Take the role of a newly ascended deity in Gods and Idols. Carve your place among the stars in an open, dynamic, and massive MMORTS universe. Command the powers of the cosmos, form alliances, and use your worshipers as instruments to further your goals.
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Price history, US store (USD)
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Price
Regular
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2026-09-11 21:07 UTC
Free
Free
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Branches
Branch
Build ID
Description
Updated
Password
public
9350622
2022-08-19 20:00 UTC
Depots
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Name
OS
Size
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Public manifest
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229020
windows
from app 228980 · shared install
423891
938.18 MB
271.11 MB
8441042732292255712
423892
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
9350622
public
2022-08-19 20:00 UTC
6 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:07 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-04-14 16:21 UTC · Community Announcements · Jattenalle
Everything should be fixedIt may take up to 24h for DNS updates to propagateThank you for your patience!Old message below:I am aware that the Gods and Idols website, and game services, are down.I am currently:Looking into the root cause.Waiting for ISP to get back to me.Root cause found: ISP detached the IPWaiting for them to fix itISP has done their partI've been taking the opportunity to do some additional hardware maintenanceExpect things to be fully back online by SundayWill update with more news as soon as I have any.In the meantime the Discord remains up at https://discord.gg/VBCcZFw
2025-04-07 20:58 UTC · Community Announcements · Jattenalle
The upcoming Stockpile update contains several thousand changes, improvements, additions, and fixes to the game, engine, and servers of Gods and Idols. But that's not all – this update also brings exciting new gameplay mechanics, and today I am revealing: the Temple. The Temple The Temple is a powerful late-game building that harnesses the energy of your Population to create Miracles. Two key Miracles available in the Temple are Faithful Prayer and Scry. {STEAM_CLAN_IMAGE}/10983461/4ff3e822a01ff13771655012bbeeea5ca4971d60.png Faithful Prayer When the Faithful Prayer Miracle is active, it gener
2024-10-27 13:21 UTC · Community Announcements · Jattenalle
To-do progressThe list is growing ever smaller as things are checked off, with just 4 items left before the Stockpile update goes live! Remaining items on the to-do list are now: Clean up local object collector -``GetNearestObject`` Unified object structure -Master type ptr to specificsStockpile, engine, and backend updatesDue to the number of updates, additions, and fixes done to the Gods and Idols engine and backend it is likely there will be some uncaught bugs slipping through. So please report any bugs you may encounter after the Stockpile update goes live, the sooner I'm made aware of an
2024-08-24 19:46 UTC · Community Announcements · Jattenalle
The missing FX objects have been fixed, and ``LoadModels`` now properly makes use of the new Buffer anc Cache handler. Resulting in a small performance gain during startup, and much better error-, and memory-, handling. Remaining items on the to-do list are now: Clean up local object collector -``GetNearestObject`` Unified object structure -Master type ptr to specifics Fixed timestemp rendering Multisampled render to texture AA Add toggle RMB look lockWhat's coming after Stockpile? The currently planned-, upcoming-, named-, updates, in the order they will be released, and a brief overview of w
2024-08-07 17:35 UTC · Community Announcements · Jattenalle
To-do progress There are now 9 items left for me to do before the "Stockpile" update goes live. The to-do item "FX-Eliminate dynamic alloc" has been completed, leading to a 10-15% performance gain for any visual effects. Here's the remaining to-do items as they appear on my list:Clean up local object collector -``GetNearestObject`` Unified object structure -Master type ptr to specifics FX objects (Fix missing ones) Fixed timestemp rendering ``LoadModels`` -> use shared cache Multisampled render to texture AA Add toggle RMB look lockStockpile update One major change in the upcoming update is th
2024-07-23 14:58 UTC · Community Announcements · Jattenalle
The long-, long-, very long-, overdue "Stockpile" update is finally on the horizon! There are now just 10 items remaining on the to-do list. Some bigger than others, but all fairly straight-forward. For those curious here are the remaining items, as they appear in my to-do notes: Clean up local object collector -``GetNearestObject`` Unified object structure -Master type ptr to specifics FX objects -Eliminate dynamic alloc Fixed timestemp rendering ``LoadModels`` -> use shared cache Multisampled render to texture AA Add toggle RMB look lock Soon!
