Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:50 UTC.
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2026-04-09 17:35 UTC · Community Announcements · alex.akiyama
Shrapnel Early Access – Week 4–5 Thank you to everyone who has continued to jump into Early Access each week. With a full Operator roster now in play and an expanding arsenal, we’re seeing more defined playstyles, stronger team coordination, and a clearer picture of how matches are evolving. We’re tuning based on your feedback and addressing issues as they surface. Before we jump in — a quick note. This update is arriving later than planned. We took additional time to address an issue where skins were not consistently displaying correctly in-game. Getting that right was important, especially a
2026-04-09 17:34 UTC · Community Announcements · mike.kerr
Added the first Free Battle Pass! Please see the release notes for full details and other fixes.
2026-04-07 18:35 UTC · Community Announcements · alex.akiyama
Operators,The Zone is evolving. This week, we're dropping the Free Battle Pass, everyone gets in on the rewards! And if you've been waiting to bring your crew into Shrapnel, the wait is over: team matchmaking is now live.Join us for Play With The Devs on Wednesday, April 8, at 1:00 PM PT and drop into live matches alongside the team building Shrapnel. Test the latest updates, run contracts with your squad, and deliver feedback directly where it counts.Collect. Deposit. Complete your contract.Event DetailsWhen: Wednesday, April 8Time: 1:00 PM –3:00 PM PT (Devs may stay longer if the zone stays
2026-04-01 19:31 UTC · Community Announcements · alex.akiyama
Operators,The Zone is evolving. This week, we're dropping the Free Battle Pass, everyone gets in on the rewards! And if you've been waiting to bring your crew into Shrapnel, the wait is over: team matchmaking is now live.Join us for Play With The Devs on Friday, April 3, at 11:00 AM PT and drop into live matches alongside the team building Shrapnel. Test the latest updates, run contracts with your squad, and deliver feedback directly where it counts. Collect. Deposit. Complete your contract. Event DetailsWhen: Friday, April 3Time: 11:00 AM – 12:00 PM PT (Devs may stay longer if the zone stays
2026-03-26 22:45 UTC · Community Announcements · BigBeard
Hotfix Updates to Phantom remove camera shake Weapon tuning on DMR Bug fixes to shader loading and performance
2026-03-25 16:41 UTC · Community Announcements · BigBeard
Thanks to 420, Tony and Apogee who were our hotfix test subjects in the Zone for the latest hotfix. Hotfix Update 3/25/26: We have shipped targeted hot fixes to improve combat readability, correct unintended mitigation, and refine weapon pacing. Reduced Phantom default max health from 400 to 350.Increased the body shot damage of the DMR.Removed camera shakes during Sigma storms.Removed camera shakes from grenades.Reduced AR2 magazine ammo from 33 to 30.Removed the teamplay effect on Phantom’s Sigma Shield (Blockade) that was causing allies to gain increased damage resistance while the ability
2026-03-25 16:21 UTC · Community Announcements · alex.akiyama
Shrapnel Early Access – Week 3 Thank you to everyone who jumped into Week 2 of Early Access. With new Operators, a new weapon, and expanded progression, we saw a wider range of playstyles begin to take shape across matches. It’s hard to believe we’re entering our third week of Early Access already. We’ve had a lot of battles and quite a few discord conversations about the game. We’ve been listening to the feedback and if you want to check out the survey results from Week 1. Week 1 established the foundation. Week 2 expanded how you play. Week 3 is about completing that foundation and refining
2026-03-24 22:19 UTC · Community Announcements · alex.akiyama
Operators, Valdacha continues to recruit and deploy new Operators, weapons and perks into the Sacrifice zone. After another hard-fought week of Early Access, we are back in the Sacrifice Zone for two more Play With The Devs sessions: Wednesday, March 25, at 1:00 PM PT and Friday, March 27, at 11:00 AM PT.This week, Mother enters the zone as a new playable Operator. Deploy his Sigma Ability, Overdrive, to force the objective and break stalemates. You will also gain access to new tools built for disciplined execution: the DMR for long-range control, plus a new Disruptor Grenade to deny space and
