2026-09-07 10:57 UTC · Community Announcements · Keone
Another week of Elegon development is underway, with some great quality-of-life improvements alongside updates to combat, bosses, the Compendium, equipment and animations.AoE Looting Is HereOne of the biggest quality-of-life additions this week is AoE looting.When several nearby creatures have loot available, you'll now be able to collect their items together rather than looting every creature individually.I've also made a few other improvements to looting:Items looted while in a party are now shown to other party members in party chat.With auto loot disabled, you can hold Shift while clicking
2026-09-01 01:23 UTC · Community Announcements · Keone
Another week of development on Elegon is complete, with a big focus on making creatures smarter, improving combat, and adding more ways to explore other characters across the realm.Smarter Creatures & Improved CombatCreatures have received a major overhaul this week.Enemy pathfinding has been rebuilt, allowing creatures to properly navigate around obstacles while chasing players. Line-of-sight validation has also been added for targeted abilities, with some additional adjustments to make the system feel more forgiving during normal gameplay.Enemies can now use actual abilities rather than simp
2026-05-02 16:55 UTC · Community Announcements · Keone
Mobs will now reward XP based on their level as compared to the characters levelAdded higher level variants of mobsAdded a second boss style mob
2026-04-22 19:51 UTC · Community Announcements · Keone
Added a new creature, The Stag!Improved the visual effects of the fog on the map UIMinimap view is now more zoomed out and shows more of the surrounding areaImprovements to Audio Manager systemAdd new hover UI sound FXReduced the volume of quest pickup and complete sound FX
2026-03-18 16:07 UTC · Community Announcements · Keone
Enhanced Chat SystemIn the past, we had a pretty simple global chat where everyone was just talking in one big room. Now, you can switch between channels using commands like /g for global chat and /w for whisper. You can also type out the full command like /global or /whisper if you prefer. The system will also remember which channel you were last chatting in, and you can reply to the latest whisper with /r. I'm planning on adding even more channels soon, like /p for party chat.Character Name TagsI'm also introducing a new character tag system. This means that you no longer have to worry about
2026-03-04 23:52 UTC · Community Announcements · Keone
Tab Targeting now only selects enemies in front of you (within a 120° cone).Your current target’s nameplate is now highlighted, making it much easier to distinguish from nearby enemies.You can now target enemies by clicking directly on their floating nameplate. Previously you had to click on the enemy’s body, but both methods now work.You can also cycle backwards through available targets by pressing Shift + Tab, allowing you to quickly move through enemies in reverse order.
2026-02-23 16:04 UTC · Community Announcements · Keone
You can now pick from several screen resolutions to run the game at.This will help alot with proformance for players (like me) who are using a 4K monitor and just want to run the game at 2k for example.
2026-02-13 21:04 UTC · Community Announcements · Keone
Added a setting to enable/disable SSAOModified in game lighting settings to improve performance without losing fidelityFixed a bug where Mages could still auto attack while casting a spellRecall is now set to action button 24 by default when starting a new characterI hope you enjoy this little update, I'd expect to see a 20% performance increase (more if disabling SSAO).
2026-02-11 23:51 UTC · Community Announcements · Keone
This past week I've been mainly focusing on cleaning up the animations in Elegon as well any many more improvements.New video with more details releasing tomorrow!
2026-02-07 23:28 UTC · Community Announcements · Keone
Implemented a lightweight WebView to assist with smooth Oauth2 authentication.
2026-02-04 19:29 UTC · Community Announcements · Keone
With this update, quests will now be fully persistent. This means you can start working on a quest objective, logout and when you log back in later - you'll be just where you left off.This is all part of building the foundation for our quest system and you can expect to see many more quest and quest chains being added shortly! This update also adds the addition of SSAO (Thank you for the suggestion Zharkan!). This dramatically improves the visuals of Elegon and makes it more cosy and immersive than ever.I hope you enjoy this regular update and as I say, Expect plenty more very soon!
2026-02-02 16:49 UTC · Community Announcements · Keone
I've added a small FPS counter to the bottom left of the in-game UI. This should help us ensure the client is staying performant as the project grows!I've also done some work to increase FPS and I've been seeing around a 40% improvement so far.Performance is something I'll always be improving but this update should make a big difference if you were getting low FPS before!
2026-01-27 11:22 UTC · Community Announcements · Keone
Read more about this engine update here: https://godotengine.org/releases/4.6/
2026-01-25 22:39 UTC · Community Announcements · Keone
Added a sound effect for opening/closing UI elements in game (Spell book, Bags, Equipment Panel)You can now rotate your characters on the character select screen as well as the character create screen!Tweaked theme of auth login page - Dark modeAdjusted in game lighting and fogChat will now become less transparent when you're chatting
2026-01-25 12:28 UTC · Community Announcements · Keone
In this update, I’ve removed the option to log in with an anonymous account. While it was helpful initially, it unfortunately made it too easy for bad actors to gain access.From now on, you can log in using your preferred authentication provider, currently Email and Discord are supported.This was an update I always planned to implement, and I’m glad to have proper player accounts in place moving forward.
Full appinfo as delivered by Steam PICS, changenumber 38805882. Also at /api/app/4268360/raw.
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