Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-09 14:00 UTC · Community Announcements · DeadKoin
Canvas, Water, Swarm (The Forest Gets Thicker)Hello, Hikers! Not every threat in this forest has teeth. Sometimes it is a torn tent, a river that lasts longer than your strength, or a cloud of insects that will not let you think. Here is what changed. Tents can now be repaired after they are destroyed. The camp is not lost – you can stretch the canvas back up and get the fire going again. Swimming has been rebuilt. The old Oxygen bar is gone. In its place is Vitality – a reserve of strength. It drains whenever you swim, no matter how deep you go. Run it dry and you no longer sink to the bottom
2026-08-26 14:00 UTC · Community Announcements · DeadKoin
Atmosphere Lies in the DetailsHello, Hikers!One of the most important aspects of creating a believable and tense atmosphere comes down to something players might not even consciously notice – the sensations experienced when firing a weapon, reloading it, dressing a wound or eating tinned food. We've paid particular attention to the quality of the animations, striving to make every action as realistic and believable as possible.Today, we'd like to share some details about how these moments are created, which are what make the game feel so realistic.Take a look behind the scenes – from early ren
2026-08-06 16:02 UTC · Community Announcements · Vlantrop
Hello, Hikers!The forest never sleeps. Whilst you're building a fire and counting the steps to the nearest shelter, something out there, amongst the trees, is changing too. It's becoming smarter. Hungrier. Here's the latest on the forest's inhabitants. BARKERSNew type: Night BarkersAs the sun sets, creatures previously unseen appear in the forest. Night Barkers are more resilient than their kin and only come out to hunt under the cover of darkness – at dawn, they vanish without a trace back into their lairs, as if they had never been there.They're easy to spot – and you'd be wise to spot them
2026-07-17 11:22 UTC · Community Announcements · DeadKoin
New Collections System Hellо, Hikers! Every detail matters if you want to get to the bottom of things. We’ve significantly revamped and expanded the collectibles system – Collections are now part of the game.Secrets and clues scattered across the world are now linked together and will be shared across all scenarios. Searching the wilderness for them is worth it not just out of curiosity: in future, an extra reward will await you for every collection you complete.In your inventory: a separate tab has been added where you can assess the scope of your discoveries and view your overall progress wi
2026-06-18 11:20 UTC · Community Announcements · Vlantrop
Expedition Map Hellо, Hikers!We’re continuing our series on the shelter and its features, and today we’ll be talking about what lies beyond its walls. The world of Deadhikers has expanded: an expedition map is now available in the shelter, allowing you to choose the direction for your next adventure.At present, several locations in Canada and the US are available to explore, and further expansion of the map is planned for future updates. As you progress through these areas, the world around you will change, the shelter itself will transform, and new opportunities and locations will be unlocked
2026-06-03 12:37 UTC · Community Announcements · Vlantrop
The Shelter Hello, Hikers! This cursed forest is constantly changing, but it’s not just changing on its own – you’re the ones changing it. We carefully study every piece of feedback, every suggestion and every expedition report. It is thanks to your feedback that the game takes on its true form. Did you ask for a place where you could catch your breath and regroup before venturing deeper into the thicket? We’ve heard you. And here’s what came of it. We’ve added Shelter – the new starting location in Deadhikers. After creating a game, players now spawn here, where they can properly prepare befo
2026-05-27 15:24 UTC · Community Announcements · Vlantrop
Chop and blockHello, Hikers!In the wild, it’s not the strongest who survive, but those who have the right tool in their hands to defend themselves and clear a path through new obstacles.Two-handed axe:Looking for raw power? This is your new best friend. A weapon with massive damage but a slow attack speed.You can use “Heavy Strike” by holding down the left mouse button for a devastating swing, and also shield yourself from enemies and block some incoming damage with “Block” via the right mouse button when creatures get too close.Destroyable barriers:We’ve added destructible barriers right in f
2026-05-21 12:15 UTC · Community Announcements · Vlantrop
Matches Hello, Hikers! In this forest, darkness is not merely the absence of light. It is a tangible threat, just waiting for your torch to go out. To ensure your chances of escaping the thicket don’t drop to zero, we’ve completely overhauled the matches.When panic sets in and the darkness closes in, strike the box. Your character will take out and light a single match. You’ll have exactly 10 seconds of a dim, flickering flame to look around and get your bearings.What’s changed:Throw: You can throw a lit match forward to illuminate a suspicious bush or path. After it lands, it will smoulder on
2026-05-12 12:47 UTC · Community Announcements · DeadKoin
Talent SystemHello, Hikers!We’ve overhauled the talent system from top to bottom – it’s now more in-depth and has a greater impact on your playstyle.There are more talents than ever, and their bonuses are more significant. Do you want to sneak silently through the trees, last longer in combat, or organise your inventory? Now every skill gives you a real advantage in the forest.What’s more, talent books are now easier to spot in the world, and the progression of talent points and their placement have been revised.The forest is getting deadlier. Become stronger.
