22 Racing Series - Feature release schedule - roadmap
{STEAM_CLAN_IMAGE}/31067886/1799c8b919ad6553e080aff3e366c6ae1c08ceda.png
22RS is the fastest physics-based racing game on Steam, while also pushing the boundaries of traditional racing design with it's competitive RTS mechanics. If you like racing really fast, challenging yourself and exploring new game designs - Then this could be the game for you.
| App ID | 422890 |
|---|---|
| App type | Game |
| Developer | GOATi Entertainment |
| Publisher | GOATi Entertainment |
| Homepage | https://www.22racingseries.com |
| Release date | 2022-11-30 15:31 UTC · Early Access |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/422890 |
| Last store refresh | 3 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | 22_d12.exe | windows | ||
| 1 | 22_d12.exe | -vr openvr | windows | |
| 2 | 22_d12.exe | -vr oculus | windows | |
| 3 | 22_d11.exe | windows | in D3D11 (Safe Mode) | |
| 4 | 22_d11.exe | -vr auto | in VR + D3D11 (Safe Mode) |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:31 UTC | $24.99 | $24.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 14080471 | 2024-04-17 10:28 UTC | ||
| unstable | 14092558 | 2024-04-18 06:59 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228988 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 422891 | 11.98 GB | 2.48 GB | 8498818545808880817 | branches: unstable |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 14092558 | unstable | 2024-04-18 06:59 UTC | 3 hours ago |
| 14080471 | public | 2024-04-17 10:28 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:32 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
{STEAM_CLAN_IMAGE}/31067886/1799c8b919ad6553e080aff3e366c6ae1c08ceda.png
Join us to check out 22 Racing Series and learn about RTS-Racing from one of the developers. We'll guide you through the strategies of resources and mid-race upgrades, sector capture, track abilities, and how to piece this all together while racing at 1000+ kph (and did we mention that this is using a full physics simulation!?) Chat is on, so feel free to fire any questions through. Look forward to seeing you on the track!
Join us to check out 22 Racing Series and learn about RTS-Racing from one of the developers. We'll guide you through the strategies of resources and mid-race upgrades, sector capture, track abilities, and how to piece this all together while racing at 1000+ kph (and did we mention that this is using a full physics simulation!?) Chat is on, so feel free to fire any questions through. Look forward to seeing you on the track!
Join us to check out 22 Racing Series and learn about RTS-Racing from one of the developers. We'll guide you through the strategies of resources and mid-race upgrades, sector capture, track abilities, and how to piece this all together while racing at 1000+ kph (and did we mention that this is using a full physics simulation!?) Chat is on, so feel free to fire any questions through. Look forward to seeing you on the track!
Join us to check out 22 Racing Series and learn about RTS-Racing from one of the developers. We'll guide you through the strategies of resources and mid-race upgrades, sector capture, track abilities, and how to piece this all together while racing at 1000+ kph (and did we mention that this is using a full physics simulation!?) Chat is on, so feel free to fire any questions through. Look forward to seeing you on the track!