2026-03-24 16:35 UTC · Community Announcements · alex.akiyama
SHRAPNEL Early Access Feedback Survey Report March 2026 — 147 Responses 147 Responses Launch window 7.5/10 Overall Score Mean · Median 8 3.93/5 Combat Feel Positive lean 3.69/5 Match Pace Lowest rated Valdacha Intel: Your reports were clear, consistent, and actionable. We reviewed the feedback as a development team and deployed targeted fixes. This is the cycle: you report, we correct, you validate in the Sacrifice Zone. Technical / Performance and Matchmaking You reported instability, long waits, and performance degradation across matches. Dev response: We fixed an issue that caused shaders
2026-03-18 17:47 UTC · Community Announcements · alex.akiyama
Shrapnel Early Access – Week 2 Thank you to everyone who joined us for Week 1 of Early Access. We had a lot a great battles, uncovered some important issues, and had loads of fun. Week 1 established the foundation — introducing the core loop, the first Operators, and how matches are driven by Collect, Deposit, and Secure. Week 2 is about expanding that experience. We’re adding new ways to play, new ways to approach the battlefield, and more control over how your Operator develops over time. Our goal remains the same: bring players closer to the heart of Shrapnel and the decisions that define e
2026-03-18 17:07 UTC · Community Announcements · BigBeard
PATCH NOTES — Week 2 | 03/18/26 BUG FIXES Fixed an issue where textures and VFX would late load when deploying into a match Fixed a delay when attempting to pick up Sigma Fixed an issue preventing players from changing Operators on the death screen PERFORMANCE Improved navigation across the environment to better support movement and flow Fixed a major issue causing long load times and shader compile delays Continued improvements to load times and late-join issues UPCOMING (Weeks 3–4) Weapon tuning pass once we see how the new Operators and weapons affect the battlefield Base attribute adjustme
2026-03-17 23:31 UTC · Community Announcements · alex.akiyama
Operators,The battle for Sigma continues. After an incredible first week of Early Access, we’re back in the Sacrifice Zone this Wednesday, March 18, at 1:00 PM PT and Friday, March 20, at 11:00 AM PT for our next Play With The Devs sessions. This week we have 2 new playable Operators and Sigma Abilities entering the zone. Be sure to also check out the new assault rife! This is your chance to drop into live matches with the team building Shrapnel, test the latest stability improvements, and share your feedback directly with us. Whether you’re hunting for Sigma or hunting the devs, we want to se
2026-03-14 20:48 UTC · Community Announcements · alex.akiyama
Shrapnel Early Access – Week 1 Update: Day 1 & 2 of Shrapnel Early Access is officially in the books — and what a start it’s been. Thanks to player reports and feedback from the community, the team was able to quickly identify the match loading issue where some players were experiencing long initial load times. We’ve already implemented a fix, and match loading times should now be significantly improved. We are continuing to optimize overall performance of the game and fix issues. Welcome to Early Access Week 1. We’re excited to begin playing and building Shrapnel with you. This marks the sta
2026-03-13 16:36 UTC · Community Announcements · alex.akiyama
Operators,This Friday March 13 we’re hosting our first Play With The Devs session — and the Shrapnel team will be jumping into matches with the community.Developers — including the Head of Game Design — will be playing live matches while the community team streams the session in Discord. This is your chance to jump into the Sacrifice Zone with the people building the game, ask questions, and share your feedback directly with the team.Because matches are solo queue, you may find yourself in a match with — or against — the devs.And if you do…There’s a bounty.Sigma ChallengeTwo Shrapnel team memb
2026-03-13 04:42 UTC · Community Announcements · BigBeard
We submitted a fix to imrove game loading screen experience.
Full appinfo as delivered by Steam PICS, changenumber 38807673. Also at /api/app/4175080/raw.
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