Take command of a pair of villagers and help them build a mighty civilization that will spread across the world and conquer it. Idle Civilization is a civilization builder management game where you will oversee the growth of your people into a mighty kingdom through building, research, warfare, religion, diplomacy, culture, heroic adventures and more.
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Regional prices
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 21:37 UTC
$4.99
$4.99
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
1219825
2016-07-09 08:36 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
418911
windows
275.31 MB
45.80 MB
6502561604272383731
418912
macos
285.55 MB
48.09 MB
733601875733560959
418913
linux
284.25 MB
47.92 MB
341948850987580961
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
1219825
public
2016-07-09 08:36 UTC
6 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:37 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2016-07-09 08:43 UTC · Community Announcements · VSI Studios
Hi folks, Based on a lot of feedback we took a look at the UI and decided it needs a bit of improving for more readability and to easily find and remember where certain things are. Please let us know what your feedback on this new UI version is and have fun in Communia! Patch notes include: - Major UI Layout changes, hopefully things are a little easy to grasp and remember now, let us know what your feedback is - The researches: Use Both Hands, A Helping Hand, Ruler's Presence and Leading Through Example now also increase the rate at which enthusiasm is generated - Various font adjustments, va
2016-07-09 08:43 UTC · Community Announcements · VSI Studios
Hi folks, Based on a lot of feedback we took a look at the UI and decided it needs a bit of improving for more readability and to easily find and remember where certain things are. Please let us know what your feedback on this new UI version is and have fun in Communia! Patch notes include: - Major UI Layout changes, hopefully things are a little easy to grasp and remember now, let us know what your feedback is - The researches: Use Both Hands, A Helping Hand, Ruler's Presence and Leading Through Example now also increase the rate at which enthusiasm is generated - Various font adjustments, va
2016-06-22 21:41 UTC · Community Announcements · VSI Studios
Hi folks, So today brings us a few fixes and the tentative Mac and Linux builds for those of you who use those operating systems. If you have a Mac or are running Linux on your machine, please test the new builds and let me know if you find any issues. If you run the game and the resolution is wonky under these new builds, please switch to windowed mode and then back to fullscreen mode using your Operating System's relevant keyboard shortcut. There's also a few new Steam achievements and more will come. A short summary of the patch is the following: - All towns should be clickable on the map n
2016-06-22 21:41 UTC · Community Announcements · VSI Studios
Hi folks, So today brings us a few fixes and the tentative Mac and Linux builds for those of you who use those operating systems. If you have a Mac or are running Linux on your machine, please test the new builds and let me know if you find any issues. If you run the game and the resolution is wonky under these new builds, please switch to windowed mode and then back to fullscreen mode using your Operating System's relevant keyboard shortcut. There's also a few new Steam achievements and more will come. A short summary of the patch is the following: - All towns should be clickable on the map n
2016-06-01 22:07 UTC · Community Announcements · VSI Studios
Hello folks, Well, it's been quite a while and I am sorry. I know a lot of you gave up on us actually finishing this project and thought we disappeared forever into the great abyss that is the "Unfinished Early Access Games" and you had all the right to think that. But we are back and we are sorry we vanished in the first place and that it took so long to get the game on track. The estimated two months of EA turned into six but we hope we're close to the end now. We thank you for your patience and we humbly invite you to check out the new Idle Civilization. We have new graphics and some new co
2016-06-01 22:07 UTC · Community Announcements · VSI Studios
Hello folks, Well, it's been quite a while and I am sorry. I know a lot of you gave up on us actually finishing this project and thought we disappeared forever into the great abyss that is the "Unfinished Early Access Games" and you had all the right to think that. But we are back and we are sorry we vanished in the first place and that it took so long to get the game on track. The estimated two months of EA turned into six but we hope we're close to the end now. We thank you for your patience and we humbly invite you to check out the new Idle Civilization. We have new graphics and some new co
2016-01-17 22:24 UTC · Community Announcements · VSI Studio
- Fixed a bug with the game crashing when exploration/sightings text isn't loaded properly - Food requirement calculations have been improved. A lot! - No more negative numbers in villager allocation when you have really high population (over 2 billion) - Offerings to Chrysantema works properly even when you have really high population (over 2 billion) - You can now sell your extra unique ornaments. Each unique ornaments sells for 2 or 3 normal ornaments (random) - Creating a colony or resetting your game will no longer show you the unique ornament you previously had equipped in the Town Hall
