Color Chaos is a twin stick shooter that delivers fun and chaotic color swapping arcade action that will keep you coming back time and time again to beat the highscores on the leaderboards.
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 21:21 UTC
$0.99
$0.99
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
1164207
2016-06-04 17:06 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
423721
windows · english
731.55 MB
358.12 MB
7689874725112369874
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
1164207
public
2016-06-04 17:06 UTC
44 minutes ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:20 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2016-07-04 13:56 UTC · Community Announcements · DynamiteDan2012
Welcome new Color Chaos players!!! I hope you enjoy playing the game and aiming for the top of the online leaderboards in each gamemode using your skill,reflexes and powerups. Looking for hints and tips on how to improve your score? Got some tips to share? Have an idea that you think could improve the game? Or just want to know how to access the online leaderboards? Head on over to the discussions page. Thanks For Playing and good luck on the Leaderboards.
2016-07-04 13:56 UTC · Community Announcements · DynamiteDan2012
Welcome new Color Chaos players!!! I hope you enjoy playing the game and aiming for the top of the online leaderboards in each gamemode using your skill,reflexes and powerups. Looking for hints and tips on how to improve your score? Got some tips to share? Have an idea that you think could improve the game? Or just want to know how to access the online leaderboards? Head on over to the discussions page. Thanks For Playing and good luck on the Leaderboards.
2016-06-04 17:23 UTC · Community Announcements · DynamiteDan2012
Patch 1.1.2 is now available. Patch notes can be found below: UI Changes: /A progress bar has been added next to your current score multiplier which shows your progress towards the next score multiplier. Please report any more bugs in the bug thread on the discusions page.
2016-06-04 17:23 UTC · Community Announcements · DynamiteDan2012
Patch 1.1.2 is now available. Patch notes can be found below: UI Changes: /A progress bar has been added next to your current score multiplier which shows your progress towards the next score multiplier. Please report any more bugs in the bug thread on the discusions page.
2016-06-04 17:21 UTC · Community Announcements · DynamiteDan2012
Hi everyone Color Chaos developer here with a quick update to tell you about the new bar that is now visible next to the score multiplier in Color Chaos. This bar is a visual representation of you progress towards reaching the next score multiplier. It fills up when you chain enemy kills together,when full increases your score mutliplier up to a maximum of X5. Once you have started to chain enemy kills together if you fail to get an enemy kill within 3 seconds the bar will reset along with your score multiplier. I hope that this helps push you towards reaching the next score multiplier and imp
2016-06-04 17:21 UTC · Community Announcements · DynamiteDan2012
Hi everyone Color Chaos developer here with a quick update to tell you about the new bar that is now visible next to the score multiplier in Color Chaos. This bar is a visual representation of you progress towards reaching the next score multiplier. It fills up when you chain enemy kills together,when full increases your score mutliplier up to a maximum of X5. Once you have started to chain enemy kills together if you fail to get an enemy kill within 3 seconds the bar will reset along with your score multiplier. I hope that this helps push you towards reaching the next score multiplier and imp
2016-05-25 18:35 UTC · Community Announcements · DynamiteDan2012
Hi everyone Color Chaos Developer here to tell you about some important changes to the game that have been rolled out in patch 1.1.1. Firstly the game has been made more accessible and less punishing for new players in both Classic Mode and Turbo Classic Mode. In both of these game modes you will now start with an overshield that allows you to take an extra hit. I have been tweaking the dificulty of Classic Mode since launch as this is the mode that most players go to first to learn the mechanics of the game. The addition of an overshield Classic Mode and Turbo Classic Mode will make this a mu
2016-05-25 18:35 UTC · Community Announcements · DynamiteDan2012
Hi everyone Color Chaos Developer here to tell you about some important changes to the game that have been rolled out in patch 1.1.1. Firstly the game has been made more accessible and less punishing for new players in both Classic Mode and Turbo Classic Mode. In both of these game modes you will now start with an overshield that allows you to take an extra hit. I have been tweaking the dificulty of Classic Mode since launch as this is the mode that most players go to first to learn the mechanics of the game. The addition of an overshield Classic Mode and Turbo Classic Mode will make this a mu
