Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-12 00:15 UTC.
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2026-09-12 00:15 UTC · Community Announcements · 林讯
⚔️ Combat Rebalance (Read This First) Monsters are significantly stronger in this patch. Previously, the flat damage formula meant any decent defense reduced cross-realm monster attacks to 1 damage — a Qi Refining player could facetank Nascent Soul monsters, making "farm two realms up" the optimal strategy. All 35 enemies have been rebalanced on a proper ten-realm curve: same-realm fights are even, one realm up carries real death risk, and two realms up is lethal. If you were farming above your realm, those runs are over. 🚪 Realm Gates on Maps High-tier maps now require a minimum cultivation
2026-09-10 12:21 UTC · Community Announcements · 林讯
⏩ Time Manipulation Actually Works Now Since launch, clicking "Start" on Time Acceleration did nothing — no spirit stones deducted, no uses consumed, no speedup. The cause: the code read a mistyped spirit stone field that always returned 0, so every activation was silently rejected. Acceleration, Deceleration (Epiphany), Pause, and Time Jump now all deduct spirit stones properly, and failures now show a clear toast message instead of failing silently. 🏛️ Intel & Facility Upgrades Fixed The same field-name bug blocked two more systems: Tianji Pavilion intel purchases always failed with "not en
2026-09-10 10:21 UTC · Community Announcements · 林讯
🏞️ Your Sect Is Now Alive Every sect has named characters: a sect master and elders with distinct personalities and signature lines, senior fellow disciples, and junior disciples. The sect page greets you with their faces, the sect headcount, and the latest happening at a glance — open the full roster to see everyone's realms, schedules, and your affinity badges. 📜 Ceremonies & Rituals Joining a sect plays an initiation ceremony led by the master (three scenes, skippable). Each promotion triggers an appointment ritual where the master grants your new position in their own words. Founding you
2026-09-08 23:08 UTC · Community Announcements · 林讯
⚔️ Equipment Enhancement Is Live The forge page now has an enhancement panel: each level adds 10% of an item's base stats, up to +15 (2.5x). Equipped gear can be enhanced directly — no need to unequip. Enhancement can fail and downgrade the item by one level; check "Use Protection Stone" to prevent downgrading and gain +20% success rate (costs 1 protection stone per attempt). 🪨 Where to Get Enhancement Stones Three ways: battles drop them (every enemy has a chance, elites around 35%), the general shop sells both enhancement stones and protection stones, and the new "Decompose" button in bag i
2026-09-07 10:52 UTC · Community Announcements · 林讯
🎨 All-New Item Icons The entire item icon system has been rebuilt: over 1,600 pills, materials and equipment pieces — pills by effect, materials by purpose, gear by slot — now each have their own unique icon instead of a shared placeholder. Bag, shops, battle drops and equipment slots all show the same consistent icons, so every item is recognizable at a glance. 🖱️ Bag Hover Preview Hover any item in your bag to instantly see its name, type, description and stats — no need to open the detail popup anymore. ☯️ Five-Element Counter Chart The enemy selection panel in battle now includes a quick
2026-09-06 06:56 UTC · Community Announcements · 林讯
⚔️ Skill Damage Fix (Important) Previously, after equipping skills in battle preparation, your character stopped attacking in battle: skills were "released" every turn but dealt no damage, normal attacks never happened, and in auto battle you could only take hits. This is now fixed — skills deal real skill damage (with five-element bonuses), consume mana and have proper cooldowns, and your character attacks normally between skill casts. 🏯 Sect Tasks Fixed Sect task progress was stuck at 0 for all three types: cultivation only counted for auto-cultivation (unlocked at Qi Refining stage), battl
2026-09-06 05:27 UTC · Community Announcements · 林讯
⚔️ Skill Damage Fix (Important) Previously, after equipping skills in battle preparation, your character stopped attacking in battle: skills were "released" every turn but dealt no damage, normal attacks never happened, and in auto battle you could only take hits. This is now fixed — skills deal real skill damage (with five-element bonuses), consume mana and have proper cooldowns, and your character attacks normally between skill casts. 🏯 Sect Tasks Fixed Sect task progress was stuck at 0 for all three types: cultivation only counted for auto-cultivation (unlocked at Qi Refining stage), battl
