game on Steam, back in November 2015, and hopefully you'll agree that all these updates combined deserve the title of "Enhanced Edition" ! ːsteamhappyː Before seeing a recap of all the improvements done, let's focus on the version 1.0i So its main additions are : - a better streamlined party creation with more info where it's needed - a macro system to save & restore your team members' ability queue - smoot
2017-06-12 17:34 UTC · Community Announcements · ManuTOO
On game release, back in November 2015, someone asked if I could add a minimap to the game. I thought it was not a good idea, because it would greatly encourage the player to focus his attention on a small part of the screen while exploring. However, a few weeks ago I watched a Let's Play of Dungeon Guardians on Youtube where on several occasions the guy literally opened & closed the map after every single step he had moved. So it made me realize there are some people whose sense of direction is easily confused, even in straight alleys, and thus couldn't enjoy the game at its fullest without a
2017-06-12 17:34 UTC · Community Announcements · ManuTOO
On game release, back in November 2015, someone asked if I could add a minimap to the game. I thought it was not a good idea, because it would greatly encourage the player to focus his attention on a small part of the screen while exploring. However, a few weeks ago I watched a Let's Play of Dungeon Guardians on Youtube where on several occasions the guy literally opened & closed the map after every single step he had moved. So it made me realize there are some people whose sense of direction is easily confused, even in straight alleys, and thus couldn't enjoy the game at its fullest without a
2017-04-10 17:38 UTC · Community Announcements · ManuTOO
Version 1.0f was supposed to be the last one, but when there's a good new option to add to the game, I can't resist to do it ! ːsteamhappyː So a few weeks ago, I released the v1.0g whose main & sole addition is the "Low Enemy Density" option which removes about half of the Common enemies, but not the Elites nor the Bosses. You can enable at any time this option if you think there's too much combat ; loot and XP will be automatically adjusted so the game plays the same. So this option has the triple benefit to lower the time to beat the game, to spend less time in combat and more on exploration
2017-04-10 17:38 UTC · Community Announcements · ManuTOO
Version 1.0f was supposed to be the last one, but when there's a good new option to add to the game, I can't resist to do it ! ːsteamhappyː So a few weeks ago, I released the v1.0g whose main & sole addition is the "Low Enemy Density" option which removes about half of the Common enemies, but not the Elites nor the Bosses. You can enable at any time this option if you think there's too much combat ; loot and XP will be automatically adjusted so the game plays the same. So this option has the triple benefit to lower the time to beat the game, to spend less time in combat and more on exploration
2016-12-05 18:05 UTC · Community Announcements · ManuTOO
A little more than 1 year after release, this is likely the last feature update for the game as it now includes all the popular requests expressed by the players. I'll still do fix updates if any glitch or bug are reported, though. So this version 1.0f brings 2 new features : - GUI : moving the cursor over the damage & healing numbers now shows who did those and with what ability. This is a close equivalent of the requested combat log, and hopefully it'll help you to figure out who did what and when. - GUI : you can now move and scale most GUI elements ; This is especially useful for the Dps H
2016-12-05 18:05 UTC · Community Announcements · ManuTOO
A little more than 1 year after release, this is likely the last feature update for the game as it now includes all the popular requests expressed by the players. I'll still do fix updates if any glitch or bug are reported, though. So this version 1.0f brings 2 new features : - GUI : moving the cursor over the damage & healing numbers now shows who did those and with what ability. This is a close equivalent of the requested combat log, and hopefully it'll help you to figure out who did what and when. - GUI : you can now move and scale most GUI elements ; This is especially useful for the Dps H
2016-09-19 17:07 UTC · Community Announcements · ManuTOO
This new version brings destructible barrels, food and drinks that restore health and mana when you're outside of combat, as well as a new puzzle for the Level 2, and a few additional secrets in the first couple of levels. I hope you'll enjoy all these additions as they were popular requests. :-) Complete details of changes and fixed bugs can be seen here : http://steamcommunity.com/app/409450/discussions/0/490123727974362306/?ctp=6#c360672047212201928 . Note: version 1.0e was already released since a bit more than 1 month, but I still hadn't posted a news about it.
2016-09-19 17:07 UTC · Community Announcements · ManuTOO
This new version brings destructible barrels, food and drinks that restore health and mana when you're outside of combat, as well as a new puzzle for the Level 2, and a few additional secrets in the first couple of levels. I hope you'll enjoy all these additions as they were popular requests. :-) Complete details of changes and fixed bugs can be seen here : http://steamcommunity.com/app/409450/discussions/0/490123727974362306/?ctp=6#c360672047212201928 . Note: version 1.0e was already released since a bit more than 1 month, but I still hadn't posted a news about it.
2016-07-18 17:03 UTC · Community Announcements · ManuTOO
This new version mostly brings the final touch for customizing the difficulty : now, if you select the Custom Difficulty and turn on the Advanced Tuning, you can set the strength of Normal, Elite and Boss enemies separately. This will both help the players thinking that only normal mobs are too easy, and the players thinking that Elites and/or Bosses are too difficult compared to the base mobs. Note: it's still recommended to play with one of the numerous built-in difficulty levels, as most players do, but if you wanted more freedom of choice, here you go ! :-) This new version also brings a b
2016-07-18 17:03 UTC · Community Announcements · ManuTOO
This new version mostly brings the final touch for customizing the difficulty : now, if you select the Custom Difficulty and turn on the Advanced Tuning, you can set the strength of Normal, Elite and Boss enemies separately. This will both help the players thinking that only normal mobs are too easy, and the players thinking that Elites and/or Bosses are too difficult compared to the base mobs. Note: it's still recommended to play with one of the numerous built-in difficulty levels, as most players do, but if you wanted more freedom of choice, here you go ! :-) This new version also brings a b
Full appinfo as delivered by Steam PICS, changenumber 38466234. Also at /api/app/409450/raw.
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