Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
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2022-07-11 18:05 UTC · Community Announcements · Bitmen Studios
We are excited to announce that we are working on a new game that will enter Early Access in the fall of 2022. We are building on the strengths of The Storm Guard, but adding significant new gameplay elements. Base building and supplying units with food and managing their morale will be a new challenge. Collecting and refining materials to create powerful items will also be possible. Add The Last Fortress to your Steam Wishlist to never miss any news! Visit the Last Fortress on Steam.{STEAM_CLAN_IMAGE}/11723680/249d0f887f36839d7a99a3b2ff6d1a94eb60f25f.jpg
2018-05-08 18:57 UTC · Community Announcements · Bitmen Studios
2018-05-08 Update 19 is now out of beta and available to everbody. New Hero The latest update brings a new hero, the Gnome Mage. He is a master of earth, fire and ice spells, many of them being AoE spells that can bring the pain to clumped up enemies. German Localization Germans can now enjoy the game in their native language. Bugs & Balance Minor balance changes to adjust the difficulty have been made. We also squashed some bugs. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11723680/35fa0c7435d6a35bab0aea986828cbcf9640a39c.png
2017-01-23 21:22 UTC · Community Announcements · Bitmen Studios
Update #18 2017-02-23 Gameplay Change New animation for assassin's shadowstep skill. Casters will now use buffs more frequently. Balance Changes Warrior's "Hamstring" cooldown reduced to 2 (down from 4), energy reduced to 3 (down from 5). Bug Fixes Warrior's "Cyclone" now does more damage at higher levels. Can no longer put the same character into Sanctuary multiple times. Fixed description of Goblin Shaman's "Weapon of Fury". Potion after-effects can no longer be canceled. Dwarf King's "Counter Blow" no longer states that it requires the attacker not having moved this turn. Fixed a bug that c
2017-01-23 21:22 UTC · Community Announcements · Bitmen Studios
Update #18 2017-02-23 Gameplay Change New animation for assassin's shadowstep skill. Casters will now use buffs more frequently. Balance Changes Warrior's "Hamstring" cooldown reduced to 2 (down from 4), energy reduced to 3 (down from 5). Bug Fixes Warrior's "Cyclone" now does more damage at higher levels. Can no longer put the same character into Sanctuary multiple times. Fixed description of Goblin Shaman's "Weapon of Fury". Potion after-effects can no longer be canceled. Dwarf King's "Counter Blow" no longer states that it requires the attacker not having moved this turn. Fixed a bug that c
2016-12-29 20:05 UTC · Community Announcements · Bitmen Studios
Update #17 2016-12-29 Gameplay Change New player hero added: the Amazon. The Amazon is a hybrid ranged/melee character that can throw Javelins from a distance, then follow up with adrenaline-based melee skills. She has less range than archers but can switch from ranged to melee once she has built up some adrenaline to work with. Balance Changes Elven Hunter's "Scavenger Shot" returns less energy (12, down from 15) and has its cooldown increased (3, up from 2). Bug Fixes Fixed a bug that caused "Shame" to cause an exception when more than one Effect was active. http://i.imgur.com/S4xY7gu.png
2016-12-29 20:05 UTC · Community Announcements · Bitmen Studios
Update #17 2016-12-29 Gameplay Change New player hero added: the Amazon. The Amazon is a hybrid ranged/melee character that can throw Javelins from a distance, then follow up with adrenaline-based melee skills. She has less range than archers but can switch from ranged to melee once she has built up some adrenaline to work with. Balance Changes Elven Hunter's "Scavenger Shot" returns less energy (12, down from 15) and has its cooldown increased (3, up from 2). Bug Fixes Fixed a bug that caused "Shame" to cause an exception when more than one Effect was active. http://i.imgur.com/S4xY7gu.png
2016-09-09 06:10 UTC · Community Announcements · Bitmen Studios
Update #16 2016-09-09 Gameplay Change Red Dragon has a new passive "Deflective Armor" that makes him take reduced damage from ranged attacks. Balance Changes Elven Hunter's "Burning Arrow" burning condition lasts 2 turns (down from 3). Elven Hunter's "Needling Shot" energy cost increased to 7 (up from 6). Decrease energy cost of "Flanking Shot" and "Precision Shot" to 4 (down from 6). Decrease duration of "Apply Poison" to 6 (down from 8). Reduce energy cost to 8 (down from 10). Increase energy cost of "Debilitating Shot" to 7 (up from 6). Decrease energy cost of "Troll Elixir" to 4 (down from
2016-09-09 06:10 UTC · Community Announcements · Bitmen Studios
Update #16 2016-09-09 Gameplay Change Red Dragon has a new passive "Deflective Armor" that makes him take reduced damage from ranged attacks. Balance Changes Elven Hunter's "Burning Arrow" burning condition lasts 2 turns (down from 3). Elven Hunter's "Needling Shot" energy cost increased to 7 (up from 6). Decrease energy cost of "Flanking Shot" and "Precision Shot" to 4 (down from 6). Decrease duration of "Apply Poison" to 6 (down from 8). Reduce energy cost to 8 (down from 10). Increase energy cost of "Debilitating Shot" to 7 (up from 6). Decrease energy cost of "Troll Elixir" to 4 (down from
