Version 1.8.1 and INTO THE VOID -75% sale
Into the Void is in the WEEKLY DEAL ! -75% Version 1.8.1 brings: - Link to the official Mozg Labs group added to the main screen - Engine is updated to Unity 5.3.4 - Minor balance improvements and fixes
Into the Void is a strategy RPG and exploration sci-fi game with an epic story and intense battles. Travel through space and discover the origin of a cosmic threat which destroyed Earth centuries ago. Fight or cooperate with the different factions; be a leader !
| App ID | 420270 |
|---|---|
| App type | Game |
| Developer | Mozg Labs |
| Publisher | Mozg Labs |
| Homepage | https://www.facebook.com/MozgLabs/ |
| Release date | 2015-12-04 00:00 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/420270 |
| Last store refresh | 3 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | IntoTheVoid.exe | windows | ||
| 1 | IntoTheVoid.app\Contents\MacOS\IntoTheVoid | macos | ||
| 2 | IntoTheVoid.x86 | linux | ||
| 3 | IntoTheVoid.x86_64 | linux |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:24 UTC | $1.99 | $1.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 1212263 | 2016-07-05 08:44 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228985 | windows | from app 228980 · shared install | ||||
| 228986 | windows | from app 228980 · shared install | ||||
| 420271 | windows | 1.17 GB | 452.22 MB | 9035071326137385188 | ||
| 420272 | macos | 1.25 GB | 472.61 MB | 6510937584656664686 | ||
| 420273 | linux | 1.20 GB | 463.04 MB | 1909439388978323464 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 1212263 | public | 2016-07-05 08:44 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:24 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Into the Void is in the WEEKLY DEAL ! -75% Version 1.8.1 brings: - Link to the official Mozg Labs group added to the main screen - Engine is updated to Unity 5.3.4 - Minor balance improvements and fixes
Into the Void is in the WEEKLY DEAL ! -75% Version 1.8.1 brings: - Link to the official Mozg Labs group added to the main screen - Engine is updated to Unity 5.3.4 - Minor balance improvements and fixes
Into the Void is in the WEEKLY DEAL ! -50%
Into the Void is in the WEEKLY DEAL ! -50%
Hello everyone, For the upcoming new game of Mozg Labs, we created a Steam group to gather all your feedback about our games but also to share with you interesting news and updates not necessaraly focused on our games, but also on independant developer games, new technologies or other stuff. We wish to provide a friendly, very active and amusing community to all the gamers who played once one of our games or want to play them. http://steamcommunity.com/groups/mozg_labs The group is Public and open to everyone, so don't hesitate to invite all your friends, you can post and share everything you
Hello everyone, For the upcoming new game of Mozg Labs, we created a Steam group to gather all your feedback about our games but also to share with you interesting news and updates not necessaraly focused on our games, but also on independant developer games, new technologies or other stuff. We wish to provide a friendly, very active and amusing community to all the gamers who played once one of our games or want to play them. http://steamcommunity.com/groups/mozg_labs The group is Public and open to everyone, so don't hesitate to invite all your friends, you can post and share everything you
Hello everyone, Here is the patch 1.8 : - Planets are now much more balanced (power & frequence of the attacks) - Balanced weapon firepower (all weapons have been balanced, lasers do a little less damage to shields, accuracy slightly increased (especially for huge weapons)) - Items mass rebalanced - Enemy's armor rating is reduced - Autofight speed inscreased As usual, we took the opportunity to also update the version of the software we are using to code the game, we hope that will solve many compatibility issues (graphic cards, OS, third party softwares...) and improve stability. Don't hesit
Hello everyone, Here is the patch 1.8 : - Planets are now much more balanced (power & frequence of the attacks) - Balanced weapon firepower (all weapons have been balanced, lasers do a little less damage to shields, accuracy slightly increased (especially for huge weapons)) - Items mass rebalanced - Enemy's armor rating is reduced - Autofight speed inscreased As usual, we took the opportunity to also update the version of the software we are using to code the game, we hope that will solve many compatibility issues (graphic cards, OS, third party softwares...) and improve stability. Don't hesit
Hello everyone, There is the patch log for the version 1.7, some of you may have noticed that we released this weekend and yesterday, two very small updates, it was mainly bug fixing and optimisation for the game; here is a more detailed list of the changes we made : Bugfixing Fixed mission not removing on aborting Drone/Probes using fixed Added mouse scrolling on galaxy and stellar maps Techs are now properly influence ships Fixed research naming in computers Fixed formation/strategy persisting We took the opportunity to also update the version of the software we are using, we hope that will
Hello everyone, There is the patch log for the version 1.7, some of you may have noticed that we released this weekend and yesterday, two very small updates, it was mainly bug fixing and optimisation for the game; here is a more detailed list of the changes we made : Bugfixing Fixed mission not removing on aborting Drone/Probes using fixed Added mouse scrolling on galaxy and stellar maps Techs are now properly influence ships Fixed research naming in computers Fixed formation/strategy persisting We took the opportunity to also update the version of the software we are using, we hope that will
Hello everyone, Here we are, the new update is available on Steam ! Update 1.6 : Expand ! Why "1.6", the last one was 1.4 ? Nothing important, we update the mobile version accordingly with the PC version, from now, they will share the same version number. Why "Expand" ? Because Into the Void is a 4X game : Explore + Expand + Exploit + Exterminate and we needed a little bit more "expand" and "exploit" in the game to be really a XXXX game. To prepare this "Expand" version we needed you can access all the planets in every mission of the game, it wasn't possible with the previous system, they were
Hello everyone, Here we are, the new update is available on Steam ! Update 1.6 : Expand ! Why "1.6", the last one was 1.4 ? Nothing important, we update the mobile version accordingly with the PC version, from now, they will share the same version number. Why "Expand" ? Because Into the Void is a 4X game : Explore + Expand + Exploit + Exterminate and we needed a little bit more "expand" and "exploit" in the game to be really a XXXX game. To prepare this "Expand" version we needed you can access all the planets in every mission of the game, it wasn't possible with the previous system, they were
Hello Leaders, There is a new update for Into the Void, a first round of new big things coming for Christmas. Global changes - Galaxies are now persistent for each act : Galaxies are generated when you start for the first time a mission, if you leave the mission you will have the same galaxy. - More names for systems/stars (system name = star name) - Planet names are now binded with the star name - New Galaxy map backgrounds + optimizations - Parralax backgrounds Battles - Improvement of Autobattle AI Bug fixing - Bugfixes (achievements and ending) To comment this update, join us in the discus
Hello Leaders, There is a new update for Into the Void, a first round of new big things coming for Christmas. Global changes - Galaxies are now persistent for each act : Galaxies are generated when you start for the first time a mission, if you leave the mission you will have the same galaxy. - More names for systems/stars (system name = star name) - Planet names are now binded with the star name - New Galaxy map backgrounds + optimizations - Parralax backgrounds Battles - Improvement of Autobattle AI Bug fixing - Bugfixes (achievements and ending) To comment this update, join us in the discus
Hello everyone, We updated Into the Void this morning. Here are the changes :) *Battles* - Subsystems UI updating : second phase of battle UI improvements, we will continue to polish it with your feedback. - Battle camera movement improved : There it is, we improved all the camera positionning and totally changed the view during attack. You can now see both ships, the attacker and the defender. - Autobattle now makes time to run much faster - Damages and status changes are now displayed correctly above the ships in battle. *Balancing* - Enemies rebalancing (ships has more health but less armor
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/420270/raw.
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