2025-11-11 20:15 UTC · Community Announcements · Mossmouth
Hey, everyone!Happy to let you all know that we've partnered with Youtooz to bring you (and us!) the Ana Spelunky plush! And she's available for preorder right now for a limited time!After all those dangerous caves Ana's ready to explore some place a little more cozy - she'll be the perfect co-op partner at your home or office. And personally, we think she came out very cute in her new plushie form!Preorder the Ana Spelunky plush here at Youtooz: https://youtooz.com/products/ana-plush-9-inchAna will ship in 2026, but if you'd like to gift the plush to someone this holiday, we've provided a pri
2023-04-28 16:49 UTC · PC Gamer · Joshua Wolens
Steam tells me that I have 381 hours in the first Spelunky, but a mere 74 in Spelunky 2. The reason for this is simple: I'm terrible at it to such a spectacular degree that my clumsy attempts in Spelunky 1 look like virtuoso performances by comparison. But perhaps I'd get more into the second game if it were transformed into a Metroidvania... Read more.
2022-11-23 08:04 UTC · Community Announcements · Micky
Player indicators will no longer appear when there is only one player. Fixed an issue that prevented the player from entering the portal in Duat. "The Full Spelunky" achievement is now unlocked properly in all situations - it should unlock retroactively for players that should have it unlocked but haven't.
2022-09-23 12:34 UTC · Community Announcements · Micky
Cross-play with other platforms will only become available after the other platforms are using v1.27 Added back cross-play leaderboard filter. Improved clock syncing to be as unobtrusive as possible (may fail to become unobtrusive very rarely) while still syncing properly 98%+ of the time.
2022-09-22 11:06 UTC · PC Gamer · Joshua Wolens
lmost exactly two years after it first released, Spelunky 2 has been updated with crossplay between players on PC, PlayStation, Xbox, and Switch, so you can now die ingloriously in front of your console-bound friends in the game's Arena and Adventure modes... Read more.
2022-09-20 22:05 UTC · Community Announcements · Mossmouth
ːspel2caveːːspel2caveːːspel2caveːːspel2caveːːgoldidolː I'm very happy to announce that with the release of v1.26, we've reached a big milestone with Spelunky 2's online multiplayer. You can now play Spelunky 2 online, with friends or random players, in Adventure Mode or Arena Mode, and now... between all available platforms (Steam, PS4/PS5, XB1/XBX, Switch) through cross-play! With that, I feel like all of our major goals for online multiplayer have been met, but to be clear, we will still be monitoring social channels for feedback and plan on making further improvements to the Spelunky 2 onli
2022-07-04 12:16 UTC · PC Gamer · Rich Stanton
Spelunky 2 speedrunner and world-record holder Matthew Joseph Julian, better-know by his online alias Twiggle, has died at the age of 25. Twiggle came to prominence for his in-depth knowledge of the game and expertise across the many different varieties of Spelunky and Spelunky 2 speedrun. PC Gamer spoke to him last year, after he managed to break the game's world record for gold acquisition (through the rather brilliant of method of just blowing everything up)... Read more.
2022-03-06 17:50 UTC · PC Gamer · Evan Lahti
Great moments in PC gaming are bite-sized celebrations of some of our favorite gaming memories... Read more.
2022-01-19 22:14 UTC · Community Announcements · Micky
Multiples fixes to determinism (crt, stl, physics, prng, ai & general game logic) when playing in cross-platform scenarios. Steam and Switch should now be able to play with players using Xbox-Live platforms (PC/XB1/XBS). Single-region matchmaking for PC/Switch as to avoid current long queue times. Fixed a crash that could happen when playing online.
2021-10-01 10:09 UTC · PC Gamer · Natalie Clayton
Spelunky 2 is a great game. A brilliant action roguelike and worthy successor to an all-time genre classic. But it turns out Spelunky 2 could have achieved absolute perfection, if not for the (frankly criminal) omission of a bumbling fuzzy mount... Read more.
2021-09-30 21:30 UTC · Community Announcements · Mossmouth
ːgoldidolː September 29 was the One Year Anniversary of Spelunky 2's release on Steam! Thank you for joining us on this journey... whether you're playing the game, giving us feedback, or making/sharing content. In one year, we've released many updates to fix bugs, add features, change balance, and improve online multiplayer... and there's still more to come (including crossplay, which I'll address below). None of this would be possible without an energetic and thoughtful community. Most recently, we ported the game to Nintendo Switch and, with the help of our friends at 8-4, we also released t
2021-07-21 00:17 UTC · PC Gamer · Wes Fenlon
I tuned into a design talk by Spelunky creator Derek Yu today, expecting to learn about what went right and wrong during Spelunky 2's development over the last few years. And I got that, but I was surprised to find buried in Yu's talk a tangent about what can make difficulty in games so satisfying. How difficult games should be, and how accessible they should be, is a perennial topic, and whenever it flares up it's a sign to log off Twitter for a few days. But instead of the usual exhausting arguments about easy modes, I found Yu's breakdown—which he builds around a
2021-05-10 09:19 UTC · Community Announcements · [NW☆DD]
Gameplay: Fixed teleport Players can now use doors during the throwing animation Fixed Vlad's cape double jump on jumping from a rope while attacking or throwing a bomb Players are now able to whip against a fragile floor while climbing it with climbing gloves Prevented vendors from angering on touching honey during their patrol phase Prevented vendors from increasing wanted level when their corpses get destroyed by a snap trap Fixed case where players were not being blamed when they caused a UFO to explode in a shop Prevented vendors and NPCs from blaming the player if they receive damage fro
2021-03-23 10:35 UTC · Community Announcements · [NW☆DD]
Hotpatch 1.20.4d: Fixed corpses not exploding on being slashed Prevented plasma cannons from exploding on touching lava while being held Fixed teleport while using the jetpack Fixed jetpack auto-activation after attacking in the air while holding the jump button Players can once again jump while inside honey Fixed issue where liquids were being rendered empty after a screen/window resize while the game was paused Fixed a certain blood moon's boss death sprite Gameplay: Players can now go down through a platform while throwing anything Prevented player from changing its looking direction on att
2021-02-25 11:16 UTC · Community Announcements · [NW☆DD]
OST is now available on Spotify! Fixed rare case where mounts were being crushed Getting unjustly crushed by a sliding wall should now be considerably harder Vendors and NPCs will now anger if the player drops their backpack on them Prevented thrown entities from being crushed when thrown on a ceiling while the thrower is riding a mount Fixed online progress being wiped on closing the game after a run Capes and jetpack now deploy when pressing jump and attack buttons at the same time Cape will now remain deployed on shooting a weapon Added previous Palace of Pleasure's laser trap back (pointin
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