Build your club by scouting talent from 350+ clubs, trust your eye to find the right players, and outbid rival managers in live auctions. Build squad chemistry, shape your tactics, and watch it all play out in fully simulated matches.
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A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
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2026-09-08 20:36 UTC · Community Announcements · Daniel Dev
We’ve been running a closed beta for the past few days and now we’re opening it up so everyone can jump in and play! We can’t wait to hear what you think. Thank you so much for sticking with us and supporting the game! See you on the sidelines!
2026-06-22 18:55 UTC · Community Announcements · Daniel Dev
Hi everyone, We’re releasing a new build that will close access to this stage of the closed beta. Before anything else, we want to say a huge thank you to our community. Everyone who played matches, shared feedback, reported issues, talked about the game, and spent time with this early version has helped us more than you know. This testing phase gave us a lot to learn from, and your feedback has already been incredibly valuable in helping us understand what is working, what needs improvement, and where we should focus next. The team will now take everything we’ve learned and continue preparing
2026-06-18 19:06 UTC · Community Announcements · Daniel Dev
Match SimulationFixedFixed an issue where simulation did not resume after the first half.Fixed an issue that could cause league matches to fail.Fixed flare lighting behaviour. ContractsFixedFixed an issue where contract renewal counter offers did not refresh on the UI.Fixed contract expenses in the office missing player surnames.Fixed average contract extension being shown as money instead of matches. Player CardsFixedFixed incorrect secondary positions shown on the back of player cards.Fixed incorrect information in the inspect player card pop-up.Fixed suitable positions spilling out of the c
2026-06-16 20:44 UTC · Community Announcements · Daniel Dev
Agent HiringFixedFixed an issue where agent comparison did not appear when trying to hire an agent with full slots.Fixed an issue where selecting the agent in the second slot did not work.Fixed an issue where player data could be lost after an agent left the team. Lineup EditorFixedFixed an issue where the lineup editor showed the wrong open tab.Fixed an issue where the Squad tab was always highlighted in the team lineup menu. Player CardsFixedFixed an issue where country flags could shrink or squash when a player name was too long. Player ManagementFixedFixed misaligned elements in the player
2026-06-11 16:23 UTC · Community Announcements · Daniel Dev
Match & SimulationFixedFixed match skipping to half time and full time. Fixed commentary triggering ahead of time. Forfeit Fixed Fixed the forfeit popup showing when there was no forfeited game.TransfersFixed Fixed an issue where players stayed on the transfer list after their offer was accepted, declined, or removed. The list now updates immediately. Fixed an issue where retired players could remain on the transfer list with offers that no longer worked. Fixed an error when trying to act on an offer that was no longer available. The transfer list now refreshes itself instead of showing outdat
2026-06-10 19:25 UTC · Community Announcements · Daniel Dev
Training FacilityFixed Fixed an issue where the Training Facility screen could appear empty on some machines, with training slots and staff showing as locked or missing. Training staff and progress were not lost when this issue occurred.Post-Game Report Fixed Fixed the Post-Game Report panel not displaying revenue correctly.ScoutingFixed Fixed scouting matches using the player’s formation instead of the correct formation data. Fixed agent trip times not displaying correctly.
2026-06-09 22:46 UTC · Community Announcements · Daniel Dev
Soft Lock Prevention Added Added overtime safeguards to prevent matches from getting stuck too long. Added stopped-ball safeguards to recover matches when the ball stops moving for too long. Added match-state safeguards to recover from locked match states. Fixed Fixed back button conflicts that could incorrectly show the quit popup. Fixed conflicts with some UI screens that could trigger the wrong back button behaviour. Removed Temporarily removed an extra fallback feature that was causing issues in Team Creation.Match & Simulation Fixed Fixed commentary triggering ahead of time. Fixed goalkee
2026-03-01 18:46 UTC · Community Announcements · daniel
This update adjusts the Chemistry system and includes additional balance changes affecting match performance and tackling. Chemistry System Updated Chemistry Score to affect player performance based on total Chemistry Points. 0 Chemistry Points – Player performs at 75% capacity (−15% to all attributes). 1–4 Chemistry Points – Player performs at 85% capacity (−5% to all attributes). 5–7 Chemistry Points – Player performs at 100% capacity (no modifier). 8–9 Chemistry Points – Player performs at 110% capacity (+10% to all attributes). 10 Chemistry Points – Player performs at 120% capacity (+20% t
2026-02-28 02:08 UTC · Community Announcements · daniel
This update introduces localisation support, a new camera option, rule enforcement improvements, and multiple gameplay and UI refinements. Camera Added new “Far Out Retro” camera. Localisation Updated Settings to feature localisation. Added localisation to in-match text. Several UI fixes to accommodate localisation. Fixes to tutorial not being properly localised. Fixed pause screen resetting game language to English. Match Rules Added logic to automatically forfeit a match if a team receives 5 red cards. Red cards now correctly send players off the pitch. Gameplay Updated player positioning du
2026-02-27 01:09 UTC · Community Announcements · daniel
This update focuses on data corrections, visual consistency, and minor pre-match fixes. Team & Kit Data Updated• Updated kit information.• Updated team data for Los Pinguinos. Card Visuals Updated• Card portraits now use the team’s primary colour for improved visual consistency. Gameplay Balancing Updated• Adjusted stamina consumption for improved match balance. Pre-Game & UI Fixed• Fixed pre-game order display to show elements in the correct sequence.• Removed floating ball visual issue during pre-game scenes. Added• Added incognito image to coach profile.
2026-02-26 02:16 UTC · Community Announcements · daniel
This update focuses on balancing improvements, AI behaviour updates, UI fixes, and match rule corrections. Stadium Visual EffectsFixed• Fixed flare toggles not functioning correctly. • Fixed incorrect colours for fans, flares, and benches. Red Card SystemAdded• Red card logic now properly sends dismissed players off the pitch. Fixed• Fixed issue where red-carded players remained active during the match. Exhibition Match BalancingUpdated• Nerfed opponents in Exhibition matches to provide a more balanced experience. Lineup ScreenFixed• Fixed unresponsive buttons on the lineup screen. UI & Typogr
2026-02-25 05:28 UTC · Community Announcements · daniel
Hey everyone!We’re excited to announce that localisation has officially been added to the game.Our goal is to make the experience more accessible so even more players around the world can jump in and enjoy it with us.Available Languages (First Wave)We’re kicking things off with some of our largest communities: Brazilian Portuguese Turkish Spanish GermanMore languages are planned for future updates.⚠️ Early Implementation NoticeThis is a fast-track implementation to address the many localisation requests we’ve received, especially with Next Fest.Because of this, you may notice:Minor text incons
2026-02-22 22:46 UTC · Community Announcements · daniel
The demo has been live since Friday. Thank you to everyone who jumped in early and started playing.Quick heads-up: when the official Next Fest demo build goes live tomorrow, all progress will be reset and everyone will start fresh from zero.This ensures the festival version is aligned for everyone and gives us a clean start for Next Fest.If you’ve already been playing, we truly appreciate you helping us test things ahead of the event. See you tomorrow for the official kickoff
Full appinfo as delivered by Steam PICS, changenumber 38804575. Also at /api/app/4195140/raw.