2016-05-25 18:12 UTC · Community Announcements · DynamiteDan2012
Patch 1.1.1 is now available. Patch notes can be found below: Gameplay Changes: /In Classic mode and Turbo Classic mode players start the game with an overshield. /Score values for enemys have been changed. Please note the changes below are using a 1x multiplier. Changes are as follows: .Cube enemy now gives 500 points instead of 250. .Shooter enemy now gives 1000 points instead of 500. .Bouncer enemy now gives 5000 points instead of 4000. .Spinner enemy value of 20000 points remins unchanged. /Spinner enemy health has been boosted from 50 heath to 60 health. Please report any more bugs in the
2016-05-25 18:12 UTC · Community Announcements · DynamiteDan2012
Patch 1.1.1 is now available. Patch notes can be found below: Gameplay Changes: /In Classic mode and Turbo Classic mode players start the game with an overshield. /Score values for enemys have been changed. Please note the changes below are using a 1x multiplier. Changes are as follows: .Cube enemy now gives 500 points instead of 250. .Shooter enemy now gives 1000 points instead of 500. .Bouncer enemy now gives 5000 points instead of 4000. .Spinner enemy value of 20000 points remins unchanged. /Spinner enemy health has been boosted from 50 heath to 60 health. Please report any more bugs in the
2016-05-21 00:01 UTC · Community Announcements · DynamiteDan2012
Patch 1.1.0 is now available. GAMEPLAY CHANGES: -Turbo Classic and Turbo Chaos mode now available. -New achivements. -New leaderboards. New music added. -Player ship controls have been fine tuned to be more precise. -Score values have been tweaked slightly. BUG FIXES: -Fixed how to play arrow that would prevent players swapping gamemodes descriptions on the how to play screen. -Fixed a bug that would cause two waves of enemies to spawn when the bouncer enemy spawns in Chaos Mode. Please report any more bugs in the bug thread on the discusions page.
2016-05-21 00:01 UTC · Community Announcements · DynamiteDan2012
Patch 1.1.0 is now available. GAMEPLAY CHANGES: -Turbo Classic and Turbo Chaos mode now available. -New achivements. -New leaderboards. New music added. -Player ship controls have been fine tuned to be more precise. -Score values have been tweaked slightly. BUG FIXES: -Fixed how to play arrow that would prevent players swapping gamemodes descriptions on the how to play screen. -Fixed a bug that would cause two waves of enemies to spawn when the bouncer enemy spawns in Chaos Mode. Please report any more bugs in the bug thread on the discusions page.
2016-05-20 23:53 UTC · Community Announcements · DynamiteDan2012
Turbo Classic and Turbo Chaos modes are now available! - Turbo Classic Mode puts your reactions to the test as you fight of waves of enemies in a ultra-fast variant of Classic Mode. - Turbo Chaos Mode pushes your abilities to the limit as you power-up and attempt to fight off onslaughts of enemies at maximum velocity! The Turbo modes update also adds: - 10 new achivements to unlock. - 2 new leaderboards to compete in. - new music. alongside a host of other gameplay tweaks and enhancements which are detailed in the patch notes below. http://steamcommunity.com/games/ColorChaos/announcements/deta
2016-05-20 23:53 UTC · Community Announcements · DynamiteDan2012
Turbo Classic and Turbo Chaos modes are now available! - Turbo Classic Mode puts your reactions to the test as you fight of waves of enemies in a ultra-fast variant of Classic Mode. - Turbo Chaos Mode pushes your abilities to the limit as you power-up and attempt to fight off onslaughts of enemies at maximum velocity! The Turbo modes update also adds: - 10 new achivements to unlock. - 2 new leaderboards to compete in. - new music. alongside a host of other gameplay tweaks and enhancements which are detailed in the patch notes below. http://steamcommunity.com/games/ColorChaos/announcements/deta
2016-05-11 13:56 UTC · Community Announcements · DynamiteDan2012
Color Chaos has been out for a week now. Its been great seeing you all enjoy the game and rise the ranks in the leaderboards. However some of you have been asking for something a little bit faster. Well today I'm pleased to announce that turbo modes are coming to Color Chaos very soon. Turbo mode will allow you to play both Classic and Chaos mode with significantly faster speed, and will launch alongside a host of new achievements for you to earn as-well as new leaderboards for you to compete in for both Turbo Classic and Turbo Chaos. You will need fast reactions and quick thinking to rise to
Full appinfo as delivered by Steam PICS, changenumber 36750875. Also at /api/app/423720/raw.