Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:13 UTC.
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2024-08-18 17:16 UTC · Community Announcements · jashan
Hi, I'm back! In March 2021, Andy from Ramen VR asked me if I could help port the VR MMO Zenith: The Last City to PSVR (1 on PS4). With Holodance never quite breaking through and both narayana games and I running low on funds ... my journey took a thrilling detour. And what a ride it's been! Working with the Ramen team on the massive world of Zenith was incredible — from the PSVR port to PS VR2, and everything in between. Console porting was fun, but as any indie dev will tell you, in small teams, you end up doing a bit of everything! After all, "specialization is for insects," as Robert Heinl
2020-12-23 14:41 UTC · Community Announcements · jashan
Merry Christmas to everyone! Holodance is participating in the Steam Winter Sale 2020. If you or your friends still don't have Holodance, this is a great opportunity to get this awesome game at 50% off! {STEAM_CLAN_IMAGE}/12138070/cbbec0f417c7a010b35a00827e65b575c0f0cc98.png And in case you missed it: We have recently had a pretty big update - check out the Release Notes!
2020-12-01 20:32 UTC · Community Announcements · jashan
While still primarily working on the upcoming beatmap editor, we have fixed a few things, added a few things and it's time to push these things to the default channel for everyone to play with! EDIT 2020-12-05: Just a tiny hotfix (1.4.1) because using finger pointing to control the YUR watch was broken; this is now fixed: You can control the YUR watch using your index finger tip but we needed to change how clicking works in the general UI because we needed drag'n'drop to work much better than it did for the beatmap editor (which is still WIP and not included in this build). That change broke f
2020-07-24 20:25 UTC · Community Announcements · jashan
Patch Notes Story Mode, Level 2: Due to a recurring Unity bug, Vayusah, the dragon in that level, had disappeared. What's quite annoying is that I had just fixed that specific bug quite recently - but it looks like this now breaks on every Unity update. Music Library: Fixed occasional issue where the Game Mechanic presets were rendered above/below the Music Library Info or Music Library Settings Comfort Settings: Added new comfort setting for UI animations. This is enabled by default - but you can now disable it if you don't like the panels moving down below and back up on screen switches. Thi
2020-07-12 06:37 UTC · Community Announcements · jashan
Leaderboards One issue with the combined leaderboards was that there was no way to see which weapon another player used, and whether they played with just one hand, two hands, hands and head, or maybe even with feet. So now we have two icons in the leaderboards that make this information obvious. Here's a screenshot: {STEAM_CLAN_IMAGE}/12138070/bcb6aaa5e1509b5a672dfaf77c61d550196b61b2.png Also, our calorie-based leaderboards were also "per style" which didn't really make sense, so these are now also combined. Usually, you'll want to know how a player achieved a certain burnrate, and so keeping
2020-07-10 15:31 UTC · Community Announcements · jashan
Section Popular in Quick Access When you enter Quick Access in the Music Library, there is now a section Popular, right on top, with three collections of beatmaps: {STEAM_CLAN_IMAGE}/12138070/38d4350673f82d72eaeca1e863fe0fe3eaec9a71.png Played by Most Players The beatmaps played by most other players. Those are the ones you want to go to to compete on the leaderboards. But be sure to pick one with a difficulty that will be entertaining for you. The first few are very easy and might be quite boring for more advanced players. But there are few around difficulty 5 to 6 that should still be fun fo
2020-07-07 10:45 UTC · Community Announcements · jashan
During Early Access, each official update included a list of all the patch notes I made during development. In fact, I even often did this for the updates that only went to the alphadev and beta channels. We haven't done that in a while, and I believe most people probably actually prefer a more prose-style approach ... but I might be wrong, so let me know. As this list is a particularly long one, I'll throw in a video now and then. So it's perfectly fine to just scroll down and watch the videos if this would be too much reading. In case you missed that last big update - here's a more visual an
2020-07-05 21:54 UTC · Community Announcements · jashan
I'll be honest: Large updates like this are scary. It's always fun to put out new things on the alpha and beta channels where people kind of expect that sometimes, things may break. But having everyone try an official new version is a different story. Like, the first time I tried this one was right after rebooting the servers, to give them more processors (they were becoming too slow) - and both, the global leaderboard and new game progression panel that are now quite prominently in the arena selection area came up empty. Ouch. Apparently, it was just one service taking a little longer to boot
