Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
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2018-12-14 05:22 UTC · Community Announcements · Halfgeek
Edit: The steam page is now live! https://store.steampowered.com/app/1011070/Nomads_of_the_Fallen_Star/ A happy holidays greetings to all, I've been toiling away the past 2 years or so on the next game project and it's finally nearing completion. It's a post-apocalypse, dynamic sandbox and squad turn-based RPG. The setting is in the Star Nomad 2 universe, however, we're planet-side as survivors and descendants of an ill-fated Human Empire colony fleet that struck disaster, crash landing on a uncharted hostile alien world. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11007
2016-12-22 04:51 UTC · Community Announcements · Halfgeek
Greetings Pilots, It's been a year already since release, how time flies! I just wanted to give a heads up, the game will go on a 50% sale for the holiday season. If you've been on the fence, it's a good time to give it a go. I was thinking of doing a series of video tutorials to ease the learning curve, but found a reviewer who covered all of the game's basics, so here it is, thanks to TDKPyrostasis: https://www.youtube.com/watch?v=CGnLFenRELc I'm currently working on the next game project, Nuclear Nomad, a post-apocalyptic open world dynamic sandbox with squad tactical turn based RPG gamepla
2016-12-22 04:51 UTC · Community Announcements · Halfgeek
Greetings Pilots, It's been a year already since release, how time flies! I just wanted to give a heads up, the game will go on a 50% sale for the holiday season. If you've been on the fence, it's a good time to give it a go. I was thinking of doing a series of video tutorials to ease the learning curve, but found a reviewer who covered all of the game's basics, so here it is, thanks to TDKPyrostasis: https://www.youtube.com/watch?v=CGnLFenRELc I'm currently working on the next game project, Nuclear Nomad, a post-apocalyptic open world dynamic sandbox with squad tactical turn based RPG gamepla
2016-10-23 00:40 UTC · Community Announcements · Halfgeek
It was always my intention to port the game over for MAC gamers too (I also get some Escape Velocity fans contacting me about it!), but there were some major incompatibility within my game engine with OSX that made it impossible for awhile. But it was recently resolved and I've been having good success with the OSX build, it's running really smooth and should be ready soon (maybe in a few days after more play-testing!)... Here it is, on my 2012 Mac Air (El Capitan): http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11007841/2d285c416cc8ad8e4738054ba3706ce4b3515530.jpg http:/
2016-10-23 00:40 UTC · Community Announcements · Halfgeek
It was always my intention to port the game over for MAC gamers too (I also get some Escape Velocity fans contacting me about it!), but there were some major incompatibility within my game engine with OSX that made it impossible for awhile. But it was recently resolved and I've been having good success with the OSX build, it's running really smooth and should be ready soon (maybe in a few days after more play-testing!)... Here it is, on my 2012 Mac Air (El Capitan): http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11007841/2d285c416cc8ad8e4738054ba3706ce4b3515530.jpg http:/
2016-07-19 01:10 UTC · Community Announcements · Halfgeek
The launch on iOS last month provided some much needed feedback on the mobile port, and I’ve taken in the responses and suggestions to improve the game further. There’s now two modes of flight controls, giving players a choice to get comfortable in space. Bugs were killed and some more polish was added. This build was ported over to Android and after testing on a wide range of devices, I’m happy to release it on Google’s Playstore! Link: https://play.google.com/store/apps/details?id=halfgeek.sn2&hl=en The recommended specs are there due to the thousands of devices on Android, but it also runs
2016-07-19 01:10 UTC · Community Announcements · Halfgeek
The launch on iOS last month provided some much needed feedback on the mobile port, and I’ve taken in the responses and suggestions to improve the game further. There’s now two modes of flight controls, giving players a choice to get comfortable in space. Bugs were killed and some more polish was added. This build was ported over to Android and after testing on a wide range of devices, I’m happy to release it on Google’s Playstore! Link: https://play.google.com/store/apps/details?id=halfgeek.sn2&hl=en The recommended specs are there due to the thousands of devices on Android, but it also runs
2016-07-12 09:20 UTC · Community Announcements · Halfgeek
