Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:42 UTC.
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2020-05-18 18:37 UTC · Community Announcements · nathan
Now you can add transparent layers to your sculptures! Transparent layers work with all three material types, so you can have transparent metal, clay, or glowing material. Transparent layer LoDs work differently than standard material LoDs. Instead of detail reducing away from the camera, transparent layers use a fixed detail across the entire layer. If you add more detail to a transparent layer, the entire layer will eventually reduce in LoD all at once. Happy sculpting! -Nathan
2020-02-17 20:30 UTC · Community Announcements · nathan
I didn't post an announcement for the previous three big updates, so I've rolled all 4 update notes into one here! New major features: Apply mesh simplification on meshes outside of arm's reach. This enables (up to) 2x visible detail in large worlds! Can now browse the online gallery by "Newest" or "Popular"! Can now view your own online saves in the gallery to know what you have in each of your 5 online slots! Player heads are now editable in multiplayer! Sculpt on eachother's heads in real time or shoot eachother with rockets! You now have 5 head save slots to keep all your favorite avatars
2019-10-10 18:18 UTC · Community Announcements · nathan
It's been a long while since the last major SculptrVR update, since I've been focusing on Quest launch! Well all those features are ready for PC! Full notes below: New stuff: New exploration option: Thumbstick motion with rockets and rocket jumping New tool: Stabilized Sphere Brush Voice chat now works! Can undo the actions of players after they are kicked or leave to prevent griefing New layer selection eye-dropper in the layers panel Save reminder pops up after 10 minutes without saving Previous tool hotkey (Touch press on Vive, B/Y on Rift) Cool Improvements: Switch to forward rendering and
2019-04-13 21:21 UTC · Community Announcements · nathan
Hello everyone! It's been almost a year since I've updated the release branch of SculptrVR. But as many of you know, I've had regular updates to the beta branch during that whole time. This update is HUGE. There are tons of performance improvements motivated by porting to Oculus Quest and PSVR, and well as a few new tools and other improvements. I think it's really great and I hope you all enjoy! If you encounter any bugs or just want to stop by and say hello, please join the Discord community here: https://discord.gg/qEX5ZKG
2018-12-09 22:09 UTC · Community Announcements · nathan
For almost 6 months we've had no updates to the main branch, but there have been regular beta updates. There are a ton of new features and crazy optimizations, and it's almost ready for full release! You can check out what's on its way on the "newfeaturesbeta" branch. Hopefully before the new year it will out on the release branch! Over the next couple weeks I'll be organizing some multiplayer testing on the Discord. Please join the discord here if you'd like to join in on some multiplayer sculpting sessions: discord.gg/qEX5ZKG https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans
2018-05-03 23:26 UTC · Community Announcements · nathan
We found this review up on YouTube by Lepton Games. It's the first review of the Smooth SculptrVR update! https://youtu.be/i6rAFh-WB2I Lepton Games has published a ton of VR reviews over the last year or so and they're quite thorough.
2018-04-19 17:51 UTC · Community Announcements · nathan
The first patch after smooth addresses some stability issues and improves the Level of Detail (LoD) system. So you get better performance than before while simultaneously seeing more detail! We improved LoD system in three ways: 1) Reduce artifacts in the lower detail meshes. 2) Properly adjust the LoD distance falloff curve across all sculpture layers to maintain steady performance. (having many sculpture layers used to cause issues...) 3) Improve sculpting responsiveness by breaking up the meshes into finer chunks within arms reach and coarser chunks in the distance. This also usually increa
2018-04-06 23:07 UTC · Community Announcements · nathan
It's been 10 months in the making, but it's finally here!!! https://youtu.be/3ggIWq56RNk Thank you everyone for sticking with us! This was harder than we ever expected. And thank you to all our beta testers! Some incredible art has already been posted to the content server, and we can't wait to see what else you all have in store for us!
2018-04-06 23:07 UTC · Community Announcements · nathan
It's been 10 months in the making, but it's finally here!!! https://youtu.be/3ggIWq56RNk Thank you everyone for sticking with us! This was harder than we ever expected. And thank you to all our beta testers! Some incredible art has already been posted to the content server, and we can't wait to see what else you all have in store for us!
2017-11-21 23:21 UTC · Community Announcements · nathan
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/21902589/b1c0523469905f32b7afbc0fb29216d369f9e953.gif Highres Zoom Gif (Sculpture credit: Chuck Leone -- @chuckleone on Twitter) Multiscale smooth sculpting is extremely powerful, and we're really excited to finally share it with you all! For now we're keeping smooth sculpting on a beta branch. The smooth sculpting feels great, but there are some rough edges left that I think we can improve on before pushing an official launch. Before you jump into the beta, please know that your old saves will automatically get updated to
2017-11-21 23:21 UTC · Community Announcements · nathan
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/21902589/b1c0523469905f32b7afbc0fb29216d369f9e953.gif Highres Zoom Gif (Sculpture credit: Chuck Leone -- @chuckleone on Twitter) Multiscale smooth sculpting is extremely powerful, and we're really excited to finally share it with you all! For now we're keeping smooth sculpting on a beta branch. The smooth sculpting feels great, but there are some rough edges left that I think we can improve on before pushing an official launch. Before you jump into the beta, please know that your old saves will automatically get updated to
2017-10-09 17:38 UTC · Community Announcements · nathan
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/21902589/382caad69449ea74772c1333a8b3624c97cb09b3.jpg (Sculpture credit: Alec Fredricks -- @ACFred on Twitter) Upload wrote about our upcoming smooth update! https://uploadvr.com/major-sculptrvr-update-smooths-creations/ I'm so excited to get this into all of your hands! We're targeting a launch this month.
2017-10-09 17:38 UTC · Community Announcements · nathan
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/21902589/382caad69449ea74772c1333a8b3624c97cb09b3.jpg (Sculpture credit: Alec Fredricks -- @ACFred on Twitter) Upload wrote about our upcoming smooth update! https://uploadvr.com/major-sculptrvr-update-smooths-creations/ I'm so excited to get this into all of your hands! We're targeting a launch this month.
2017-09-30 00:38 UTC · Community Announcements · nathan
Hi all! We've been hard at work perfecting the upcoming Smooth sculpting for SculptrVR! We think it's awesome and almost ready! I was inspired the by the recent SpaceX Mars announcement and decided to try my hand at sculpting the massive BFR. Check out the timelapse linked below: https://youtu.be/OeMwUnScX00 We are targeting a launch in early-mid October! Just a couple weeks away! We'll also be launching an updated Pumpkin SculptrVR so keep your eyes open for that in October :-) Stay tuned! -Nathan
2017-09-30 00:38 UTC · Community Announcements · nathan
Hi all! We've been hard at work perfecting the upcoming Smooth sculpting for SculptrVR! We think it's awesome and almost ready! I was inspired the by the recent SpaceX Mars announcement and decided to try my hand at sculpting the massive BFR. Check out the timelapse linked below: https://youtu.be/OeMwUnScX00 We are targeting a launch in early-mid October! Just a couple weeks away! We'll also be launching an updated Pumpkin SculptrVR so keep your eyes open for that in October :-) Stay tuned! -Nathan
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/418520/raw.
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