Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:26 UTC.
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2016-12-01 16:59 UTC · Community Announcements · LREVG
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26283145/05a3e520c2262eb3d643ae48b4c1db01a11f1f19.png Astervoid 2000 has been released on Steam! We'd like to thank everyone for their support while we launched this game. Also a big thanks for those that have already covered the game by writting a review, streaming on Twitch, or posting a Let's Play to YouTube. This game is our love letter to couch multiplayer gaming. It's the way we enjoy games the most, sitting side by side screaming at the screen and each other. Enjoy! Chuck & Justin
2016-12-01 16:59 UTC · Community Announcements · Mad Capacity
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26283145/05a3e520c2262eb3d643ae48b4c1db01a11f1f19.png Astervoid 2000 has been released on Steam! We'd like to thank everyone for their support while we launched this game. Also a big thanks for those that have already covered the game by writting a review, streaming on Twitch, or posting a Let's Play to YouTube. This game is our love letter to couch multiplayer gaming. It's the way we enjoy games the most, sitting side by side screaming at the screen and each other. Enjoy! Chuck & Justin
2016-11-30 03:47 UTC · Community Announcements · LREVG
So what's new? - New songs - Achievements! - A few new environments - Bots no longer kill each other - Bots don't get as close to each other so they're harder to take down - When a player takes the lead in versus, there's a new sound for that - Team score are aggregated together, and all players on a team will indicate when they've taken the lead - New music when a game is over, different tunes for both Versus and Survival - Megasplosives all have a consistent radius / effect, no more randomly wondering how big an explosion will be - Sparks fly off ships that have entered into critical mode -
2016-11-30 03:47 UTC · Community Announcements · LREVG
So what's new? - New songs - Achievements! - A few new environments - Bots no longer kill each other - Bots don't get as close to each other so they're harder to take down - When a player takes the lead in versus, there's a new sound for that - Team score are aggregated together, and all players on a team will indicate when they've taken the lead - New music when a game is over, different tunes for both Versus and Survival - Megasplosives all have a consistent radius / effect, no more randomly wondering how big an explosion will be - Sparks fly off ships that have entered into critical mode -
2016-11-09 21:46 UTC · Community Announcements · LREVG
While we're in beta, we're going to be clearing the leaderboads every now and then. And then, finally once again on Friday Dec 1st (bumped from Nov 25th) (release day). This is normal. Score amounts per game may change as we tweak things here and there. Also, new silvery-chrome artwork for the AI bots is in for Survival mode, and a less bass-punchy projectile sound (it was too overwhelming on some stereos in 3 and 4-player match-ups).
2016-11-09 21:46 UTC · Community Announcements · LREVG
While we're in beta, we're going to be clearing the leaderboads every now and then. And then, finally once again on Friday Dec 1st (bumped from Nov 25th) (release day). This is normal. Score amounts per game may change as we tweak things here and there. Also, new silvery-chrome artwork for the AI bots is in for Survival mode, and a less bass-punchy projectile sound (it was too overwhelming on some stereos in 3 and 4-player match-ups).
