2026-09-11 16:07 UTC · Community Announcements · ColdGames
Mod SupportOne of the most requested features since release, I have finally added mod support to Subsistence. This feature allows players to modify the game, drastically altering the core balance to their preference.Players can create their own mods, play them locally, or publish them to the Steam Workshop using the in-game Mod Manager for others to discover and play.There is already a wide variety of player-created mods to browse. From full game-changing rebalances, to smaller convenience and QOL mods. Thank you to all the creators, and the players engaging with what they have built.In-Game M
2026-02-26 18:26 UTC · Community Announcements · ColdGames
Move to Full Licensed Engine Source Code:I have finally moved to the full licensed engine source code, moving away from UDK. This is a big step, which I have been planning/preparing for a long time. This means I can modify/compile the core engine code and unlocks huge potential and freedom for continued development.Already this change has allowed me to extend the material pipeline to allow for the new base painting system (passing params to the material system for individual instanced static meshes, previously not possible in UDK), borderless fullscreen, improved performance and much more. Man
2025-09-26 17:05 UTC · Community Announcements · ColdGames
New Hunter Combat AI:Hunters have had an overhaul of their combat AI. Previously they used a fairly predictable pattern of move/stop/shoot. Now they can shoot while moving, will strafe while engaging, use better logic for positioning and taking cover. While also being aware of the actions of the other members of their squad.They will also use tactics like diving from cover, switch weapons less often, while choosing weapons based on the current situation. They also use smarter logic for choosing when to reload and will retreat to do so when they can.New Animation System for Humans:The male and
2024-12-20 18:25 UTC · Community Announcements · ColdGames
{STEAM_CLAN_IMAGE}/26620178/39afed334b348471a0741164a99b36a041287690.png Cable Car System: A new mode of long range transport has been added to the game. Capable of traversing difficult or impassable terrain, suspended high above the many threats posed on ground level. {STEAM_CLAN_IMAGE}/26620178/b938466a2bfac9f05c3538c8fb57b6e71f2ba4db.png The cable car system will connect two separate bases (or the same base), and requires the player to construct cable car platforms at each end of the desired route. Then connect the two platforms using steel cable. Cable Car Platform: Cable car platforms can
2024-09-06 16:02 UTC · Community Announcements · ColdGames
{STEAM_CLAN_IMAGE}/26620178/b3ad6f46bb94e6a9e922a862e4a8e923ac1869ee.png Controller Support: As I have been promising for a long time, I've finally implemented full controller support for Subsistence. The support should cover all Xbox, PlayStation, Steam Deck, and generic controllers. You will find the in-game controls section now broken down into two sections for mouse and keyboard and controller. {STEAM_CLAN_IMAGE}/26620178/a0a9a5882fb56bb27a1dec3087212ac068d23e01.png If a recognized controller is connected, you will see a diagram of the button mappings for your controller type. {STEAM_CLAN_
2024-06-27 18:02 UTC · Community Announcements · ColdGames
{STEAM_CLAN_IMAGE}/26620178/78cf58817638294aa6260763ef59633aa974ba23.png Base Furniture: Based on many suggestions from the community I've added a selection of home furniture. These are primarily cosmetic enhancements for builders wanting to customize and decorate their bases. {STEAM_CLAN_IMAGE}/26620178/ba253d68986e57070b0437f82301eb64e43b6bb7.png Several new chair types have been added (the older sofa and armchair can still be crafted). I've also updated the build system to allow base items to be placed on top of rugs. {STEAM_CLAN_IMAGE}/26620178/228c699308bb5cbf5f46eca9915d55a0034c2c3a.png
2023-12-20 17:13 UTC · Community Announcements · ColdGames
{STEAM_CLAN_IMAGE}/26620178/333a036885d193ac3b1642125296a70c9742be82.png Random Plane Events: Players will now experience random plane flybys during gameplay. On occasion these flights will crash-down somewhere in the world, providing players with incentive to venture out to discover the wreck and loot its cargo. {STEAM_CLAN_IMAGE}/26620178/5a126f226b71685e02b8e7bbd0e2cfd1748b8f79.png The intention with these events is to incentivize players to travel/explore further from their bases, and add more unpredictability to the moment-to-moment gameplay. This also adds more value and utility to vehic