2024-02-06 16:11 UTC · Community Announcements · Jattenalle
Maintenance has concluded. Upcoming maintenance begins in ~14h. The countdown on the site and ingame shows when the maintenance is expected to begin, and it is estimated to last for up to 8h after that. Gods and Idols, both the service and the website, may be unavailable for the duration. The Discord, link available here http://www.godsandidols.com/community/ , will of course remain available during maintenance.
2023-12-15 15:37 UTC · Community Announcements · Jattenalle
Maintenance has concluded and the Gods and Idols servers, and the Gods and Idols website, are back online! This downtime is for maintenance only: - Not a patch - Server hardware needs some maintenance - Estimated duration is "a few hours at most" - During this time the Gods and Idols servers, and the Gods and Idols website, will be unavailable The Discord will of course remain up during this downtime, and can be joined here: https://discord.gg/VBCcZFw
2022-10-29 17:41 UTC · Community Announcements · Jattenalle
I, Jattenalle, have returned from my sudden pause and development will continue. The focus remains on getting Ships and Fleets back along with the required infrastructure to build them. This includes several new buildings, changes to some mechanics, and several new resources. The next patch should hopefully be in around two weeks, but fully getting Ships and Fleets ready will take more than one patch so don't expect to be able to rev up your shipyards for at least a few more patches. I'll also be looking into the R-99 error that happens during reset, as well as some changes to the rendering to
2022-09-02 10:02 UTC · Community Announcements · Jattenalle
Due to personal reasons in real life I, Jattenalle, will be unavailable and unable to work on Gods and Idols starting today and lasting at-least a few weeks. The server will keep running for the duration, but if anything crashes it might take a while before I can get around to restarting things. I am sorry to disappoint everyone who's been anticipating fixes/content in the near future. I also apologize for not being able to share more about what is going on. For any urgent issues, or crashes, please post them in the Discord and ping @Scroby so he can pass it up the chain to me. But again, it m
2022-08-14 02:41 UTC · Community Announcements · Jattenalle
This update contains a major new mechanic, Regions, which affects how you plan the layout of buildings on your planets. It is likely that old layouts are no longer efficient, or possibly no longer viable at all. Check your food production and make sure to adjust layouts if needed. Unwanted buildings can be destroyed by selecting the building, then clicking the button in the top right corner of the building management panel. GAMEPLAYNew gameplay mechanic: Building RegionsAdjacent Buildings of the same-, or related-, type now form Regions Some buildings, such as Farmland, provide benefits if the
2022-06-10 23:46 UTC · Community Announcements · Jattenalle
This update mostly focuses on fixes, but also has some quality of life improvements and visual tweaks. GAMEPLAYAll buildings now provide 10 Residences. Previously, buildings that had a +Residences modifier (Citadel, Housing) did not add 10 in addition to the modifier, they now do Greatly decreased the threshold for Entropy to become active, even a relatively small amount above Stockpile max will now trigger Entropy Warehouse no longer provides +50% Production to adjacent Mines CLIENTGreatly improved performance in dataset handling Removed deprecated ArtifactBlueprintLibraryJS data assembly dur
2022-05-08 20:10 UTC · Community Announcements · Jattenalle
This patch consolidates some of the recipes into a more manageable format, as well as adding Housing, and tweaks to the Ravagers. It also contains a potential fix for memory errors during startup. HOTFIX 1Rolled back hashmap changes due to a memory leak GAMEPLAYRecipes can now have weighted, randomized, outputs The following recipes have been removedSiderite mining (Tier 6) Enargite mining (Tier 6) Cobaltite mining (Tier 6) Sand mining (Tier 6) Limestone mining (Tier 6) Coal mining (Tier 6) Ways to focus on specific outputs will come back in the future New recipes are availableMine > Rudimenta
2022-04-22 20:39 UTC · Community Announcements · Jattenalle
In addition to a slew of fixes and improvements this patch changes the behaviour of some buildings from active to passive/Auxiliary. This change was done in order to keep with the design philosophy of having few actively managed buildings, supported by many passive buildings that you as a player don't need to worry about. GAMEPLAYIncreased weight of worker modifier +1 Max queue items to 5% from 1.1%. Max is still 30 The following buildings are now passive and can no longer produce anything on their own:Processor Military complexWorkers in existing Processors and Military Complexes have been co
Full appinfo as delivered by Steam PICS, changenumber 37650340. Also at /api/app/423890/raw.