Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:12 UTC.
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2019-07-10 18:49 UTC · Community Announcements · freerangegames
Warriors, Delvers, Plunderers, and Heroes, We are sad to announce that Labyrinth will be shutting down in September of 2019. We have made the difficult decision to move in a different direction and will no longer be supporting the game in its current form. We are incredibly grateful to all Labyrinth players that have joined us on this journey over the last five years. It has been an honor and a joy to be able to make the game that we wanted to play, and share it with such a wonderful community. As a way of saying thank you, everything in game is now free so you can build your ultimate decks an
2018-04-09 19:18 UTC · Community Announcements · freerangegames
https://imgur.com/N2nqA8I.png Interface Revisions User names of players now display a rank with badge based on performance in the Labyrinth Space bar now skips through conversations Rewards will now be split into multiple chests of no more than 5 per chest to prevent overflowing on screen Card tooltips in the deck editor and in the store are now centered and larger Interface Fixes Hero and Boss Health numbers on the status panel of the Zone map were not including equipped Perks in the calculation in some circumstances Card pack rewards now have keys displayed Gameplay Revisions No PvP until th
2018-03-09 18:35 UTC · Community Announcements · freerangegames
https://i.imgur.com/dzTDCK9.png Known Issues Not Yet Fixed * Card Pack Rewards are missing their model in the reward display * Mac users may experience floating cards in hand, can be worked around by hovering over and out of each card Gameplay Fixes * Boss v Minion raids were not showing up in Replays * Card Unlock and Card Pack Rewards were not providing notifications * Consumable items were being moved from Hero inventory to Lair stash on Hero death * Dupes filter in collection view was not dealing with Stack 2 Perks properly * Players could not buy or equip Skins for Heroes * Hero cards on
2018-03-03 00:37 UTC · Community Announcements · freerangegames
https://i.imgur.com/0zE9T1W.png Adventure Update Results The Adventure update improved the amount of engaging fun players are having, and it's a move in the right direction according to many of you. Here are some of the results: * Daily players almost doubled * Logins more than doubled * Encounters played increased nearly 300% * Encounters/Login is greater than 5, more than doubling * The Discord server went from a trickle to having hundreds of posts a day https://i.imgur.com/gWNhFDF.png Comments from Players Thank you very much to all the players helping us find bugs and giving us feedback on
2018-02-21 20:37 UTC · Community Announcements · freerangegames
https://i.imgur.com/9vMKcPq.png The long-awaited RPG update is here! http://store.steampowered.com/app/412310/Labyrinth/ Embark on a new adventure through the city of Starfall on a quest to find the entrance of the Labyrinth. Enjoy a new expanded story as you explore the mysterious and dangerous streets of Northgate and Smithstone. While your heroes are away, protect your Lair with your Boss against would-be interlopers! Important Changes Improved progression. Your Heroes and Bosses move to each new zone together, and gain in power as they do so. Stars are tied to your location, and no longer
2018-01-27 02:38 UTC · Community Announcements · freerangegames
https://i.imgur.com/9vXaUMk.png Development Since the last progress report we encountered a couple bad bugs that put us behind our desired schedule, but we've moved past them and in the process had the opportunity to rethink the onboarding flow and made a big change to the organization of the tutorial content to fit that better flow. Additionally, the team worked on the following. The Art Team created more card art; modeled dialog characters, Engineering A & B characters, Smithstone tiles and others for Smithstone; colored all levels; post-processed color grading; completed the Church Entrance
2018-01-11 20:21 UTC · Community Announcements · freerangegames
https://i.imgur.com/G9yGQoJ.png Development In addition to cleaning up bugs to prepare for internal testing of the upcoming update, the team worked on the following tasks since the beginning of the year. The art team created more card art, Smithstone street concepts, and dialog characters; modeled Thieves Guild's church entrance; baked lightmaps; worked on a new landing scene; completed an art pass on the Store, Pyro, and boss loadout galleries. The audio team remixed music and added it to UI music. The design team implemented Smithstone assets; revised tutorials and conversations; wrote fireh
2017-12-22 22:21 UTC · Community Announcements · freerangegames
https://i.imgur.com/UQvPkAt.png Happy Holidays Everyone! https://i.imgur.com/GsmqBJC.png Indie DB: Indie of the Year Competition Thank you all for voting in the IOTY competition for 2017. Labyrinth made it into the Top 100 again and in popularity rank hovered around 20-60 throughout the month. Popularity rank does not directly correspond to voting. That's a pretty solid performance, but perhaps not enough to get Labyrinth into the Top 5 awards. We'll have to wait and see. A big thank you to Skybound and The Walking Dead which helped promote Labyrinth in the competition too! https://i.imgur.com
2017-12-20 23:16 UTC · Community Announcements · freerangegames
Easy and quick! http://www.indiedb.com/groups/2017-indie-of-the-year-awards/top100#vote45170 Thank you!
