2026-09-10 13:47 UTC · Community Announcements · gravenoire.studio
Astralis: Dawnblades is OUT NOW!Today, we are proud to officially release Astralis: Dawnblades.With this project, we wanted to take everything we had learned from our previous games and tackle something on an entirely different scale: a Roguelike-RPG, built around a vast fantasy campaign, deep character customization, squad management, exploration, and long-term progression.We wanted Astralis to be a game where preparation matters, choices matter, and no two companies have to fight the same way.Lead the DawnbladesYou are not a lone hero.You are in command of the Dawnblades, an independent comp
2026-09-10 12:00 UTC · Community Announcements · gravenoire.studio
Added a button to skip dialogues Added automatic import of demo save data into empty save slots Reworked the credits Changed the default first names in certain languages Fixed the targeting point for ranged attacks Fixed choices made during the "Save What Can Be Saved" quest not being properly taken into account at the end of Act 1 Fixed the sound effect when selecting the default equipment Fixed Crucible recipes remaining in the previous language after changing languages Fixed errors in PlayStation controller button icons
2026-09-03 23:06 UTC · Community Announcements · gravenoire.studio
Added achievements Added 17 languages (Japanese, Korean, Simplified Chinese, Traditional Chinese, Indonesian, Malay, Thai, Vietnamese, Hindi, Finnish, Greek, Hungarian, Dutch, Polish, Russian, Czech, Latin American Spanish) Added right stick support for scrolling skill descriptions during combat Fixed line spacing in some texts Fixed the initial position of the character scroll bar in the barracks Fixed focus when dismissing a character Fixed tooltip display when changing equipment Fixed focus on the character equipment scroll bar Fixed the specialization of characters with a unique weapon Fix
2026-08-28 18:34 UTC · Community Announcements · gravenoire.studio
Added Valdric's description to the library Added missing text when remapping a controller button Dialogues can now be skipped using the cancel button in addition to the confirm button Removed the sound effect when navigating the interface Fixed settings loading on startup Fixed the HQ attack only triggering partially Fixed recipes being known from the start Fixed the Winter Aelfir images Fixed canceling in text input fields Reduced the GPU load of the poison effect
2026-08-22 22:25 UTC · Community Announcements · gravenoire.studio
Added a splash screen Reworked the introduction Added full translations in English, Spanish, Italian, German, Portuguese, and Brazilian Portuguese Added fallback fonts for other languages Added SFX for the last 2 bosses Normalized SFX Added character class information to character sheets in the barracks Reworked the academy tree icons Changed the crucible so that pressing the key to prepare an ectoplasmic orb no longer changes the focus Added descriptions for story bosses in the library (except Valdric) Added specific sound effects for certain actions in buildings Tweaked the focus outline on
2026-05-04 17:35 UTC · Community Announcements · gravenoire.studio
Help us improve the first 30 minutes of Astralis: Dawnblades Hello everyone, The demo of Astralis: Dawnblades is now available, and we would love your help improving the opening experience of the game. For this first feedback round, we are especially interested in your thoughts on the first 30 minutes:Is the introduction clear?Does the combat feel good?Are the objectives easy to understand?Is the pacing too slow, too fast, or just right?Did anything feel confusing, frustrating, or especially enjoyable? Your feedback will help us polish the beginning of the adventure before release. Even a shor
2026-02-27 16:02 UTC · Community Announcements · gravenoire.studio
Since the start of the Neo Steam Fest, we’ve doubled our wishlist count — and it’s truly because of you. Your support gives us a massive boost as we keep polishing the game and moving forward. 👉 To stay updated, follow the game’s official social channels: https://linktr.ee/astralis.dawnblades.officiel 👉 You can also follow our studio’s socials for behind-the-scenes updates: https://linktr.ee/gravenoire.studio And if you’d like to help even more: spread the word wherever you can — share the Steam page, tell a friend, post about it… We’re counting on you for the word of mouth. Thank you again
2026-02-15 18:48 UTC · Community Announcements · gravenoire.studio
Added 2 new story quests Added 5 new exploration events Added 2 new companions, Velario Zorcar and Irina Pravednova Automatic resizing of character names in the barracks to display them in full Updated the graphic style of events to match the dialogue style Added recommended companion alerts for story quests Fixed threat calculation with companions Fixed team symbols in the barracks Fixed a crash when a character dies during auto-exploration Fixed the auto button reactivating when changing teams Fixed a mouse focus issue on the dungeon map Fixed a focus issue during dialogue in MATB
2026-02-06 21:16 UTC · Community Announcements · gravenoire.studio
New and expanded version of the introduction Equipment generated with the character is now their default equipment Added a first companion, Miralys Ravarielle Display of an icon to indicate request status Added frames to health bars during battles Modified status effect icons Added a results screen after dismantling equipment Ability to use the required resource or a higher-tier one for building and guardroom upgrades Fixed a bug affecting the level of recruited characters after taking the first level of Elite Recruitment (applies only to future recruits) Fixed a display bug during a counterat
2026-01-30 20:45 UTC · Community Announcements · gravenoire.studio
Added an exploration unlock system (obtaining the required item by completing the second floor of an exploration) Added a HQ threat and attack system Added the ability to send additional teams on automatic exploration Added equipment dismantling in the guild bank to recover resources Display of an icon in the guild bank when an item is equipped Display of what will be produced for resource recipes in the crucible Added a specific music track during the intro Fixed the map animation in the mission map Fixed a graphical issue when resetting the sphere grid Fixed a bug when replying or skipping t
2026-01-23 19:17 UTC · Community Announcements · gravenoire.studio
Warning: this update will reset save files. Added a first version of the introduction Added the guild tower Added additional animations and sound effects in combat Buildings can now be upgraded up to level 2 Dialogues can now be skipped using the mouse, in addition to the keyboard and controller Fixed navigation and resurrection issues on the character detail screen Fixed loot rarity during events Fixed the "Elite Recruitment" upgrade Various fixes in the Crucible
2026-01-16 22:58 UTC · Community Announcements · gravenoire.studio
Warning: Save files will be reset during the next update. Redesign of the city screen Redesign of the quest hall as a mission map Merging quarters into barracks The quarters were replaced by the guardroom Added animations for combos Added a third level in explorations Added a warning message for difficult events during exploration Modified enemy loot formulas Updated the list of known recipes Possibility of finding recipes on enemies Display stat variations when changing equipment Modified the default equipment Improved tooltip readability Fixed the "Efflorescence" skill of the Elemental Flame
2026-01-09 21:50 UTC · Community Announcements · gravenoire.studio
Adjustment to the experience curve for character level and guild level Changes to the rules determining enemy level Adjustment of enemy statistics Addition of bonus costs in trees Display of HP values on health bars Increase in the minimum duration of status alterations Addition of a regeneration effect to the Priest's "Restoration" skill Reduced the rarity of enemy loot Modification in the Crucible to indicate missing resources Display of a technical description of skills in battles Addition of tooltips for alteration icons and team character icons in battles Grouping and sorting of resources
2025-12-19 19:51 UTC · Community Announcements · gravenoire.studio
Added sound effects when navigating menus Added extra animations during combat Added the characteristic associated with a skill (text and image) in its description Added equipped items to the guild bank Mentioned the relevant character in the sphere grid Automatic sorting of resources and equipment in the crucible and guild bank Updated the style of frame and buttons on the town screen Updated the style of confirmation screens Updated the style of resource selection, quantity selection, and result list screens in the crucible Fixed text errors Fixed the music volume option Fixed issues when as
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