2026-09-06 04:01 UTC · Community Announcements · 林讯
💰 Spirit Stone NaN Fix Previously, selling items — via auto-sell or batch sell — granted NaN spirit stones: the sell price rate config was missing, so the income came out as NaN. It displayed as "NaN", couldn't be spent, and corrupted your save. If your save was affected, it will be repaired automatically the first time you load the game after updating. The corrupted amount cannot be restored, so it is reset to zero — you can then accumulate spirit stones normally again. Sorry for the trouble, and thanks to everyone who reported it. 🖥️ Battle Preparation Name Fix Potions in the battle prepar
2026-09-06 02:36 UTC · Community Announcements · 林讯
⚔️ Combat Fixes Fixed continuous battle freezing (character stuck, unable to attack) and divine skills dealing no damage. You can now stop continuous battle at any time: a stop button floats during combat — click it and battle stops automatically after the current fight ends, with clear prompts. Equipment bought from shops or dropped in battle can now be equipped (iron sword, dark iron belt, etc.). Equipment already in your inventory works too. Fixed the potion picker in battle preparation doing nothing when clicked; you now pick quantity directly. Switching maps during continuous battle now t
2026-09-05 11:59 UTC · Community Announcements · 林讯
⚔️ Battles Now Count Toward Breakthrough Breakthrough used to ask you to ""explore"" a map several times, but exploring meant clicking nodes on the world map — fighting in that map didn't count. Now every battle victory in a map advances that map's progress, the very progress breakthrough requires. The breakthrough panel shows exact counts (e.g. Misty Forest 2/5), and the requirement is now worded as ""battle"" instead of ""exploration"". ♾️ Continuous Battle Keeps Running Switching pages no longer stops continuous battle. Your character keeps fighting in the background while you check quests,
2026-09-05 09:57 UTC · Community Announcements · 林讯
🎨 All-New Material Icons All 562 gathering and crafting materials now have hand-drawn SVG icons instead of the old shared emojis. Each material category — herbs, flowers, roots, fruits, ores, metals, gems and essences — has its own distinct shape, tinted by rarity color, plus a small badge showing its affinity: fire herbs carry a flame, frost ores a snowflake, gems carry their color dot, and higher-grade herbs show more pips. The new icons appear everywhere: gathering, alchemy, forging, inventory, cave storage, shops and battle drops. 🔧 Fixes Saving no longer shows a false "failed" message,
2026-09-05 06:13 UTC · Community Announcements · 林讯
⏳ Gathering "Instant Complete" Fix Previously, clicking "Start Gathering" finished instantly — a batch shown as needing 1,386 seconds completed in under a second. Gathering now actually takes the time shown on screen. The progress bar no longer displays incorrectly across season changes, either. 📜 Quest Text Missing Words Fix Quest objectives were losing their count words — "Complete 1 Cultivation" displayed as "Complete Cultivation", and "Equip 1 piece of gear" as "Equip piece of gear". Numbers now display correctly. Also fixed online-time objectives showing "1800 minutes online" instead of
2026-09-05 03:16 UTC · Community Announcements · 林讯
🎨 Exploration Region Selector Fixes Fixed two display issues with the continent/region dropdowns at the top of the Exploration page: Off-theme colors: under the light theme, opening the dropdown showed a dark navy panel that clashed with the warm-white interface, and some borders and badges rendered incompletely. The panel now follows your theme colors. Location bar overlapping the panel: when the continent dropdown opened, the "current location" bar and its text painted over the top of the panel, making it look see-through. The panel now fully covers the content behind it. Region detail popu
2026-09-05 00:30 UTC · Community Announcements · 林讯
🔧 Major Realm System Fix Fixed a critical issue where your realm never advanced after breakthroughs. Previously, no matter how many times you broke through, your realm stayed stuck at "Mortal Stage · 1st Layer" — every attempt showed "Breakthrough Successful", but your realm, progress bar, and cultivation speed bonuses never changed, and the major realms (Body Tempering, Qi Refining...) were forever unreachable. After this fix: Every successful breakthrough now correctly advances your layer and realm, and major realm breakthroughs trigger properly Affected saves are automatically compensated:
Full appinfo as delivered by Steam PICS, changenumber 38809045. Also at /api/app/4195350/raw.
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