2017-12-19 22:38 UTC · Community Announcements · freerangegames
https://i.imgur.com/c3zyCHE.png Less than 24 hours left to vote for Labyrinth as the Indie DB Game of the Year! Please vote and ask your friends to vote as well. http://www.indiedb.com/groups/2017-indie-of-the-year-awards/top100#vote45170
2017-12-14 01:01 UTC · Community Announcements · freerangegames
https://i.imgur.com/k0UjrcK.jpg In the upcoming update you will be able to edit the decks of your heroes and bosses right on the party select screen before you go adventuring. https://i.imgur.com/UVSjxGp.png We are introducing a new in-game currency, Starstone, that you can use to buff your boss from encounter to encounter. https://i.imgur.com/osZlaGh.png Practice mode will be a more prominent part of the user interface because many players want to test out the changes to their decks before they go adventuring. https://i.imgur.com/BbqbPwB.png The City of Starfall is quite a maze in of itself.
2017-12-11 22:48 UTC · Community Announcements · freerangegames
https://i.imgur.com/vILTmna.png Please vote for Labyrinth and make it the Indie Game of the Year on IndieDB. *If you voted once already, please vote again. This is the second stage of the competition and you must vote a second time for your vote to count. https://i.imgur.com/MujNg4z.jpg Development The Art Team did an art pass on tutorials, camera, fx, and game pieces; completed the Forest level; worked on North Gate map; sculpted, created low poly model and rigged Faydin; created a boss piece; worked on North Gate map; created Celestial Giant camp screen idle animation; worked on textures for
2017-12-06 21:16 UTC · Community Announcements · freerangegames
https://i.imgur.com/q7wtpuA.jpg This box was much bigger than expected! https://i.imgur.com/RSYarBw.jpg Packed with care! https://i.imgur.com/zp6qyXx.jpg There's Korghan down there. First glance, fantastic! https://i.imgur.com/WwcCIjV.jpg There's the base. Temple level with tufts of grass added! https://i.imgur.com/amp52AH.jpg The model is about 7" tall. https://i.imgur.com/LTQfUH5.jpg Captured from in-game modeled, looks like there was some modeling touch up work, 3D printed, hand assembled and painted. https://i.imgur.com/kTVAIDN.jpg Facial detail really holds up. https://i.imgur.com/swTwDlL
2017-12-04 21:33 UTC · Community Announcements · freerangegames
https://i.imgur.com/qanaHoK.png Please vote for Labyrinth It's quick and easy. This is stage 1 of a two stage competition. Labyrinth did really well in the last two years. Help it win this time! http://www.indiedb.com/games/labyrinth-ccg
2017-12-01 18:31 UTC · Community Announcements · freerangegames
Greetings, Backers! Bradley here. To celebrate the 2-year anniversary of our Kickstarter Campaign, I'd like to look ahead to the future of Labyrinth and share some details about the major changes to the game that we have been hard at work on for these last few months. https://i.imgur.com/EOAGLnN.jpg Introducing: Adventure Our next major update, which will release in early 2018, adds a totally new way to play Labyrinth: Adventure! In this new mode of play, each battle is no longer an isolated match, but is now connected to a larger story that progresses as your heroes and bosses venture deeper
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/412310/raw.
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