A recent engine update has fixed some compatibility issues with Steam SDK, so I've finally been able to enable Steam Achievements! Worry not, the game has been monitoring your progress separately, via the Achievements menu (bottom right, Title Screen), so any prior progress will be tracked towards unlocking achievements. ie, it's retro-compatible! The achievements are made to trigger within the Achievement menu due to this retro-compatibility design, so open that menu and mouse-over any achievements you've acquired and it will sync with Steam to unlock! Also in this engine update, the code com
2016-07-12 09:20 UTC · Community Announcements · Halfgeek
A recent engine update has fixed some compatibility issues with Steam SDK, so I've finally been able to enable Steam Achievements! Worry not, the game has been monitoring your progress separately, via the Achievements menu (bottom right, Title Screen), so any prior progress will be tracked towards unlocking achievements. ie, it's retro-compatible! The achievements are made to trigger within the Achievement menu due to this retro-compatibility design, so open that menu and mouse-over any achievements you've acquired and it will sync with Steam to unlock! Also in this engine update, the code com
2016-06-01 09:06 UTC · Community Announcements · Halfgeek
After a number of months spent porting over the PC build, Star Nomad 2 is finally out on Apple iOS, for iPad Mini 2, Air, iPhone 6 Plus or newer. https://itunes.apple.com/app/id1088622798 This iOS version includes many feature adds that the PC build has received on Steam since the release in December last year. This includes many new faction ships and weapons (new cool missiles & drones), which were released as free updates. Also including player suggested features, like the Hangar, UI improvements, Lifepods, etc.. Importantly, a lot of bug-fixes which PC players have reported over time, it sh
2016-06-01 09:06 UTC · Community Announcements · Halfgeek
After a number of months spent porting over the PC build, Star Nomad 2 is finally out on Apple iOS, for iPad Mini 2, Air, iPhone 6 Plus or newer. https://itunes.apple.com/app/id1088622798 This iOS version includes many feature adds that the PC build has received on Steam since the release in December last year. This includes many new faction ships and weapons (new cool missiles & drones), which were released as free updates. Also including player suggested features, like the Hangar, UI improvements, Lifepods, etc.. Importantly, a lot of bug-fixes which PC players have reported over time, it sh
2016-02-20 10:00 UTC · Community Announcements · Halfgeek
I've configured my game engine to export to Linux, in theory, it should work as I've followed the protocols. But I am not a Linux guy, ashamed to admit, I have zero experience with Linux and so I cannot provide support for that platform. I hope that it works. You may download it here: https://drive.google.com/file/d/0BzblvPC-hDgxUUM3QlFlOUJ1VDA/view?usp=sharing Let me know if it works, and if not, what some of the things you Linux gurus modify to get it to work. ;) Regards, -Huy
2016-02-20 10:00 UTC · Community Announcements · Halfgeek
I've configured my game engine to export to Linux, in theory, it should work as I've followed the protocols. But I am not a Linux guy, ashamed to admit, I have zero experience with Linux and so I cannot provide support for that platform. I hope that it works. You may download it here: https://drive.google.com/file/d/0BzblvPC-hDgxUUM3QlFlOUJ1VDA/view?usp=sharing Let me know if it works, and if not, what some of the things you Linux gurus modify to get it to work. ;) Regards, -Huy
2016-02-20 01:04 UTC · Community Announcements · Halfgeek
Update 20/02/2016 (v1.16) Notes: A new HUD for hull, energy and shield status, floating besides your ship. This should improve visual cues of your current status without taking the eyes away from the action. Thanks for the suggestion! I made it minimal to avoid UI clutter. All AI Pilots (except Hunters & Combat Drones) have been re-schooled in the art of flying. They will now avoid the edge of the map during battles and react sooner if the fight drags them to the edges. Improved economic sim that occurs in the background for dynamic supply & demand of trade-goods for all systems. Overall less
2016-02-20 01:04 UTC · Community Announcements · Halfgeek
Update 20/02/2016 (v1.16) Notes: A new HUD for hull, energy and shield status, floating besides your ship. This should improve visual cues of your current status without taking the eyes away from the action. Thanks for the suggestion! I made it minimal to avoid UI clutter. All AI Pilots (except Hunters & Combat Drones) have been re-schooled in the art of flying. They will now avoid the edge of the map during battles and react sooner if the fight drags them to the edges. Improved economic sim that occurs in the background for dynamic supply & demand of trade-goods for all systems. Overall less
Full appinfo as delivered by Steam PICS, changenumber 37434570. Also at /api/app/414950/raw.
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