Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:21 UTC.
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2020-07-21 13:04 UTC · Community Announcements · NVYVE Studios
{STEAM_CLAN_IMAGE}/25175616/f47990069a44e657226073af4817a4c9cb23178c.jpg Happy Tuesday! We've got a new update ready to take for a spin. Aside from a number of bugfixes for issues reported by the community, we've also implemented a couple fixes which should help address the performance degradation over time that some users have been experiencing. See the full changelog below, and let us know what you think of the update in the discussions! Version 1.0.0.5 Changelog Bugfixes Fixed bug leading to performance degradation over time in long play sessions Fixed colliders on some objects preventing i
2020-07-03 22:37 UTC · Community Announcements · NVYVE Studios
{STEAM_CLAN_IMAGE}/25175616/7899e190906c98016b251dd22f1cbf144fb46ed6.jpg Happy Friday! We've got an update ready in time for the weekend with a number of fixes and balancing tweaks. based on feedback and reports from the community. Enjoy, and have an excellent weekend! Version 1.0.0.4 Changelog Bug Fixes Fixed a bug that caused Ion core + and ++ to disappear after loading Fixed a bug that allow player to pickup armor they currently have equipped Balancing Added PAMELA dialog to mission description Further reduced enemy spawn rate Reaper & Widow no longer spawn at Arcadia lower level Increase t
2020-06-26 21:05 UTC · Community Announcements · NVYVE Studios
{STEAM_CLAN_IMAGE}/25175616/5e34d6d9301c74b0d1b5c1a4441653eb2ddf1a7c.jpg Happy Friday sleepers! We've been keeping a close eye on the forums this past week, and have got an update in time to enjoy over the weekend! This update includes a bunch of fixes and balancing tweaks based on all the feedback we've received since release. Overall difficulty has been reduced in a few ways (difficulty can still be tweaked when starting a New Game), a few missions have been tweaked in terms of instructions and success conditions, and more... See below for the full changelog, and let us know what you think o
2020-06-18 14:01 UTC · Community Announcements · NVYVE Studios
{STEAM_CLAN_IMAGE}/25175616/a0d837dc7c77932ad0f23ca855ba21fc65a4102c.jpg Happy Thursday, Sleepers! What a day it is, a long, long time in the making. Let's savor the moment... P.A.M.E.L.A. 1.0 is LIVE! When we set out to bring the world of P.A.M.E.L.A. to life as our debut title, it was a huge step into the unknown. Like waking up from cryo sleep into the deserted halls of Eden, we had no idea the challenges in store for us along the way as we embarked upon a truly epic 5+ year journey. But just like the Sleeper, those challenges have only made us stronger! Unlike the Sleeper, thankfully, we d
2020-06-04 18:05 UTC · Community Announcements · NVYVE Studios
{STEAM_CLAN_IMAGE}/25175616/210c3f4c569d38a2a8e1be1665cc23d6256f3856.jpg Happy Thursday! We have some major news we are extremely excited to share - at long last, P.A.M.E.L.A. will be fully released on June 18th! The main meat of this major milestone is of course the story - you'll be working with PAMELA herself to return Eden from the brink... if you can survive long enough! We don't want to give too much away since you'll be able to experience it for yourself firsthand in the very near future... we're so excited to share this after keeping it under wraps for so long! Aside from that are a to
2020-05-08 11:46 UTC · Community Announcements · NVYVE Studios
{STEAM_CLAN_IMAGE}/25175616/d8336178c25bb24ac4bb26dd04df48ac3125e15d.jpg Happy Friday Sleepers! What crazy times! As covid-19 has been affecting just about everything and everyone in the world these last few months, we too have taken steps to adapt to the current landscape. To that end, we are happy to report that the PAMELA dev team has been able to shift to remote work with minimal impact on production, and we are all in good health and spirits as we push forward to the finish line. We truly hope that all of you are also staying safe, sane, and are making the best of these difficult times. W
2020-01-14 19:14 UTC · Community Announcements · NVYVE Studios
Happy Tuesday! We've got a fresh new update ready for you today, in which we've addressed a ton of recently reported issues and crashes. Most significantly we've fixed a couple major save/load/crashing related bugs; if you previously had an issue with save corruption due to the bugs we've fixed in the changelog below, you will be able to continue your game without issue in this update. Thank you SO MUCH to everyone who has been providing great info & sending in save files to help drill down into these issues. This info is invaluable in helping to catch some of the more obscure cases, and we tr
2020-01-08 15:07 UTC · Community Announcements · NVYVE Studios