2016-08-19 15:10 UTC · Community Announcements · Bitmen Studios
Update #15 2016-08-19 Gameplay Changes UI panel transparency removed. Animation speed can now be set via slider. Dwarven Slayer renamed to Berserker. Balance Changes Character level 6+ now grants percentage-based damage increase. Assassin's "Jump Strike" damage increased by 10 (per hand). Assassin's "Trampling Ox" damage increased by 10 (per hand). Ninja "Kama" now has 25% penetration (up from 15%). Ninja's Katana damage increased to 24-30 (up from 22-28). Ninja's "Crippling Slash" and "Wasting Hew" now do +15 damage (up from 13). Ninja's "Scissor's Bow" and "Windmill Bow" now do +12 damage pe
2016-08-19 15:10 UTC · Community Announcements · Bitmen Studios
Update #15 2016-08-19 Gameplay Changes UI panel transparency removed. Animation speed can now be set via slider. Dwarven Slayer renamed to Berserker. Balance Changes Character level 6+ now grants percentage-based damage increase. Assassin's "Jump Strike" damage increased by 10 (per hand). Assassin's "Trampling Ox" damage increased by 10 (per hand). Ninja "Kama" now has 25% penetration (up from 15%). Ninja's Katana damage increased to 24-30 (up from 22-28). Ninja's "Crippling Slash" and "Wasting Hew" now do +15 damage (up from 13). Ninja's "Scissor's Bow" and "Windmill Bow" now do +12 damage pe
2016-07-13 13:12 UTC · Community Announcements · Bitmen Studios
The focus of this update is on bug fixes and balance changes. As new features can always introduce new bugs, we now entered a consolidation phase where we're ironing out the last bugs and making small balance changes to get ready for release. Update #14 2016-07-13 Gameplay Changes Defeating the demon rewards equipment and a statue of lore that reduces costs in the training hall by 33%. Balance Changes Higher level missions reward more gold. Higher rated monsters reward more gold. Levitation causes melee attacks to miss 90% of times (down from 100%). Bug Fixes Fixed a bug that prevented statues
2016-07-13 13:12 UTC · Community Announcements · Bitmen Studios
The focus of this update is on bug fixes and balance changes. As new features can always introduce new bugs, we now entered a consolidation phase where we're ironing out the last bugs and making small balance changes to get ready for release. Update #14 2016-07-13 Gameplay Changes Defeating the demon rewards equipment and a statue of lore that reduces costs in the training hall by 33%. Balance Changes Higher level missions reward more gold. Higher rated monsters reward more gold. Levitation causes melee attacks to miss 90% of times (down from 100%). Bug Fixes Fixed a bug that prevented statues
2016-06-30 05:39 UTC · Community Announcements · Bitmen Studios
Update #13 introduced a reputation system. Your decisions during the random events will have an impact on your reputation with a certain race. As a consequence, recruits and skills for heroes of that race will become cheaper or more expensive. This means some of your decisions have a lasting impact on how you relate to the rest of the world. For example, if a group of elves is chased by undead and you choose not to help them, then this is not exactly going to help your reputation with the elves. OTOH, if you help members of certain race then they will be grateful (and give you a discount). It'
2016-06-30 05:39 UTC · Community Announcements · Bitmen Studios
Update #13 introduced a reputation system. Your decisions during the random events will have an impact on your reputation with a certain race. As a consequence, recruits and skills for heroes of that race will become cheaper or more expensive. This means some of your decisions have a lasting impact on how you relate to the rest of the world. For example, if a group of elves is chased by undead and you choose not to help them, then this is not exactly going to help your reputation with the elves. OTOH, if you help members of certain race then they will be grateful (and give you a discount). It'
2016-06-19 09:36 UTC · Community Announcements · Bitmen Studios
Update #12 brings a new playable hero, the dwarven slayer. He's got not energy but his skills cost a percentage of his current health. Furthermore, he gets stronger the less health he's got left. So, you will want to keep him low, but not too low. We're already in June and I'm getting the game ready for public release. Therefore, the focus will now be on finding and ironing out any remaining bugs and getting everything ready. Any help with this will be greatly appreciated. If you enjoy the game, please also give it a thumbs up. Thanks. Update #12 2016-06-19 Gameplay Changes New playable hero:
Full appinfo as delivered by Steam PICS, changenumber 38491338. Also at /api/app/409910/raw.
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