2026-04-30 12:04 UTC · Community Announcements · DeadKoin
QoLHello, Hikers!We’ve been working on some important quality-of-life changes to make navigation and camping more comfortable. Where am I? We’ve sorted out the issue of finding your way around. The game map now features additional markers: ‘Location names’ and ‘Starting camp marker’. Finding your way back will be much easier, especially if the forest decides to play hide and seek with you. Are you afraid of the dark?In most camps, you’ll now find a good old-fashioned sleeping bag. It’s an extremely useful item: you can use it to rest or simply sleep the night away if you don’t fancy wandering
2026-04-22 17:05 UTC · Community Announcements · Vlantrop
Crafting Hi, Hikers!The first playtest was a harsh lesson for many of you. We saw you struggle with hunger, bleed out, and perish in the forest. You asked for a chance to fight back – and we’ve given you one. Now, survival in Deadhikers isn’t just about walking; it’s about being properly prepared. Survival is in your hands A “Craft” tab will appear in the player menu – your main ally. Now you won’t be helpless in the face of danger. But stay alert: nature doesn’t give up its resources easily. You’ll have to scavenge for ethanol, gather cloth in the ruins, and even take risks by picking poisono
2026-04-15 13:26 UTC · Community Announcements · DeadKoin
MonsterHello, Hikers! The monsters from your nightmares are no longer bound by the old rules.They are many. They are deadly. And they no longer hide in the shadows, waiting only for nightfall.But there’s one important change - now they can die. Monster behavior has been improved. They are now more dangerous, can leap at targets, and are capable of fighting back.The creatures have been expanded with new variants. Some are dangerous during the day, while others become even more dangerous at night.Monster visuals have also been improved. Animations have been reworked and overall visual quality ha
2026-04-08 10:12 UTC · Community Announcements · DeadKoin
Combat SystemHello, Hikers! Meeting a monster face to face has become inevitable. While before your chances of survival were slim, now you can at least try to fight back with the new weapons in your arsenal. Though it remains a dangerous choice that will most likely cost you valuable resources. Pistol - New weapon with high damage, but ammo is extremely rare.Knife - Completely reworked. Now features a Heavy Strike (hold LMB) and the ability to Block part of the damage (RMB).Empty Bottles - Improved animations and now they can stun monsters for a few seconds on impact.
2026-03-25 09:16 UTC · Community Announcements · alyssa
Hey, Hikers!The playtest is now closed. Thank you all so much for participating and sharing your feedback!And here’s some statistics:Almost 8.000 of players participatedMedian play time is ~90 minutesMedian game score is 4~142,000 wishlists!We know there’s still room for improvement, and we’re already working on solutions on how to make the game better. Your suggestions and ideas are always welcome in our Discord community, don’t hesitate to post there. Now we’ll take some time off to work on the game and we’ll see you on the next milestone. If you want to support us further - please, add Dead
2026-03-24 13:51 UTC · Community Announcements · alyssa
Hey, Hikers! Our first playtest will close tomorrow, at 09:00 AM UTC. We will take some time off to read all your feedback, process it and improve the game. Now you have a little less than a day to finish everything you have been doing in the game and share your opinion. Don't hesitate to join our community on Discord, find some teammates and share your feedback there.We’ll notify you all again tomorrow, and share some more insights from this playtest, what we have learned, and some stats.Thank you for playing, we’ll see you tomorrow!
Full appinfo as delivered by Steam PICS, changenumber 38803859. Also at /api/app/4213030/raw.
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