2023-06-02 17:01 UTC · Community Announcements · ColdGames
{STEAM_CLAN_IMAGE}/26620178/12db5b60a2ccaffdb25316104638715ac9429a36.png Water Tank and Pumps: Players can now craft Water Tanks to store and distribute water within their bases. Water tanks are crafted from the BCU and must be placed within a BCU radius in order to provide power for the pumps. {STEAM_CLAN_IMAGE}/26620178/5b1ca384f9eeb80badb4e33c8ea2ef524f9fa98a.png {STEAM_CLAN_IMAGE}/26620178/47355c2869d9048c82cdde1f40cb7f3d25ab710d.png Inflow and Outflow: The Water Tank has two connections located at the bottom of the unit. One for water inflow and one for outflow. Your water pipe networks m
2022-12-09 17:34 UTC · Community Announcements · ColdGames
{STEAM_CLAN_IMAGE}/26620178/cb4510d86dfcc8b2ade4f5a9a481d5cadf795ede.png Vehicle Construction Bay: The Vehicle Construction Bay (VCB) can now be crafted in the BCU. This placeable unit is used to construct, maintain, upgrade and manage vehicles. It must be placed within range of a BCU or Range Extender to provide power. {STEAM_CLAN_IMAGE}/26620178/6107adbb2c0cb4203459daeb67c81c694edcc649.png {STEAM_CLAN_IMAGE}/26620178/fd5686cd530b487633200b326cbe96fd4b633090.png Vehicle Construction: There is currently one vehicle type that can be constructed (the ATV). Players must construct the vehicle in s
2022-06-17 18:15 UTC · Community Announcements · ColdGames
A quick sneak peak at the upcoming Alpha 60 update 👀 https://youtu.be/bHem8wwcglo
2022-04-22 17:03 UTC · Community Announcements · ColdGames
{STEAM_CLAN_IMAGE}/26620178/f808ad1fe2c806433413142c41f7749e23ac8aba.png Alpha 59 brings a large expansion to the western side of the map, opening up access to a large new lake, streams, ponds, waterfalls, forested regions and beachfront. {STEAM_CLAN_IMAGE}/26620178/5ae41d7c56247eca6d8f4f2a4b8284aeb2dab02e.png It is important the world continues to scale in size, as I want long-haul travel and exploration to play a role leading into future features and development. {STEAM_CLAN_IMAGE}/26620178/7e1c58cc39e8037f6e779ca4d0ac0c7b82a2286f.png {STEAM_CLAN_IMAGE}/26620178/a5838840697555adb1b0bfede7467
2022-01-18 18:03 UTC · Community Announcements · ColdGames
I just posted an updated trailer for the game. Please check it out 👀 The old trailer was showing it's age and didn't represent the game in it's current state, so this was overdue. Cheers! CG
2021-12-18 17:20 UTC · Community Announcements · ColdGames
{STEAM_CLAN_IMAGE}/26620178/121a782fd36ef62e8509345e7a0a9cdd337aa08d.png Eagles: A new animal now flies the skies in the world. Eagles will nest in the high mountainous rocky areas. They will regularly leave their nest to scout the landscape to catch prey. They will fish in the lakes (for all fish types) and also hunt small game (rabbits and chickens). {STEAM_CLAN_IMAGE}/26620178/e7822faae7dfaf971fb2a3705aef0754d6bde5a9.png While they don't generally pose a threat to players, they are opportunistic predators and will snatch a hooked fish or small game kill from players. So keep an eye on the s
2021-07-28 16:15 UTC · Community Announcements · ColdGames
{STEAM_CLAN_IMAGE}/26620178/0b3f69af7aa61a55736a95728909b9abfa9ae9b4.png Migration to 64 Bit! I have finally invested the time to migrate the game over to 64 bit. This is work I've been delaying for some time, however as the game has continued to grow, I was starting to hit the limitations of 32 bit (causing crashes for players with "Out of Memory" errors) and making development much more problematic. Essentially the 64 bit version removes memory limitations imposed under 32 bit, allowing the game to scale in size far beyond what was previously possible, while offering more stable and improved
2021-04-01 17:20 UTC · Community Announcements · ColdGames
{STEAM_CLAN_IMAGE}/26620178/32507035a4ccbe78ef0b542913d7583ce2857a6e.png Lever-Action Rifle: A new high-tier rifle can now be crafted at the workbench. {STEAM_CLAN_IMAGE}/26620178/148c2820b3735a8c4dd6e6d08df664af5b537866.png The LA Rifle uses the same 7.62mm cartridges as the existing rifle, but deals slightly more damage. However, this is at the penalty of a slower fire-rate due to the lever action between each shot. So it is a more powerful and cost-effective weapon, so long as the shots are accurate. {STEAM_CLAN_IMAGE}/26620178/83f49b41067c1b22d97f4fe7de20d3512fa43d4a.png I've added stats f
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