Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:11 UTC.
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2026-05-31 19:02 UTC · Community Announcements · pelikan13x
Hello everyone,A new update for Takeover 2 Demo is now available.This update includes:A new stageNew enemy typesImproved enemy attack and defense patternsNew parry counter mapped to the punch buttonFaster vertical walking speed6-way runningAudio and visuals tweaksRumble supportImproved input customizationThank you for playing and supporting the demo!Web linkDownload the demo here!
2026-02-28 05:47 UTC · Community Announcements · pelikan13x
Takeover 2, the sequel to 2019’s The Takeover, now has a playable demo available on Steam!The sequel delivers:Hard-hitting, more responsive combatParries, special attacks, and finishing movesExpanded weapon variety and environmental interactionsStylish updated visualsThe demo features 4 full stages from the main campaign and showcases the evolved combat system in single-player.Download the demo here!Web link
2020-05-21 16:33 UTC · Community Announcements · pelikan13x
I'm happy to announce that The TakeOver is available from today for pre-orders with a 10% discount on the Nintendo Switch e-shop. The full release will be on June 4th. The game's soundtrack will also be available for purchase from Steam very soon. Thank you all for your support and for making this possible!
2019-12-11 17:11 UTC · Community Announcements · pelikan13x
This update contains fixes for the "Not Afraid of Freya" and "Indestructible" Achievements as well as fixing a bug with the camera on Stage 2-1.
2019-12-02 15:40 UTC · Community Announcements · pelikan13x
This update contains additions and changes addressing issues brought up by players since the game's release. I want to thank you all for the feedback. Additions: A new practice mode including a short single player tutorial and a free play mode. In free play you can set the amount of enemies and their ability to attack. A small bonus is also included, hit the jukebox to cycle through the game's music. A new music track found in the Arcade section. Adjustments: The camera and enemy spawn systems have been overhauled. The goal is to minimize the effect of the "move> stop> fight> move" cycle and h
2019-11-14 11:29 UTC · Community Announcements · pelikan13x
The latest update adds a total of 10 Steam Achievements to the game. For those that have already completed the game with any of the main characters or Jackson the achievements will be automatically updated. More achievements could follow in a future update.
2019-11-13 17:13 UTC · Community Announcements · pelikan13x
Since the game's release there have been several small updates, these addressed the following: Some enemies had errors in their hitbox z axis scale. Meaning that the player could get hit when appearing out of range. This has been fixed. Slightly increased player's hit range in the z axis. Added indicators for items that are obscured by the environment. Fixed a bug where the camera would sometimes drift when starting a boss level. Fixed camera drifting bug when Connor was selected as player 2.
2019-11-10 02:03 UTC · Community Announcements · pelikan13x
After more than four years of hard work and almost as much time spent in Early Access the time has finally come for The Takeover to be properly released on Steam. I want to thank you all for your support, feedback and constructive criticism, you helped shape this game and pushed me to deliver something more than I had originally envisioned. No matter how the game ends up doing I'm proud of it and I will continue to support it post release making sure it's as polished and balanced as possible. If the interest is there in the following months I would love to do content updates with new modes, ch
2019-10-28 16:42 UTC · Community Announcements · pelikan13x
This update contains: -A new playable section for stage 1. -A new game mode called Challenge. This mode can be unlocked by completing Arcade mode in any difficulty. -Numerous optimizations, updates and bug fixes. Thank you!
2019-06-23 18:46 UTC · Community Announcements · pelikan13x
Hi everyone, In these past couple months we've been working on getting the game ready for release, both for PC and consoles. The game had to be upgraded to the latest version of Unity which in turn means no DX9 support. For the people that need to play the game under DX9 a new folder has been created in the game folder, most commonly found in SteamLibrary\steamapps\common\TheTakeOver\dx9 containing the game as it has existed up to this update. Unfortunately any future content updates and DLC will only work for the new version of the game. Thank you!
2019-01-30 13:14 UTC · Community Announcements · pelikan13x
This update makes Jackson and Relay mode unlockable content. Finishing the game with any character will unlock Jackson and finishing the game with Jackson will unlock Relay mode. End of level boss fights for stages 2,3,4,6,7 have been reworked with new attack patterns and animations. The game over screen has been updated and can now be skipped. There are also numerous small visual, audio and optimization updates including new sound effects and revised color grading. Thank you!
2019-01-07 16:50 UTC · Community Announcements · pelikan13x
Following the rest of the main characters Connor has been updated to better reflect his stats. All of his animations and combos have been created again from scratch. The way the super move bar fills up has been changed. It's now tied to a new combo counter, the longer the combo the faster it will fill up. This update also contains many subtle gameplay/timing changes aimed at balancing the game. Killed enemies will no longer drop grenades in easy mode and the drop rate has been decreased in higher difficulties. The ability to save button mappings is back again, please let me know if you encount
2018-12-18 18:30 UTC · Community Announcements · pelikan13x
This update contains: -A new playable character. -An option for disabling enemy health bars and names. -Ethan's combos and animations have been polished and updated. -Megan has been updated, her sprites and animations where created again from scratch. -Bug fixes and optimizations. Jackson and Fight Relay mode are meant as bonus unlockables and they will be so when the game is properly released.They will remain unlocked for testing purposes while the game remains in Early Access. The ability to save button mappings has again been temporarily disabled as it made the game unplayable for some peop
2018-11-11 08:21 UTC · Community Announcements · pelikan13x
This update reinstates the ability to save your controller mappings, further tweaks the combo system and adds new animations to the playable characters. Some people experienced problems with their controllers when running the game via Steam last month. Part of the efforts to fix the issue was to remove the ability to save the button mappings, however it appears this was not part of the problem so its now back in the game. If anyone experiences issues again please let me know. The combo system is also slightly tweaked, you are now given three options on how to finish a combo with a punch: -Hold
2018-11-04 15:28 UTC · Community Announcements · pelikan13x
This update contains some significant gameplay changes including a new game mode which allows you to switch between the three playbale characters during gameplay, adjustments to the combo system and the ability to juggle enemies in mid air. The jump button will now also cancel any attacks. Between this and the previous update the gameplay has been smoothed out considerably, especially when the player is getting crowded. There are still a few bugs to iron out before release however this could be the last update before the game leaves Early Access. Some people experienced issues with their gamep
Full appinfo as delivered by Steam PICS, changenumber 37545866. Also at /api/app/418620/raw.
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