Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:23 UTC.
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2025-06-03 17:56 UTC · Community Announcements · kristoffer.blasiak
We're excited to announce that Lifeless will soon (as soon as possible) transition from a paid game to completely free-to-play! {STEAM_CLAN_IMAGE}/11522721/b607013bee88781d2e76f9ba839d468b00aa7e9a.png Why this change? Simply put, we don't financially depend on income from Lifeless and our main priority is growing a vibrant, engaged community around the game. Previously, server costs and operational expenses required the game to have an upfront cost. However, with our current singleplayer and co-op model, these server costs are no longer an issue, allowing us to make this transition. By removin
2025-05-29 07:20 UTC · Community Announcements · kristoffer.blasiak
Hello everyone! We have a smaller feature patch, and some bugfixes for you today! First lets start with the bug fixes: Tomatoes no longer grow and result in beef CPU was incorrectly priced Shotgun upgrade fixed Issue when swapping weapons in the middle of a shotgun reload causing you to not be able to fire pistols Added waypoint for Featherweight fortune mission Fixed bug with upgrade menu sometimes selecting a melee weapon if its the first item in your inventory Fixed preview mesh for scope upgrade for Desert Falcon .223 were mislabeled as .308 in some places You now only need 3 bottles of vo
2025-05-24 17:46 UTC · Community Announcements · kristoffer.blasiak
Hello! Today we did a slightly larger hotpatch to fix some issues: Re-wrote calculations for zombie health and damage Re-balanced armor on all wearable items Re-balanced all zombies health and damage Fixed bug where you could loose items by pressing "Take All" on built containers Fixed bug where zombies collision could sometimes persist after death Fixed description on 1911 Fixed issue when returning Lukes mission Fixed issue when returning Harrys mission in Wasteland Removed need for wasteland tickets when dying in wasteland Additionally we also fixed some smaller issues that were not mention
2025-05-20 17:36 UTC · Community Announcements · kristoffer.blasiak
{STEAM_CLAN_IMAGE}/11522721/aa89e84914767ef0543a472d972f351c0c966a4c.png We’re excited to announce that Lifeless is officially back on the Steam store and available for purchase again! Since re-enabling the game for our loyal previous owners, we've received amazing feedback and tremendous support from the community, thank you all so much! We have been working tirelessly since 2021 to bring the game to a state that we can feel proud of. It is not perfect, but it's a damn good base for us to continue building upon. And with your support, we are confident we will get there. Still in Early Access,
2025-05-13 17:59 UTC · Community Announcements · kristoffer.blasiak
Hello survivors! Update 0.8.3 contains the changes below. Aside from several dozen bug fixes and tweaks, these are the most note-worthy changes. {STEAM_CLAN_IMAGE}/11522721/e03eec798f0c53cd1f052771c099113d76446e06.png Gameplay Updates Added "Crazy Tony", an interactible NPC next to Freehaven with 3 brand new missions! He can be found on top of the gas station outside Freehaven. Added additional missions to ship players between Lea and Luke Added a new NPC with 3 missions in Freehaven Added a smelting and mining robot that players can build and use to mine ores and smelt metals Added a whole ne
2025-03-12 07:39 UTC · Community Announcements · kristoffer.blasiak
Gameplay: Cooking Recipes have been balanced Improved Intro experience when starting by Spark, should have significantly lower chance of players getting stuck You can now shoot through most doors Notifications will play faster when the queue is long Waterbottles now stack, up to 5 per stack Sometimes it was janky to rotate objects when building, this should be better now Carrots and other growables grow at a reasonable pace now Various UI fixes (buttons that looked bad, etc) Added a text to show how many materials you have in the tooltip for building Items now show what Buffs they will give yo
2025-03-07 14:50 UTC · Community Announcements · Kristoffer
Hey Survivors We hope you’re all holding up well out there. We’ve got some big news to share with you, and we couldn’t be more excited! A New Beginning As you may know, Lifeless had a rough start. We always believed in the game’s potential, but various issues kept it from being the post-apocalyptic adventure we dreamed it could be. Despite those setbacks, we never gave up on that vision. We’re thrilled to announce that we’ve (myself and H) fully reacquired the rights to Lifeless and have been hard at work for the past few years (since 2021 to be exact) to bring you the game we always promised.