Due to fixes & safety checks added into the saving system, this update will invalidate old world saves. We apologise for the inconvenience, but this should resolve the saving issues going forward. Please let us know in the forums if you continue to have issues after starting a New Game on this version. Happy Wednesday! We've been keeping a close eye on the discussions since the last update and have been hustling to fix the issues some of you have been running into. Check the patch notes for any issues you've been running into; if you don't see your issue fixed here, please let us know about it
2019-12-20 20:53 UTC · Community Announcements · NVYVE Studios
{STEAM_CLAN_IMAGE}/25175616/fa6da755aaa5c574a821533e0cf4fabd74604e7c.png Warning - due to the significant scope of this update & memory optimizations, this update will wipe existing world save files! Please select "New Game" after updating. Happy Friday! We've been hustling to get this update out in time for the Holidays, and are beyond excited to FINALLY be bringing you this major update! While we've been working away on the 1.0 Story Mode update, we've been hard at work on other areas of the game, including balancing, combat improvements, additional item variation, and major optimizations. P
2019-09-27 19:06 UTC · Community Announcements · NVYVE Studios
{STEAM_CLAN_IMAGE}/25175616/c0a0bda802805d175406c66a6d83e7ae131f7dc2.jpg As we promised the other day, we've got a BETA update ready for you to all to test out, if you're interested! You can opt into this update by swapping over to the "beta" branch. If you're not sure how to do that, follow these steps: How to Access the Beta: 1. Right click PAMELA in your Steam Library, the click "Properties" 2. Click the "Betas" tab. 3. In the dropdown, select "beta". 4. Close the window; Steam should start downloading the beta. Important Notes being trying the Beta Build! There are 2 important things to no
2019-08-06 13:43 UTC · Community Announcements · NVYVE Studios
Happy Tuesday! We've been a bit quiet lately, and wanted to share a quick update as to what we've been working on. First the bad news... unfortunately we are still being blocked by a Unity engine bug that is preventing us from pushing an update. We understand that it is frustrating to keep hearing this, trust us that we're also frustrated at the delay and we're doing everything in our power to work with Unity and get this resolved. Due to the extensive nature of PAMELA's environment and the underlying lighting systems being used, we're stuck on a custom build of the Unity Engine, and require t
2019-03-25 21:49 UTC · Community Announcements · NVYVE Studios
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25175616/c1b361af493b6fdf16977ea758e171a20c98a0ee.jpg Happy Monday! It's been awhile since our last update so we wanted to share what we've been working on, and why we haven't been able to push any updates in the last little while. We've been quite busy on a few fronts lately! First up is Optimization & Porting to Unity 2018.3. Optimization and Unity Version Porting We've been pushing for some time now to port the game forward to the latest version of Unity, which we've largely finished, but are unfortunately being held back by
2019-03-12 18:24 UTC · Announcement · Valve
Today's Deal: Save 40% on P.A.M.E.L.A.®!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Monday at 10AM Pacific Time
2019-01-29 20:52 UTC · Community Announcements · NVYVE Studios
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25175616/7f3d8e27749512cfd773bca5babf41f0b5188f53.jpg Happy Tuesday! We've got a fresh new update ready, including a major rendering optimization and a whole ton of game balancing. Performance optimization has always been high on our list of priorities, and lately we've been doubling down in this area to alleviate some of the issues plaguing many of you. This update includes a pretty significant optimization that deals with some back-end distance culling of dynamic objects in the game. In our testing, we saw a pretty signicant
2018-12-18 15:14 UTC · Community Announcements · NVYVE Studios
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25175616/fa6da755aaa5c574a821533e0cf4fabd74604e7c.png Happy Tuesday! We've got some pre-holiday bugfixes ready for you to enjoy, all to do with the recent Geist update, along with a deadly new trap to craft. The most egregious bug that is resolved in this patch pertains to buliding not being allowed in certain areas - build away to your heart's content! Check out the full list below, and enjoy! From the NVYVE Studios team, have happy holidays and an excellent New Year! Features Added Blaze Trap Balance Shock trap deals less dam
Full appinfo as delivered by Steam PICS, changenumber 37434570. Also at /api/app/427880/raw.
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