{STEAM_CLAN_IMAGE}/31067886/2bf7b5a63e2c6f9eaf5000c18047d32cd3156659.jpg We're excited to be taking part in our first ever Steam Game Festival! To celebrate, we'll be running a limited time special access event where you can play for free, and be in the running to win prizes. You can access 22RS via Steam by going to the game page and downloading demo (available once the festival starts). And you can also access it at Pavillionhub.com where you can register to collect your exclusive limited Steam Game Festival game pass. {STEAM_CLAN_IMAGE}/31067886/935c71d53824e8de45c52477071719e15a8c5fd8.png
{STEAM_CLAN_IMAGE}/31067886/2bf7b5a63e2c6f9eaf5000c18047d32cd3156659.jpg 22 Racing Series will be a part of this year's PAX Online 2020 season. To celebrate, we'll be running a limited time special access event where you can 'play for free', and be in the running to win prizes. All you need to do is head over to Pavillionhub.com where you can register to collect your exclusive limited PAX Online game pass - Available from the 12th Sept {STEAM_CLAN_IMAGE}/31067886/61750a5b5faaead27bf7afd45ee4d85dfe3dabd4.png Or, you can grab the demo Steam demo from the 15th (Dependent on Steam approval) Throug
For the last 10 years we’ve been quietly building 22 Racing Series, with the aim of not only creating the world’s first Real Time Strategy Racing game, but also the world’s first racing-optimised games engine capable of handling extreme speeds and track designs previously not feasible, AND to bring the community the most comprehensive and accessible game modding tools possible. https://i.imgur.com/QOlspVH.gif Our plan is to create a full suite of community creation tools, allowing players to get their hands directly on our tech and easily create their own tracks or even build their own racing
We've just recovered from showing the game at PAX Australia 2019. Thanks to everyone who visited us over the weekend and played the game. Congratulations to Asaema and Soterios who took out 1st and 2nd place in our competitive tournament, to take home an AMD Ryzen CPU and a SteelSeries Stratus Duo controller, respectively! The version of the game that we were showing at PAX is now available on Steam for beta testers to play. I usually try to include a bit more of a development update along with these patch notes, but we have a big announcement coming next week, so I'll save the updates until t
So, it's been a while since we posted a development update here! Multiple game patches have been released (without posting any dev news) during January - April 2019, but these were mostly minor fixes and tweaks. As of the May and June updates, we're getting back into the swing of things with much more meaty change logs. For May/0.34, we focused on game presentation, and explored some new UI styles. We're still experimenting and exploring UI options, but as a teaser, here's some of the "spectator mode" concept art that we commissioned from Chris @ Vyxl: https://steamcdn-a.akamaihd.net/steamcomm
We'll be exhibing 22 at PAX Australia at the end of October, so if you're in Melbourne, Australia, come by for another chance to win some prizes! This update contains a recreation of a challenging real-world race track, for players who want to try out a strange blend of sim-racing and future-racing. The Bathurst track is still extremely work-in-progress, so expect some bugs for now... Vehicle handling and physics have been re-tuned greatly in this update, with attention being paid to new players who haven't yet mastered the vehicle. Low-speed spins are much less likely, and steering authority
The September update brings a preview of the configurable vehicle loadout system. The vehicle editor doesn't yet allow you to edit your own loadouts, but within a race you can select from a list of pre-defined loadouts. The previous vehicle loadout of 4 upgrade slots is currently named the "Hero" class, and is joined by 4 new classes designed to fill different roles within a team match. 2018/09/05 - v0.31 Loads of new vehicle abilities! Different vehicle ability loadouts. Vehicle select screen. Team select screen. Player name labels above vehicles. Vehicle editor camera controls. Re-enabled bl
For the next two days, 22 will be exibiting at MEO 2018. You'll be able to compete for the best lap times on a local leaderboard, and thanks to the sponsorship of AMD, the winner will walk away with a brand shiny new gaming laptop! See you there. MEO 2108 details: https://www.melbourneesportsopen.com.au/ Competition details: http://www.22series.com/meo2018tournament/#about https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31067886/20d30f3d46a799d1ceeb953491181677d35e2a26.pnghttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31067886/840110f8021b590b2e390d08ba17
Melbourne Esports Open 2018 22 Racing Series will be present in the expo hall at MEO 2018, on September 1st & 2nd! Visit the team in person, and participate in contests and tournaments to win prizes, including new PC hardware components. More information / Buy tickets August Updates We're starting August with another small incremental patch. The vehicle editor is much more complete now, actually allowing you to save vehicles and take them into races. Various engine improvements and controller support issues are also included. Our focus will now shift back to gameplay, tutorials and online feat
Version 0.29 is another small update, containing initial support for Windows Mixed Reality hardware, more work on the vehicle builder, and finally support for completely customizing your controls. Please note - the vehicle builder still does not save your creations Another patch later this month will hopefully add saving, and the ability to take your creations into races. We will also be posting a guide on how to set up custom controls for steering wheels, joysticks, etc, and would love any community contributions here. If you have a specific bit of hardware that you want us to support, let us
Full appinfo as delivered by Steam PICS, changenumber 36630630. Also at /api/app/422890/raw.
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