Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:03 UTC.
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2023-10-17 17:30 UTC · Community Announcements · Eyzi
Greetings, moonlings! Our past couple of years have been filled with slumps and silence but we're getting back into working on projects again. It's taken a while but Layover Lovers is finally released on Steam! It's a short one as usual. We hope you'll like the story we have for it. https://store.steampowered.com/app/2618830/Layover_Lovers/ Additionally, we are offering a few treats to celebrate this occasion! Carpe Diem: Reboot is currently at its deepest discount for a week (until the 23rd). https://store.steampowered.com/app/686760/Carpe_Diem_Reboot/ Without Romance now has an added Steam a
2020-09-16 14:45 UTC · Community Announcements · Eyzi
Hello! I hope you're doing well. If you didn't know, Moonlit Works participated in the Summer Novel Festival 2020 and our entry, Without Romance, is now out on Steam. I hope you like it! https://store.steampowered.com/app/1409610/Without_Romance/ Other Moonlit updates Another short visual novel is coming out soon! Layover Lovers. A terminal love story. https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/33020476/9b7b514a926e1fc9d53a8a7de8c0914141b13038.png Stay tuned for updates on our current project as well. A rhythm visual novel titled Bubblegum Beat. https://cdn.cloud
2019-12-29 04:42 UTC · Community Announcements · Eyzi
What in the moon is this?! We just wanted to let everyone know that we have updated this little project with new better assets! We are very proud with how it turned out, despite the rather unambitious concept behind it. We've also added a new achievement for those who checks out the updated version! But this is a five-year-old game. Why update it now? Good question! There were two things that pushed us to go ahead with this idea. As you may know, Carpe Diem was a little solo project, and while it was well-received somehow, most criticism about it is regarding the low quality of its assets. We
2016-05-28 03:10 UTC · Community Announcements · Eyzi
Carpe Diem: Reboot just got greenlit earlier! Huge thanks to everyone who voted it up. The kickstarter campaign is really close to its goal with 4 days to go! https://www.kickstarter.com/projects/eyzi/carpe-diem-reboot
2016-05-28 03:10 UTC · Community Announcements · Eyzi
Carpe Diem: Reboot just got greenlit earlier! Huge thanks to everyone who voted it up. The kickstarter campaign is really close to its goal with 4 days to go! https://www.kickstarter.com/projects/eyzi/carpe-diem-reboot
2016-05-02 16:24 UTC · Community Announcements · Eyzi
Just because it crashed doesn't mean it's over After so many requests, and after a few months of trial and error, I finally came up with the perfect story for a sequel and I'm ready to do it. I have started writing the story but I thought I'd give you guys a heads up and a few information about it. It will be titled 'Carpe Diem: Reboot' and, as you may have guessed already, Ai... reboots. It will continue exactly where the first one left off, but this time the story will revolve around Ai and her struggles. The last part of 'Carpe Diem' will even be included in the sequel as the prologue, but
2016-05-02 16:24 UTC · Community Announcements · Eyzi
Just because it crashed doesn't mean it's over After so many requests, and after a few months of trial and error, I finally came up with the perfect story for a sequel and I'm ready to do it. I have started writing the story but I thought I'd give you guys a heads up and a few information about it. It will be titled 'Carpe Diem: Reboot' and, as you may have guessed already, Ai... reboots. It will continue exactly where the first one left off, but this time the story will revolve around Ai and her struggles. The last part of 'Carpe Diem' will even be included in the sequel as the prologue, but
2015-12-11 23:27 UTC · Community Announcements · Eyzi
With the help of a few volunteers, Carpe Diem is now officially available in Spanish, Polish, Bahasa, French, Japanese, Korean, Swedish, Russian, German, Brazilian, Italian and Simplified Chinese. A few others are on their way! I'm delighted to see some people interested in making this happen despite the fact that the VN is very/extremely short. Thanks to everyone who volunteered as well as to everyone who will be volunteering. I hope this becomes convenient to people who would want to read this in their native language. If there are interests in translating Carpe Diem into a language not list
2015-12-11 23:27 UTC · Community Announcements · Eyzi
With the help of a few volunteers, Carpe Diem is now officially available in Spanish, Polish, Bahasa, French, Japanese, Korean, Swedish, Russian, German, Brazilian, Italian and Simplified Chinese. A few others are on their way! I'm delighted to see some people interested in making this happen despite the fact that the VN is very/extremely short. Thanks to everyone who volunteered as well as to everyone who will be volunteering. I hope this becomes convenient to people who would want to read this in their native language. If there are interests in translating Carpe Diem into a language not list
2015-12-02 07:55 UTC · Community Announcements · Eyzi
First and foremost, I would like to thank everyone who has supported, read, enjoyed and liked Carpe Diem. I did not have high hopes with it as it was my first work. In fact, when it was still on Steam Greenlight, I was very anxious if it will even get approved. However, the outcome was far beyond my expectations and I'm really grateful for that. It has been a great experience for me and it made me happy to see a lot of review, most of it positive, just shortly after it was released. I really really appreciate it. Thank you! That being said, I'd like to take time to share a few things and answe
2015-12-02 07:55 UTC · Community Announcements · Eyzi
First and foremost, I would like to thank everyone who has supported, read, enjoyed and liked Carpe Diem. I did not have high hopes with it as it was my first work. In fact, when it was still on Steam Greenlight, I was very anxious if it will even get approved. However, the outcome was far beyond my expectations and I'm really grateful for that. It has been a great experience for me and it made me happy to see a lot of review, most of it positive, just shortly after it was released. I really really appreciate it. Thank you! That being said, I'd like to take time to share a few things and answe
Full appinfo as delivered by Steam PICS, changenumber 38098833. Also at /api/app/423880/raw.
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