2016-11-06 20:12 UTC · Community Announcements · LREVG
Leaderboards are now a thing. When you finish a Survival game, you will see the top 5 in the lead as well as the other scores near you, and where you placed. We call this, "online multiplayer" ;) Charged-up missile graphics now match their hitbox. No more seeing a giant frickin' missile beam that cuts right through a player and let's them live. Justin tweaks the AI boosting a bit, so it's a little less insane. But, it may be a bit easier because of this. Let us know if those suckers are just too easy to pick off! A few other particle system & audio touch-ups, cuz that's how we do. Oh, and if y
2016-11-06 20:12 UTC · Community Announcements · LREVG
Leaderboards are now a thing. When you finish a Survival game, you will see the top 5 in the lead as well as the other scores near you, and where you placed. We call this, "online multiplayer" ;) Charged-up missile graphics now match their hitbox. No more seeing a giant frickin' missile beam that cuts right through a player and let's them live. Justin tweaks the AI boosting a bit, so it's a little less insane. But, it may be a bit easier because of this. Let us know if those suckers are just too easy to pick off! A few other particle system & audio touch-ups, cuz that's how we do. Oh, and if y
2016-10-31 22:25 UTC · Community Announcements · LREVG
- New Announcer voice clips for Survival & Team Deathmatch game modes. Announced by yours truly - Survival mode's scoring is more fun. Much more fun. Your score is now based on how quickly you dispatched of them bots. So do it fast, space brawler - New gorgeous high-res backgrounds. Pixels were chosen and placed carefully by Lachlan Cartland - Less "crazyass" bass on explosions (seriously, that's what the Git commit msg said) - Some sound effects were hurting ears, especially UI ones. That's no longer the case, so leave your ear plugs at home - Simplified start / menu, since those old perspec
2016-10-31 22:25 UTC · Community Announcements · LREVG
- New Announcer voice clips for Survival & Team Deathmatch game modes. Announced by yours truly - Survival mode's scoring is more fun. Much more fun. Your score is now based on how quickly you dispatched of them bots. So do it fast, space brawler - New gorgeous high-res backgrounds. Pixels were chosen and placed carefully by Lachlan Cartland - Less "crazyass" bass on explosions (seriously, that's what the Git commit msg said) - Some sound effects were hurting ears, especially UI ones. That's no longer the case, so leave your ear plugs at home - Simplified start / menu, since those old perspec
2016-10-21 21:46 UTC · Community Announcements · LREVG
New: - New ice asteroids, reflect some fired projectiles - New artwork! Asteroids and background artwork greatly improved - Explosive asteroids grow as they take damage, will add an animation to show they're about to explode - Motion blur on ships when boosting Updated: - In the middle of adjusting new background artwork so it works on Retina, hi-DPI, and other various screen resolutions (will be adding a resolution switcher to Settings) - Optimizations to prevent game from locking / stuttering - Tweaked SFX volumes - Removed Chromatic Aberration image effect during gameplay as it was annoying
2016-10-21 21:46 UTC · Community Announcements · LREVG
New: - New ice asteroids, reflect some fired projectiles - New artwork! Asteroids and background artwork greatly improved - Explosive asteroids grow as they take damage, will add an animation to show they're about to explode - Motion blur on ships when boosting Updated: - In the middle of adjusting new background artwork so it works on Retina, hi-DPI, and other various screen resolutions (will be adding a resolution switcher to Settings) - Optimizations to prevent game from locking / stuttering - Tweaked SFX volumes - Removed Chromatic Aberration image effect during gameplay as it was annoying
2016-10-16 21:56 UTC · Community Announcements · LREVG
New: - Team Deathmatch! ːsteamhappyː 6 selectable ship models w/ 6 different factions (various colourways). Choose the same faction to play with a teammate: (2 vs 2), (3 vs 1), (2 vs 1 vs 1), or classic Free For All. - Better scoreboard screens, showing which ships you destroyed, hazard deaths and overall score - Larger asteroids colliding w/ other larger asteroids, the warship, and player ships can cause damage - Add a 'start over' button to quickly restart the current game w/ the same setup of players, game mode, etc Updated: - Tone down some image effects - Music improvements - Increase pro
2016-10-16 21:56 UTC · Community Announcements · LREVG
New: - Team Deathmatch! ːsteamhappyː 6 selectable ship models w/ 6 different factions (various colourways). Choose the same faction to play with a teammate: (2 vs 2), (3 vs 1), (2 vs 1 vs 1), or classic Free For All. - Better scoreboard screens, showing which ships you destroyed, hazard deaths and overall score - Larger asteroids colliding w/ other larger asteroids, the warship, and player ships can cause damage - Add a 'start over' button to quickly restart the current game w/ the same setup of players, game mode, etc Updated: - Tone down some image effects - Music improvements - Increase pro
2016-10-08 21:33 UTC · Community Announcements · LREVG
Full appinfo as delivered by Steam PICS, changenumber 38577290. Also at /api/app/423870/raw.
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