2016-01-17 22:24 UTC · Community Announcements · VSI Studio
- Fixed a bug with the game crashing when exploration/sightings text isn't loaded properly - Food requirement calculations have been improved. A lot! - No more negative numbers in villager allocation when you have really high population (over 2 billion) - Offerings to Chrysantema works properly even when you have really high population (over 2 billion) - You can now sell your extra unique ornaments. Each unique ornaments sells for 2 or 3 normal ornaments (random) - Creating a colony or resetting your game will no longer show you the unique ornament you previously had equipped in the Town Hall
2016-01-04 00:47 UTC · Community Announcements · VSI Studio
New patch released, introducing the framework for Strange Sightings and a lot of fixes. - Explorations can now sometimes generate Strange Sightings that you can choose to investigate or ignore - The Blood of Komun can now be obtained through one of the strange sightings - Buffs have been revamped and now have descriptions. You can click on the lightning symbol on screen to see a description of all your buffs - You can now manually set the population threshold where drafting will stop (default is still 50) - Researches now have an indicator in the tooltip that shows how long until you can affor
2016-01-04 00:47 UTC · Community Announcements · VSI Studio
New patch released, introducing the framework for Strange Sightings and a lot of fixes. - Explorations can now sometimes generate Strange Sightings that you can choose to investigate or ignore - The Blood of Komun can now be obtained through one of the strange sightings - Buffs have been revamped and now have descriptions. You can click on the lightning symbol on screen to see a description of all your buffs - You can now manually set the population threshold where drafting will stop (default is still 50) - Researches now have an indicator in the tooltip that shows how long until you can affor
2015-12-30 22:57 UTC · Community Announcements · VSI Studio
Hi folks, So I've been quiet these weeks. I'm going to blame it all on the holiday season and hope you don't all hold it against me :) So Happy Holidays to everyone! So what are we doing with Idle Civ and how far along are we with doing it? I promised a patch before Christmas but I didn't get it in, again because I was gone and didn't finish work in time. It'll be here on the 2nd or 3rd of January (depending on testing being done and hangovers not impeding work). What can you expect to see in the patch as far as content goes? Well, we're introducing Strange Sightings, a complementary feature t
2015-12-30 22:57 UTC · Community Announcements · VSI Studio
Hi folks, So I've been quiet these weeks. I'm going to blame it all on the holiday season and hope you don't all hold it against me :) So Happy Holidays to everyone! So what are we doing with Idle Civ and how far along are we with doing it? I promised a patch before Christmas but I didn't get it in, again because I was gone and didn't finish work in time. It'll be here on the 2nd or 3rd of January (depending on testing being done and hangovers not impeding work). What can you expect to see in the patch as far as content goes? Well, we're introducing Strange Sightings, a complementary feature t
2015-12-08 00:18 UTC · Community Announcements · VSI Studio
Hi folks, After a very intense week, I've finally released a new patch that addresses some of the game's issues. Not all of your requests are in yet, but rest assured I am working on them and more updates are coming. As far as content goes, Exploration has been added to the game. I hope that this will give people a little something to do especially early in the game while waiting for resources. I've also started working on rewriting parts of the game's inner workings to make it more suitable to the desktop platform and to better support future content. Exploration as well will be heavily expan
2015-12-08 00:18 UTC · Community Announcements · VSI Studio
Hi folks, After a very intense week, I've finally released a new patch that addresses some of the game's issues. Not all of your requests are in yet, but rest assured I am working on them and more updates are coming. As far as content goes, Exploration has been added to the game. I hope that this will give people a little something to do especially early in the game while waiting for resources. I've also started working on rewriting parts of the game's inner workings to make it more suitable to the desktop platform and to better support future content. Exploration as well will be heavily expan
2015-11-24 22:49 UTC · Community Announcements · VSI Studio
Hi folks! Thank you all for the awesome reception and the great feedback so far! I've updated the game today with a few of your suggestions and some fixes: - the game can now be run in windowed mode from the options menu - buildings achievements have been fixed - the exit button has been fixed - links towards social media have been fixed - the tutorial no longer restarts on a new colony I'm working on getting the Linux version running, some issues with the resolution still need to be fixed before that. More updates coming soon!
Full appinfo as delivered by Steam PICS, changenumber 37375654. Also at /api/app/418910/raw.