2017-01-11 14:03 UTC · Community Announcements · [Rigid-Soft] Kristoffer
Hello everyone! As you may have noticed, the work on Lifeless has come to a halt lately. There are several reasons for this. First of all, the launch of Lifeless was unfortunately not very successful and it did not sell as many copies as we thought. This means that we could not afford to keep working full force on Lifeless as few employees want to work without pay. Secondly, now with a team of only two people we felt that we would make very slow progress if we kept working on a game like Lifeless with such a big scope. What we have done is created a game called “Super Death Arena” on the found
2016-11-14 14:44 UTC · Community Announcements · [Rigid-Soft] Kristoffer
Hi guys, it's been a while (we know) but we're not gone! Here's a little patch, we had to hurry it out a bit faster than intended, since an update to the anticheat made it impossible to play the game, which was out of our hands. You should now be able to play fine again! Some simple patchnotes: - Screamer scream lowered by 50% - High pitch ringing sound after screamer screames lowered by 90% - Blurred vision for dazed status effect is less intense - Tweaked fog settings in Stillwater Bay - Optimized thousands of objects in the game, this should reduce hitches and lag for some people. - Balance
2016-09-01 14:56 UTC · Community Announcements · David - Green Man Gaming
http://i.imgur.com/66QW61M.jpg Hello, and welcome to Lifeless. If you've been here before, we've got a whole load of new features in our biggest update yet. If you're just joining us, welcome to the party - Take a look at our all new trailer! At the core, Lifeless is a zombie survival game set in the fictional town of Stillwater Bay in Maine. At the start of the game, you pick from two different factions - The crazed, militant Spartan Phalanx; or the civilian survivors of the Nova Guard. By picking a faction, you already have a set of team mates that you can work with to survive in this harsh,
2016-07-18 16:00 UTC · Community Announcements · David - Green Man Gaming
Join us for our second community night! Thursday 7/21 @ 8:30pm EST Community Nights are fun events where moderators and developers play with the community! We all join the same server and play a variety of games, including traditional Spartan/Nova PvP, melee battles, hide and seek, group exploration, and more! For community nights, we chat using our Discord channel. We hope to see you there!
2016-07-16 11:13 UTC · Community Announcements · [Rigid-Soft] Kristoffer
Hi there guys! First of all, I'd like to say that the reason this patch doesn't include any content is because we are preparing a VERY big patch. Which will be detailed in a post in a couple of days :). So stay tuned! Patch 0.6.7 includes the following major changes: Keybinding is added Player count now displays in the server list properly More than 16 players should now be able to join a single server Some items have corrected stats displayed for Critical hit Players go into third person when eating now We now track a lot more playerstats when players play Multiple fatal error crashes fixed I
2016-07-11 12:08 UTC · Community Announcements · [Rigid-Soft] Kristoffer
Hi there guys! After lots of work the machine in Sydney is now alive and kicking. Thanks for your patience! Have fun guys! Kristoffer B
2016-06-23 08:22 UTC · Community Announcements · [Rigid-Soft] Kristoffer
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11522721/63db38da1ceaade8280659ba96f513c25b07b93f.png Hi guys! It is time! The first content + bugfix patch is here! Before we get any further, let me make clear we are continuously working on all the issues you guys face, and if you have any problems that didn't get fixed in this patch, they are still being worked on. Don't worry, you have not been forgotten! So what does 0.6.5 include you say? Oh so many things... Weapons... And other stuff, nothing special. New Content 6 New weapons! These have been in the pipeline and wer
2016-06-19 19:46 UTC · Community Announcements · [Rigid-Soft] Kristoffer
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11522721/2e138dbd142f56458b4c8d9c430894a16aa15a11.png Hi guys! After a lot of coffee, hard work, and little sleep. We are happy to announce 0.6.4! But before I get into the nitty-gritty I wanted to let you guys know that IF you guys don't get characters when you log in after this update. PLEASE restart STEAM! So what does 0.6.4 include? Lots! But mainly a ton of optimizations and fixes! Without further ado: Main Changes Frame Rate Improvement The game should run a lot smoother now, we put in a lot of optimisations that should
Full appinfo as delivered by Steam PICS, changenumber 38035873. Also at /api/app/419520/raw.
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