2020-06-25 19:26 UTC · Community Announcements · jashan
For those of you that don't own Holodance, yet, this is an awesome opportunity. As I'm in the middle of working on a pretty big update coming to Holodance in the next few days, I'll keep this unusually short: Some of the upcoming new features, like the Mutant Club upgrade are already available here on Steam via the alphadev- and beta-channels. So if you want to give those a try (and help find bugs), be sure to opt-in to either beta (that one's fairly safe but also not as hot - last update there was May 25), or alphadev (that one's bleeding edge and may sometimes break - last update there was J
2020-02-28 22:49 UTC · Community Announcements · jashan
If you have never heard of Holodance before, here's ... A Little Bit of VR Rhythm Game History When I began development of Holodance in early 2015, the original idea was to create a synesthetic Virtual Reality clubbing experience with trippy visuals, and twelve songs produced specifically for the game and its twelve "environments". While playing with the early prototypes, somehow the idea of making the game about dancing with dragons came up, and the direction shifted into what later became "Story Mode": Three dragons returning to planet earth to remind the human species of their duty of care
2019-11-24 23:38 UTC · Community Announcements · jashan
Crash bugs are ugly. Especially when they occur all the time, while the game is starting. While we did only receive a single report for such a crashbug, the hardware of that player seemed fairly standard so it's very likely that other players were also effected. After several days of searching, it turned out that this one apparently was a Unity-bug that got fixed with Unity 2019.2. Other than that, we silently pushed a few minor feature updates since the last patch notes: Spooky Town is now an official arena of the game - you just need to have a minimum score of 3,000,000 (which is quite easy
2019-10-28 21:00 UTC · Community Announcements · jashan
It's that time of the year where even pacifist, vegetarian game developers that have dragons throwing friendly magical orbs at you so you could tune into the rhythm of nature and save the world suddenly start punching ghosts to gory pulp as pumpkin-headed Halloween monsters. Also, some of us throw incredibly long sentences at our players, without any punctuation, which could also be considered an act of violence, fitting the season. Such a sentence is in some ways like an insanely long slider or spinner: You just can't wait until it's finished without breaking your combo. You still here? You b
2019-10-24 22:41 UTC · Community Announcements · jashan
Working a lot on our upcoming game Beat the Rhythm (and porting most of the improvements immediately to Holodance for you to play with them), I apparently got a little confused between Beat and Beta. Our last update to the default-branch that most people are playing on was ... O.M.G.! - more than a year ago, on 25 June, 2018. We still did update the alphadev and beta-branches more or less frequently but that means that all of you who don't feel like playing betas and alphas of an Early Access game have been missing out not only on major new features but also on important bugfixes. SORRY! For H
2019-10-13 19:10 UTC · Community Announcements · jashan
We're about to push one of the biggest updates in the history of Holodance to the main branch before Halloween, to celebrate this spooky season with all of you! And you can already try it on the beta-branch and help us find any issues that may still be in there (in addition to the ghosts and gore we put in there intentionally). For Halloween, we'll have a completely new Arena, called Spooky Town. And spooky, it is! In that special Halloween Arena, you can punch ghosts, or slice them, or shoot them. {STEAM_CLAN_IMAGE}/12138070/e6b999e9d1353667d9b08e7f12e451da7c1bca14.png And to make it all more
2019-08-11 11:55 UTC · Community Announcements · jashan
During the last few months, I worked primarily on the in-VR beatmap editor. Unfortunately, this isn't ready for this release, yet. However, we also did quite a few technology updates and bugfixes that we silently pushed to separate branches dedicated to different Unity versions and eventually also (finally) updated to the new SteamVR Unity integration which has SteamVR Input 2.0. This lays the foundation for full Valve Index support. For now, it gives you the ability to re-bind input according to your preferences. Update Highlights LIV Mixed Reality support is finally working again Story Mode
Full appinfo as delivered by Steam PICS, changenumber 34831064. Also at /api/app/422860/raw.
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